<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[how do i rip a world?]]></title><description><![CDATA[<p dir="auto">hi! i'd love to help with world ripping, i want to get into making worlds just for my private use but i want to base it off of worlds that i know and love. i can't find a tutorial for world ripping anywhere. i'm mostly a visual learner but, text should be good as long as it's thoroughly explained lmao :')</p>
<p dir="auto">i want to help people on here too and rip worlds for them once i learn how! + i just like archiving stuff so...</p>
]]></description><link>https://forum.ripper.store/topic/63173/how-do-i-rip-a-world</link><generator>RSS for Node</generator><lastBuildDate>Mon, 21 Sep 2026 01:56:11 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/63173.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 16 Jun 2025 07:38:31 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to how do i rip a world? on Sun, 09 Aug 2026 19:13:59 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/bob625" aria-label="Profile: Bob625">@<bdi>Bob625</bdi></a> <a href="/post/2078473">said</a>:</p>
<p dir="auto">My main issue has been exporting the models out of Unity<br />
It ends up having a bunch of chaotic duplicates at wild scales surrounding the main scene</p>
</blockquote>
<p dir="auto"><a href="https://docs.unity3d.com/Packages/com.unity.formats.fbx@latest/" rel="nofollow ugc">https://docs.unity3d.com/Packages/com.unity.formats.fbx@latest/</a></p>
]]></description><link>https://forum.ripper.store/post/2125031</link><guid isPermaLink="true">https://forum.ripper.store/post/2125031</guid><dc:creator><![CDATA[RyuIsHere]]></dc:creator><pubDate>Sun, 09 Aug 2026 19:13:59 GMT</pubDate></item><item><title><![CDATA[Reply to how do i rip a world? on Tue, 28 Jul 2026 03:01:28 GMT]]></title><description><![CDATA[<p dir="auto">My main issue has been exporting the models out of Unity<br />
It ends up having a bunch of chaotic duplicates at wild scales surrounding the main scene</p>
]]></description><link>https://forum.ripper.store/post/2078473</link><guid isPermaLink="true">https://forum.ripper.store/post/2078473</guid><dc:creator><![CDATA[Bob625]]></dc:creator><pubDate>Tue, 28 Jul 2026 03:01:28 GMT</pubDate></item><item><title><![CDATA[Reply to how do i rip a world? on Thu, 23 Apr 2026 02:47:27 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/itslightset" aria-label="Profile: ItsLightset">@<bdi>ItsLightset</bdi></a> Is there any new method?</p>
]]></description><link>https://forum.ripper.store/post/1753832</link><guid isPermaLink="true">https://forum.ripper.store/post/1753832</guid><dc:creator><![CDATA[Astaca]]></dc:creator><pubDate>Thu, 23 Apr 2026 02:47:27 GMT</pubDate></item><item><title><![CDATA[Reply to how do i rip a world? on Wed, 01 Apr 2026 08:12:01 GMT]]></title><description><![CDATA[<p dir="auto">Model ripping itself is straightforward, but the biggest hassle is handling the materials afterward. After every rip, most materials turn white in Unity, while only a few accessories retain their original colors. I’m looking for help with this issue.<br />
Additionally, when I upload my world to VRChat, the avatar flies out of bounds immediately upon entering the room.</p>
]]></description><link>https://forum.ripper.store/post/1690337</link><guid isPermaLink="true">https://forum.ripper.store/post/1690337</guid><dc:creator><![CDATA[xiaochenovo]]></dc:creator><pubDate>Wed, 01 Apr 2026 08:12:01 GMT</pubDate></item><item><title><![CDATA[Reply to how do i rip a world? on Sat, 21 Feb 2026 03:56:57 GMT]]></title><description><![CDATA[<p dir="auto">PLEASE SPEED I NEED THIS<br />
(Bump)</p>
]]></description><link>https://forum.ripper.store/post/1572677</link><guid isPermaLink="true">https://forum.ripper.store/post/1572677</guid><dc:creator><![CDATA[BMIDNIGHT]]></dc:creator><pubDate>Sat, 21 Feb 2026 03:56:57 GMT</pubDate></item><item><title><![CDATA[Reply to how do i rip a world? on Thu, 08 Jan 2026 21:42:39 GMT]]></title><description><![CDATA[<p dir="auto">Bump if anyone has found a solution to this.</p>
