LF: MorphDragon NSFW by Ryker™
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buuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuump
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this avi has anti-leak on it where it logs IP so unlikely that it gets leaked
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this avi has anti-leak on it where it logs IP so unlikely that it gets leaked
@Triskellian 90% of the time its pretty easy to disable that type of logging by deleting that part of the binary and recompiling.
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@Chernobyl-Canine Thank you for trying to share, but it doesn't look like you included the Unity files for the avatar?
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Alright guys! I managed to upload the unity file in the folder. Try it and let me now if it is not there and then I'll reupload.
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The Unity package is there, but there is encrypted security. "The included .unitypackage contains a license activation tool for accessing its content. An IP address may be collected and submitted to Jinxxy's licensing API for investigating license misuse." So I don't think it's going to work for anyone unless they know a work around for that. But thank you for trying to share it.
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Alright guys! I managed to upload the unity file in the folder. Try it and let me now if it is not there and then I'll reupload.
@Chernobyl-Canine nice now just need someone to remove the ip logger
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@Chernobyl-Canine nice now just need someone to remove the ip logger
@sensetakereact It's not simply an IP logger. It connects to the Jinxxy DRM server to verify your license key before decrypting the protected zip file. sad times no daddy dragon for us
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You can create a new .unitypackage file with the unencrypted files, put the data in it, and after the program adds the files, you delete the dragon folder, since that's where the system is located.
@masotan360

if someone with a license had uploaded the files, they would have been banned, because information about who decrypted the files is recorded in audio.meta, but yes, the files would have been available.dependencies:
https://rykertm.github.io/vpm-listing/
VRCFury -
@ave_asher try opening the project with alcom rather than vcc, sometimes that can help
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@ave_asher try opening the project with alcom rather than vcc, sometimes that can help
@taliatan Nope, NullReferenceException: Object reference not set to an instance of an object
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c.<CreateContentInfoGUI>b__100_0 (System.String selected) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1522)
UnityEngine.UIElements.PopupField1[T].GetValueToDisplay () (at <332857d8803a4878904bcf8f9581ec33>:0) UnityEngine.UIElements.BasePopupField2[TValueType,TValueChoice].SetValueWithoutNotify (TValueType newValue) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.PopupField1[T].SetValueWithoutNotify (T newValue) (at <332857d8803a4878904bcf8f9581ec33>:0) UnityEngine.UIElements.BaseField1[TValueType].set_value (TValueType value) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.PopupField`1[T].set_value (T value) (at <332857d8803a4878904bcf8f9581ec33>:0)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.HandleAvatarSwitch (UnityEngine.UIElements.VisualElement root) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1721)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <27124aa0e30a41659b903b822b959bc7>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0) -
bump i hope someone will be able to bypass that encryption
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