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how do i rip a world?

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unsolvedworldrippinghelpworld rip
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  • mayoiM
    mayoiM
    mayoi
    wrote on last edited by
    #1

    hi! i'd love to help with world ripping, i want to get into making worlds just for my private use but i want to base it off of worlds that i know and love. i can't find a tutorial for world ripping anywhere. i'm mostly a visual learner but, text should be good as long as it's thoroughly explained lmao :')

    i want to help people on here too and rip worlds for them once i learn how! + i just like archiving stuff so...

    1 Reply Last reply
    1
    • ItsLightsetI
      ItsLightsetI
      ItsLightset
      wrote on last edited by
      #2

      I have a method to do so but no longer works due to vrchat encrypting the downloaded files when you show/load avatars and worlds. We'll need to wait until a new way is found.

      Here was my orignal method:

      1. download assetripper from github.

      2. locate your downloaded asset (C:\Users\USERNAME\AppData\LocalLow\VRChat\VRChat\Cache-WindowsPlayer)

      3. locate the world folder (best to erase all download worlds from vrchat and redownload the world itself, so it can appear as the latest folder in the directory.)

      4. once you found the folder that contains the world (should be around the same file size when you downloaded it. Remember it's file size.) copy the file named _data, and place it somewhere else.

      5. Rename the _data file by adding .vrca or .vrcm at the end to allow assetripper to recognize it as a unity asset file.

      6. Launch AssetRipper and click File and click settings since you may want to export your assets into something else rather what assetripper has set by default.

      7. in assetripper click: File -> Open File -> (find your .vrca or .vrcm) -> Show Loaded Files (to check if everything is there) -> Export -> Export All Files -> Select Folder -> (choose one or both blue button to export it as a unity project or just the primary content.)

      8. Your unity project is ready.

      The reason it no longer works is because vrchat encrypts these _data files now, making our exports from assetripper useless, I tried multiple times and only it giving me json files only.

      mayoiM A 2 Replies Last reply
      4
      • ItsLightsetI ItsLightset

        I have a method to do so but no longer works due to vrchat encrypting the downloaded files when you show/load avatars and worlds. We'll need to wait until a new way is found.

        Here was my orignal method:

        1. download assetripper from github.

        2. locate your downloaded asset (C:\Users\USERNAME\AppData\LocalLow\VRChat\VRChat\Cache-WindowsPlayer)

        3. locate the world folder (best to erase all download worlds from vrchat and redownload the world itself, so it can appear as the latest folder in the directory.)

        4. once you found the folder that contains the world (should be around the same file size when you downloaded it. Remember it's file size.) copy the file named _data, and place it somewhere else.

        5. Rename the _data file by adding .vrca or .vrcm at the end to allow assetripper to recognize it as a unity asset file.

        6. Launch AssetRipper and click File and click settings since you may want to export your assets into something else rather what assetripper has set by default.

        7. in assetripper click: File -> Open File -> (find your .vrca or .vrcm) -> Show Loaded Files (to check if everything is there) -> Export -> Export All Files -> Select Folder -> (choose one or both blue button to export it as a unity project or just the primary content.)

        8. Your unity project is ready.

        The reason it no longer works is because vrchat encrypts these _data files now, making our exports from assetripper useless, I tried multiple times and only it giving me json files only.

        mayoiM
        mayoiM
        mayoi
        wrote on last edited by
        #3

        @ItsLightset aw man šŸ˜ž i hope we'll get a new method discovered soon !! thank you for sharing this anyway.. can you ping me if there's ever a new method found?

        1 Reply Last reply
        2
        • J
          J
          JSJGaming2424
          wrote on last edited by
          #4

          thats confusing

          1 Reply Last reply
          0
          • T
            T
            Terentio_Capici
            wrote on last edited by
            #5

            Hi, has a new method been found to bypass encryption ?

            1 Reply Last reply
            šŸ™‡
            0
            • Hardware98H
              Hardware98H
              Hardware98
              wrote on last edited by
              #6

              Bump if anyone has found a solution to this.

              1 Reply Last reply
              0
              • B
                B
                BMIDNIGHT
                wrote on last edited by
                #7

                PLEASE SPEED I NEED THIS
                (Bump)

                1 Reply Last reply
                0
                • X
                  X
                  xiaochenovo
                  wrote on last edited by
                  #8

                  Model ripping itself is straightforward, but the biggest hassle is handling the materials afterward. After every rip, most materials turn white in Unity, while only a few accessories retain their original colors. I’m looking for help with this issue.
                  Additionally, when I upload my world to VRChat, the avatar flies out of bounds immediately upon entering the room.

                  1 Reply Last reply
                  1
                  • ItsLightsetI ItsLightset

                    I have a method to do so but no longer works due to vrchat encrypting the downloaded files when you show/load avatars and worlds. We'll need to wait until a new way is found.

                    Here was my orignal method:

                    1. download assetripper from github.

                    2. locate your downloaded asset (C:\Users\USERNAME\AppData\LocalLow\VRChat\VRChat\Cache-WindowsPlayer)

                    3. locate the world folder (best to erase all download worlds from vrchat and redownload the world itself, so it can appear as the latest folder in the directory.)

                    4. once you found the folder that contains the world (should be around the same file size when you downloaded it. Remember it's file size.) copy the file named _data, and place it somewhere else.

                    5. Rename the _data file by adding .vrca or .vrcm at the end to allow assetripper to recognize it as a unity asset file.

                    6. Launch AssetRipper and click File and click settings since you may want to export your assets into something else rather what assetripper has set by default.

                    7. in assetripper click: File -> Open File -> (find your .vrca or .vrcm) -> Show Loaded Files (to check if everything is there) -> Export -> Export All Files -> Select Folder -> (choose one or both blue button to export it as a unity project or just the primary content.)

                    8. Your unity project is ready.

                    The reason it no longer works is because vrchat encrypts these _data files now, making our exports from assetripper useless, I tried multiple times and only it giving me json files only.

                    A
                    A
                    Astaca
                    wrote on last edited by
                    #9

                    @ItsLightset Is there any new method?

                    1 Reply Last reply
                    0
                    • B
                      B
                      Bob625
                      wrote on last edited by
                      #10

                      My main issue has been exporting the models out of Unity
                      It ends up having a bunch of chaotic duplicates at wild scales surrounding the main scene

                      RyuIsHereR 1 Reply Last reply
                      0
                      • B Bob625

                        My main issue has been exporting the models out of Unity
                        It ends up having a bunch of chaotic duplicates at wild scales surrounding the main scene

                        RyuIsHereR
                        RyuIsHereR
                        RyuIsHere
                        wrote on last edited by
                        #11

                        @Bob625 said:

                        My main issue has been exporting the models out of Unity
                        It ends up having a bunch of chaotic duplicates at wild scales surrounding the main scene

                        https://docs.unity3d.com/Packages/com.unity.formats.fbx@latest/

                        Check out this video bellow
                        šŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜Ž
                        šŸ˜Žhttps://files.catbox.moe/umjd2b.mp4 šŸ˜Ž
                        šŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜ŽšŸ˜Ž

                        1 Reply Last reply
                        1

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