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  5. LF: MorphDragon NSFW by Ryker™

LF: MorphDragon NSFW by Ryker™

Scheduled Pinned Locked Moved Unsolved Furry Avatars
furrydragonnsfw furrylooking for
47 Posts 22 Posters 9.7k Views 55 Watching
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  • D derg23245

    You can create a new .unitypackage file with the unencrypted files, put the data in it, and after the program adds the files, you delete the dragon folder, since that's where the system is located.

    HornyJailH
    HornyJailH
    HornyJail
    wrote on last edited by HornyJail
    #24

    @masotan360 9a5cb5b8-d67e-4c3d-b0c1-7e43edf58976-image.png
    if someone with a license had uploaded the files, they would have been banned, because information about who decrypted the files is recorded in audio.meta, but yes, the files would have been available.

    dependencies:
    https://rykertm.github.io/vpm-listing/
    VRCFury

    DL Decrypted

    dm me, if you have unity script\package files that have a license check, I will try to hack it when I have time.

    D 1 Reply Last reply
    1
    • A
      A
      ave_asher
      wrote on last edited by
      #25

      I keep getting errors when trying to upload, anyone else?

      taliatanT 1 Reply Last reply
      0
      • A ave_asher

        I keep getting errors when trying to upload, anyone else?

        taliatanT
        taliatanT
        taliatan
        wrote on last edited by
        #26

        @ave_asher try opening the project with alcom rather than vcc, sometimes that can help

        A 1 Reply Last reply
        0
        • taliatanT taliatan

          @ave_asher try opening the project with alcom rather than vcc, sometimes that can help

          A
          A
          ave_asher
          wrote on last edited by
          #27

          @taliatan Nope, NullReferenceException: Object reference not set to an instance of an object
          VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c.<CreateContentInfoGUI>b__100_0 (System.String selected) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1522)
          UnityEngine.UIElements.PopupField1[T].GetValueToDisplay () (at <332857d8803a4878904bcf8f9581ec33>:0) UnityEngine.UIElements.BasePopupField2[TValueType,TValueChoice].SetValueWithoutNotify (TValueType newValue) (at <332857d8803a4878904bcf8f9581ec33>:0)
          UnityEngine.UIElements.PopupField1[T].SetValueWithoutNotify (T newValue) (at <332857d8803a4878904bcf8f9581ec33>:0) UnityEngine.UIElements.BaseField1[TValueType].set_value (TValueType value) (at <332857d8803a4878904bcf8f9581ec33>:0)
          UnityEngine.UIElements.PopupField`1[T].set_value (T value) (at <332857d8803a4878904bcf8f9581ec33>:0)
          VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.HandleAvatarSwitch (UnityEngine.UIElements.VisualElement root) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1721)
          System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <27124aa0e30a41659b903b822b959bc7>:0)
          UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
          UnityEngine.UnitySynchronizationContext.Exec () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
          UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)

          1 Reply Last reply
          0
          • taliatanT
            taliatanT
            taliatan
            wrote on last edited by
            #28

            i'm not gonna lie you might need a fresh install of unity because that seems like something is missing in a library somewhere

            1 Reply Last reply
            0
            • kutunga tinkiK
              kutunga tinkiK
              kutunga tinki
              wrote on last edited by
              #29

              bump i hope someone will be able to bypass that encryption

              i have specific teastes~

              1 Reply Last reply
              0
              • D
                D
                DraxAp
                wrote on last edited by
                #30

                Oh, still no one’s figured this out?
                Here’s my decryption code from January.
                I haven’t touched this script since then, so it might look a bit messy 😅

                1. Import the model (without DRM) located in !!!Dragon/Scripts/editor/eDRM
                2. Add my text file to the project.
                3. Create an empty object on any Unity scene.
                4. Drag this script onto the empty object.
                5. Run the Unity preview

                [register or login to view this hidden content]

                1 Reply Last reply
                0
                • kutunga tinkiK
                  kutunga tinkiK
                  kutunga tinki
                  wrote on last edited by
                  #31

                  im stopid i didnt succed

                  i have specific teastes~

                  D 1 Reply Last reply
                  0
                  • kutunga tinkiK kutunga tinki

                    im stopid i didnt succed

                    D
                    D
                    DraxAp
                    wrote on last edited by
                    #32

                    @kutunga-tinki
                    Oh, right, sorry, I forgot that you need to unzip the file, I think it's called “encrypted.”
                    It needs to be unzipped before you try to decrypt it.
                    My script doesn't unzip it automatically.

