how do i rip a world?
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hi! i'd love to help with world ripping, i want to get into making worlds just for my private use but i want to base it off of worlds that i know and love. i can't find a tutorial for world ripping anywhere. i'm mostly a visual learner but, text should be good as long as it's thoroughly explained lmao :')
i want to help people on here too and rip worlds for them once i learn how! + i just like archiving stuff so...
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I have a method to do so but no longer works due to vrchat encrypting the downloaded files when you show/load avatars and worlds. We'll need to wait until a new way is found.
Here was my orignal method:
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download assetripper from github.
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locate your downloaded asset (C:\Users\USERNAME\AppData\LocalLow\VRChat\VRChat\Cache-WindowsPlayer)
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locate the world folder (best to erase all download worlds from vrchat and redownload the world itself, so it can appear as the latest folder in the directory.)
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once you found the folder that contains the world (should be around the same file size when you downloaded it. Remember it's file size.) copy the file named _data, and place it somewhere else.
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Rename the _data file by adding .vrca or .vrcm at the end to allow assetripper to recognize it as a unity asset file.
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Launch AssetRipper and click File and click settings since you may want to export your assets into something else rather what assetripper has set by default.
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in assetripper click: File -> Open File -> (find your .vrca or .vrcm) -> Show Loaded Files (to check if everything is there) -> Export -> Export All Files -> Select Folder -> (choose one or both blue button to export it as a unity project or just the primary content.)
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Your unity project is ready.
The reason it no longer works is because vrchat encrypts these _data files now, making our exports from assetripper useless, I tried multiple times and only it giving me json files only.
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I have a method to do so but no longer works due to vrchat encrypting the downloaded files when you show/load avatars and worlds. We'll need to wait until a new way is found.
Here was my orignal method:
-
download assetripper from github.
-
locate your downloaded asset (C:\Users\USERNAME\AppData\LocalLow\VRChat\VRChat\Cache-WindowsPlayer)
-
locate the world folder (best to erase all download worlds from vrchat and redownload the world itself, so it can appear as the latest folder in the directory.)
-
once you found the folder that contains the world (should be around the same file size when you downloaded it. Remember it's file size.) copy the file named _data, and place it somewhere else.
-
Rename the _data file by adding .vrca or .vrcm at the end to allow assetripper to recognize it as a unity asset file.
-
Launch AssetRipper and click File and click settings since you may want to export your assets into something else rather what assetripper has set by default.
-
in assetripper click: File -> Open File -> (find your .vrca or .vrcm) -> Show Loaded Files (to check if everything is there) -> Export -> Export All Files -> Select Folder -> (choose one or both blue button to export it as a unity project or just the primary content.)
-
Your unity project is ready.
The reason it no longer works is because vrchat encrypts these _data files now, making our exports from assetripper useless, I tried multiple times and only it giving me json files only.
@ItsLightset aw man
i hope we'll get a new method discovered soon !! thank you for sharing this anyway.. can you ping me if there's ever a new method found? -
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thats confusing
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Hi, has a new method been found to bypass encryption ?
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Bump if anyone has found a solution to this.
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Model ripping itself is straightforward, but the biggest hassle is handling the materials afterward. After every rip, most materials turn white in Unity, while only a few accessories retain their original colors. Iām looking for help with this issue.
Additionally, when I upload my world to VRChat, the avatar flies out of bounds immediately upon entering the room. -
I have a method to do so but no longer works due to vrchat encrypting the downloaded files when you show/load avatars and worlds. We'll need to wait until a new way is found.
Here was my orignal method:
-
download assetripper from github.
-
locate your downloaded asset (C:\Users\USERNAME\AppData\LocalLow\VRChat\VRChat\Cache-WindowsPlayer)
-
locate the world folder (best to erase all download worlds from vrchat and redownload the world itself, so it can appear as the latest folder in the directory.)
-
once you found the folder that contains the world (should be around the same file size when you downloaded it. Remember it's file size.) copy the file named _data, and place it somewhere else.
-
Rename the _data file by adding .vrca or .vrcm at the end to allow assetripper to recognize it as a unity asset file.
-
Launch AssetRipper and click File and click settings since you may want to export your assets into something else rather what assetripper has set by default.
-
in assetripper click: File -> Open File -> (find your .vrca or .vrcm) -> Show Loaded Files (to check if everything is there) -> Export -> Export All Files -> Select Folder -> (choose one or both blue button to export it as a unity project or just the primary content.)
-
Your unity project is ready.
The reason it no longer works is because vrchat encrypts these _data files now, making our exports from assetripper useless, I tried multiple times and only it giving me json files only.
@ItsLightset Is there any new method?
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My main issue has been exporting the models out of Unity
It ends up having a bunch of chaotic duplicates at wild scales surrounding the main scene
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