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  1. Home
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  4. Furry Avatars
  5. LF: MorphDragon NSFW by Ryker™

LF: MorphDragon NSFW by Ryker™

Scheduled Pinned Locked Moved Unsolved Furry Avatars
furrydragonnsfw furrylooking for
47 Posts 22 Posters 9.7k Views 55 Watching
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  • MedisM
    MedisM
    Medis
    wrote on last edited by
    #13

    Upp

    1 Reply Last reply
    0
    • RoxosR
      RoxosR
      Roxos
      wrote on last edited by
      #14

      bump

      1 Reply Last reply
      0
      • Chernobyl CanineC
        Chernobyl CanineC
        Chernobyl Canine
        wrote on last edited by
        #15
        This post is deleted!
        1 Reply Last reply
        0
        • Chernobyl CanineC
          Chernobyl CanineC
          Chernobyl Canine
          wrote on last edited by
          #16
          This post is deleted!
          SweetSangriaS 1 Reply Last reply
          ❔
          0
          • Chernobyl CanineC Chernobyl Canine
            [[topic:post-is-deleted]]
            SweetSangriaS
            SweetSangriaS
            SweetSangria
            wrote on last edited by
            #17

            @Chernobyl-Canine Thank you for trying to share, but it doesn't look like you included the Unity files for the avatar?

            Upvotes always appreciated! <3

            1 Reply Last reply
            0
            • Chernobyl CanineC
              Chernobyl CanineC
              Chernobyl Canine
              wrote on last edited by
              #18
              This post is deleted!
              1 Reply Last reply
              0
              • Chernobyl CanineC
                Chernobyl CanineC
                Chernobyl Canine
                wrote on last edited by
                #19

                Alright guys! I managed to upload the unity file in the folder. Try it and let me now if it is not there and then I'll reupload.
                [register or login to view this hidden content]

                S 1 Reply Last reply
                5
                • SweetSangriaS
                  SweetSangriaS
                  SweetSangria
                  wrote on last edited by
                  #20

                  The Unity package is there, but there is encrypted security. "The included .unitypackage contains a license activation tool for accessing its content. An IP address may be collected and submitted to Jinxxy's licensing API for investigating license misuse." So I don't think it's going to work for anyone unless they know a work around for that. But thank you for trying to share it.

                  Upvotes always appreciated! <3

                  1 Reply Last reply
                  0
                  • Chernobyl CanineC Chernobyl Canine

                    Alright guys! I managed to upload the unity file in the folder. Try it and let me now if it is not there and then I'll reupload.
                    [register or login to view this hidden content]

                    S
                    S
                    sensetakereact
                    wrote on last edited by
                    #21

                    @Chernobyl-Canine nice now just need someone to remove the ip logger

                    Z 1 Reply Last reply
                    0
                    • S sensetakereact

                      @Chernobyl-Canine nice now just need someone to remove the ip logger

                      Z
                      Z
                      ziggy_stardust
                      wrote on last edited by
                      #22

                      @sensetakereact It's not simply an IP logger. It connects to the Jinxxy DRM server to verify your license key before decrypting the protected zip file. sad times no daddy dragon for us

                      1 Reply Last reply
                      0
                      • D
                        D
                        derg23245
                        wrote on last edited by
                        #23

                        You can create a new .unitypackage file with the unencrypted files, put the data in it, and after the program adds the files, you delete the dragon folder, since that's where the system is located.

                        HornyJailH 1 Reply Last reply
                        1
                        • D derg23245

                          You can create a new .unitypackage file with the unencrypted files, put the data in it, and after the program adds the files, you delete the dragon folder, since that's where the system is located.

                          HornyJailH
                          HornyJailH
                          HornyJail
                          wrote on last edited by HornyJail
                          #24

                          @masotan360 9a5cb5b8-d67e-4c3d-b0c1-7e43edf58976-image.png
                          if someone with a license had uploaded the files, they would have been banned, because information about who decrypted the files is recorded in audio.meta, but yes, the files would have been available.