                    1 Reply Last reply
                    0
                    • D
                      D
                      DraxAp
                      wrote on last edited by
                      #33

                      Oh, still no one’s figured this out?
                      Here’s my decryption code from January.
                      I haven’t touched this script since then, so it might look a bit messy 😅

                      1. Import the model (without DRM) located in !!!Dragon/Scripts/editor/eDRM
                      2. Add my text file to the project.
                      3. Create an empty object on any Unity scene.
                      4. Drag this script onto the empty object.
                        Edited: Unzip the archive named “encrypted”.
                        Make sure the files are in the folder and not in the main Unity project directory.
                      5. Run the Unity preview

                      [register or login to view this hidden content]

                      1 Reply Last reply
                      0
                      • HornyJailH HornyJail

                        @masotan360 9a5cb5b8-d67e-4c3d-b0c1-7e43edf58976-image.png
                        if someone with a license had uploaded the files, they would have been banned, because information about who decrypted the files is recorded in audio.meta, but yes, the files would have been available.

                        dependencies:
                        https://rykertm.github.io/vpm-listing/
                        VRCFury

                        DL Decrypted

                        D
                        D
                        DraxAp
                        wrote on last edited by
                        #34

                        @HornyJail
                        From what I've noticed, all the encrypted files are completely reversed.
                        The beginning is at the end, and so on.

                        1 Reply Last reply
                        0
                        • A
                          A
                          Anonomus
                          wrote on last edited by Anonomus
                          #35

                          wait so what do we do to upload it? im confused on what to do

                          D 1 Reply Last reply
                          0
                          • A Anonomus

                            wait so what do we do to upload it? im confused on what to do

                            D
                            D
                            DraxAp
                            wrote on last edited by
                            #36

                            @Anonomus Once you've decrypted the files, you can find the scene file, make your own modifications, and send it to VRC.

                            1 Reply Last reply
                            0
                            • A
                              A
                              Anonomus
                              wrote on last edited by
                              #37

                              i might need a step by step for it...

                              1 Reply Last reply
                              0
                              • D
                                D
                                DraxAp
                                wrote on last edited by
                                #38

                                Here is the ready unity package with the decrypted files:
                                [register or login to view this hidden content]

                                SweetSangriaS 1 Reply Last reply
                                2
                                • D DraxAp

                                  Here is the ready unity package with the decrypted files:
                                  [register or login to view this hidden content]

                                  SweetSangriaS
                                  SweetSangriaS
                                  SweetSangria
                                  wrote on last edited by
                                  #39

                                  @DraxAp Thank you! So we can just upload this like a regular avatar, or are there still extra steps we need to take?

                                  Upvotes always appreciated! <3

                                  D 1 Reply Last reply
                                  1
                                  • SweetSangriaS SweetSangria

                                    @DraxAp Thank you! So we can just upload this like a regular avatar, or are there still extra steps we need to take?

                                    D
                                    D
                                    DraxAp
                                    wrote on last edited by
                                    #40

                                    @SweetSangria It shouldn't require any additional steps.
                                    But I see that some files are missing, so I'll have to re-export the package.

                                    SweetSangriaS A 2 Replies Last reply
                                    0
                                    • D DraxAp

                                      @SweetSangria It shouldn't require any additional steps.
                                      But I see that some files are missing, so I'll have to re-export the package.

                                      SweetSangriaS
                                      SweetSangriaS
                                      SweetSangria
                                      wrote on last edited by
                                      #41

                                      @DraxAp Were you able to add the remaining files?

                                      Upvotes always appreciated! <3

                                      1 Reply Last reply
                                      0
                                      • D DraxAp

                                        @SweetSangria It shouldn't require any additional steps.
                                        But I see that some files are missing, so I'll have to re-export the package.

                                        A
                                        A
                                        Anonomus
                                        wrote on last edited by
                                        #42

                                        @DraxAp anything man?

                                        1 Reply Last reply
                                        0
                                        • FurryBawsF
                                          FurryBawsF
                                          FurryBaws
                                          wrote last edited by
                                          #43

                                          Bump

                                          1 Reply Last reply
                                          0

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