]]></description><link>https://forum.ripper.store/post/1453607</link><guid isPermaLink="true">https://forum.ripper.store/post/1453607</guid><dc:creator><![CDATA[Hardware98]]></dc:creator><pubDate>Thu, 08 Jan 2026 21:42:39 GMT</pubDate></item><item><title><![CDATA[Reply to how do i rip a world? on Sun, 14 Dec 2025 14:20:21 GMT]]></title><description><![CDATA[<p dir="auto">Hi, has a new method been found to bypass encryption ?</p>
]]></description><link>https://forum.ripper.store/post/1389083</link><guid isPermaLink="true">https://forum.ripper.store/post/1389083</guid><dc:creator><![CDATA[Terentio_Capici]]></dc:creator><pubDate>Sun, 14 Dec 2025 14:20:21 GMT</pubDate></item><item><title><![CDATA[Reply to how do i rip a world? on Sat, 19 Jul 2025 23:43:42 GMT]]></title><description><![CDATA[<p dir="auto">thats confusing</p>
]]></description><link>https://forum.ripper.store/post/1004168</link><guid isPermaLink="true">https://forum.ripper.store/post/1004168</guid><dc:creator><![CDATA[JSJGaming2424]]></dc:creator><pubDate>Sat, 19 Jul 2025 23:43:42 GMT</pubDate></item><item><title><![CDATA[Reply to how do i rip a world? on Mon, 16 Jun 2025 21:17:39 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/itslightset" aria-label="Profile: ItsLightset">@<bdi>ItsLightset</bdi></a> aw man <img src="https://forum.ripper.store/assets/plugins/nodebb-plugin-emoji/emoji/android/1f61e.png?v=9b15657bda9" class="not-responsive emoji emoji-android emoji--disappointed" style="height:23px;width:auto;vertical-align:middle" title=":(" alt="😞" /> i hope we'll get a new method discovered soon !! thank you for sharing this anyway.. can you ping me if there's ever a new method found?</p>
]]></description><link>https://forum.ripper.store/post/917628</link><guid isPermaLink="true">https://forum.ripper.store/post/917628</guid><dc:creator><![CDATA[mayoi]]></dc:creator><pubDate>Mon, 16 Jun 2025 21:17:39 GMT</pubDate></item><item><title><![CDATA[Reply to how do i rip a world? on Mon, 16 Jun 2025 15:00:43 GMT]]></title><description><![CDATA[<p dir="auto">I have a method to do so but no longer works due to vrchat encrypting the downloaded files when you show/load avatars and worlds. We'll need to wait until a new way is found.</p>
<p dir="auto">Here was my orignal method:</p>
<ol>
<li>
<p dir="auto">download assetripper from github.</p>
</li>
<li>
<p dir="auto">locate your downloaded asset (C:\Users\USERNAME\AppData\LocalLow\VRChat\VRChat\Cache-WindowsPlayer)</p>
</li>
<li>
<p dir="auto">locate the world folder (best to erase all download worlds from vrchat and redownload the world itself, so it can appear as the latest folder in the directory.)</p>
</li>
<li>
<p dir="auto">once you found the folder that contains the world (should be around the same file size when you downloaded it. Remember it's file size.) copy the file named _data, and place it somewhere else.</p>
</li>
<li>
<p dir="auto">Rename the _data file by adding .vrca or .vrcm at the end to allow assetripper to recognize it as a unity asset file.</p>
</li>
<li>
<p dir="auto">Launch AssetRipper and click File and click settings since you may want to export your assets into something else rather what assetripper has set by default.</p>
</li>
<li>
<p dir="auto">in assetripper click: File -&gt; Open File -&gt; (find your .vrca or .vrcm) -&gt; Show Loaded Files (to check if everything is there) -&gt; Export -&gt; Export All Files -&gt; Select Folder -&gt; (choose one or both blue button to export it as a unity project or just the primary content.)</p>
</li>
<li>
<p dir="auto">Your unity project is ready.</p>
</li>
</ol>
<p dir="auto">The reason it no longer works is because vrchat encrypts these _data files now, making our exports from assetripper useless, I tried multiple times and only it giving me json files only.</p>
]]></description><link>https://forum.ripper.store/post/916835</link><guid isPermaLink="true">https://forum.ripper.store/post/916835</guid><dc:creator><![CDATA[ItsLightset]]></dc:creator><pubDate>Mon, 16 Jun 2025 15:00:43 GMT</pubDate></item></channel></rss>