                          dependencies:
                          https://rykertm.github.io/vpm-listing/
                          VRCFury

                          DL Decrypted

                          dm me, if you have unity script\package files that have a license check, I will try to hack it when I have time.

                          D 1 Reply Last reply
                          1
                          • A
                            A
                            ave_asher
                            wrote on last edited by
                            #25

                            I keep getting errors when trying to upload, anyone else?

                            taliatanT 1 Reply Last reply
                            0
                            • A ave_asher

                              I keep getting errors when trying to upload, anyone else?

                              taliatanT
                              taliatanT
                              taliatan
                              wrote on last edited by
                              #26

                              @ave_asher try opening the project with alcom rather than vcc, sometimes that can help

                              A 1 Reply Last reply
                              0
                              • taliatanT taliatan

                                @ave_asher try opening the project with alcom rather than vcc, sometimes that can help

                                A
                                A
                                ave_asher
                                wrote on last edited by
                                #27

                                @taliatan Nope, NullReferenceException: Object reference not set to an instance of an object
                                VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c.<CreateContentInfoGUI>b__100_0 (System.String selected) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1522)
                                UnityEngine.UIElements.PopupField1[T].GetValueToDisplay () (at <332857d8803a4878904bcf8f9581ec33>:0) UnityEngine.UIElements.BasePopupField2[TValueType,TValueChoice].SetValueWithoutNotify (TValueType newValue) (at <332857d8803a4878904bcf8f9581ec33>:0)
                                UnityEngine.UIElements.PopupField1[T].SetValueWithoutNotify (T newValue) (at <332857d8803a4878904bcf8f9581ec33>:0) UnityEngine.UIElements.BaseField1[TValueType].set_value (TValueType value) (at <332857d8803a4878904bcf8f9581ec33>:0)
                                UnityEngine.UIElements.PopupField`1[T].set_value (T value) (at <332857d8803a4878904bcf8f9581ec33>:0)
                                VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.HandleAvatarSwitch (UnityEngine.UIElements.VisualElement root) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1721)
                                System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <27124aa0e30a41659b903b822b959bc7>:0)
                                UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
                                UnityEngine.UnitySynchronizationContext.Exec () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
                                UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)

                                1 Reply Last reply
                                0
                                • taliatanT
                                  taliatanT
                                  taliatan
                                  wrote on last edited by
                                  #28

                                  i'm not gonna lie you might need a fresh install of unity because that seems like something is missing in a library somewhere

                                  1 Reply Last reply
                                  0
                                  • kutunga tinkiK
                                    kutunga tinkiK
                                    kutunga tinki
                                    wrote on last edited by
                                    #29

                                    bump i hope someone will be able to bypass that encryption

                                    i have specific teastes~

                                    1 Reply Last reply
                                    0
                                    • D
                                      D
                                      DraxAp
                                      wrote on last edited by
                                      #30

                                      Oh, still no one’s figured this out?
                                      Here’s my decryption code from January.
                                      I haven’t touched this script since then, so it might look a bit messy 😅

                                      1. Import the model (without DRM) located in !!!Dragon/Scripts/editor/eDRM
                                      2. Add my text file to the project.
                                      3. Create an empty object on any Unity scene.
                                      4. Drag this script onto the empty object.
                                      5. Run the Unity preview

                                      [register or login to view this hidden content]

                                      1 Reply Last reply
                                      0
                                      • kutunga tinkiK
                                        kutunga tinkiK
                                        kutunga tinki
                                        wrote on last edited by
                                        #31

                                        im stopid i didnt succed

                                        i have specific teastes~

                                        D 1 Reply Last reply
                                        0
                                        • kutunga tinkiK kutunga tinki

                                          im stopid i didnt succed

                                          D
                                          D
                                          DraxAp
                                          wrote on last edited by
                                          #32

                                          @kutunga-tinki
                                          Oh, right, sorry, I forgot that you need to unzip the file, I think it's called “encrypted.”
                                          It needs to be unzipped before you try to decrypt it.
                                          My script doesn't unzip it automatically.

                                          1 Reply Last reply
                                          0

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