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  4. Gumroad/Payhip Avatars
  5. Frieren by Kleymir_

Frieren by Kleymir_

Scheduled Pinned Locked Moved Gumroad/Payhip Avatars
looking forpatreonfrieren
145 Posts 53 Posters 31.5k Views 96 Watching
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  • MysticPixalM MysticPixal

    @JorJor if it helps to know, I've rigged, weighted, organized, and cleaned up the project. I'm on materials right now. Creator separated some of their texture images into multiple UDIMs, so certain things must be baked. And I'm not currently satisfied with how things look yet.

    ?
    ?
    A Former User
    wrote on last edited by
    #32

    @MysticPixiv take your time!! we are all rooting for you!!

    1 Reply Last reply
    🀑
    0
    • MysticPixalM MysticPixal

      @JorJor if it helps to know, I've rigged, weighted, organized, and cleaned up the project. I'm on materials right now. Creator separated some of their texture images into multiple UDIMs, so certain things must be baked. And I'm not currently satisfied with how things look yet.

      IceyMorgI
      IceyMorgI
      IceyMorg
      wrote on last edited by
      #33

      @MysticPixiv You got this! ❀

      1 Reply Last reply
      0
      • MysticPixalM MysticPixal

        @JorJor if it helps to know, I've rigged, weighted, organized, and cleaned up the project. I'm on materials right now. Creator separated some of their texture images into multiple UDIMs, so certain things must be baked. And I'm not currently satisfied with how things look yet.

        SnowCatS
        SnowCatS
        SnowCat
        wrote on last edited by SnowCat
        #34

        @MysticPixiv rooting for ya!

        1 Reply Last reply
        0
        • MysticPixalM MysticPixal

          @JorJor if it helps to know, I've rigged, weighted, organized, and cleaned up the project. I'm on materials right now. Creator separated some of their texture images into multiple UDIMs, so certain things must be baked. And I'm not currently satisfied with how things look yet.

          J
          J
          JorJor
          wrote on last edited by
          #35

          @MysticPixiv Wow that was quick work, Looking forward to see this finished project!

          1 Reply Last reply
          0
          • MysticPixalM
            MysticPixalM
            MysticPixal
            wrote on last edited by
            #36

            I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

            J cybergothhC junk80135J 3 Replies Last reply
            ❀
            4
            • MysticPixalM MysticPixal

              I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

              J
              J
              JorJor
              wrote on last edited by
              #37

              @MysticPixal Working faster than most booth creators, My guy is killing it. wow weee 😎

              1 Reply Last reply
              1
              • MysticPixalM MysticPixal

                I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

                cybergothhC
                cybergothhC
                cybergothh
                wrote on last edited by
                #38

                @MysticPixal such a w, tysm for taking one for the team. I'm excited to see your work when its done!

                αΆ» 𝗓 𐰁
                π™π™šπ™’π™šπ™’π™—π™šπ™§ 𝙩𝙀 π™—π™š π™ π™žπ™£π™™
                Remember to upvote those who share!

                1 Reply Last reply
                1
                • MysticPixalM MysticPixal

                  I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

                  junk80135J
                  junk80135J
                  junk80135
                  wrote on last edited by
                  #39

                  @MysticPixal based af

                  1 Reply Last reply
                  1
                  • PoohP
                    PoohP
                    Pooh
                    wrote on last edited by
                    #40

                    bump i have hope for the model please let me know when its released BUMP!

                    1 Reply Last reply
                    0
                    • yuiyukiiY
                      yuiyukiiY
                      yuiyukii
                      wrote on last edited by
                      #41

                      bump, I can't even get it to open in blender T^T it starts to load then crashes/closes, so I shall join the waiting team.

                      1 Reply Last reply
                      0
                      • J
                        J
                        JorJor
                        wrote on last edited by
                        #42

                        So excited to get my hands on this model... looks like such high quality

                        1 Reply Last reply
                        0
                        • H
                          H
                          Hoshino
                          wrote on last edited by
                          #43

                          Cant wait till Kleymir makes the Ryuko Model

                          1 Reply Last reply
                          0
                          • DinanutsD
                            DinanutsD
                            Dinanuts
                            wrote on last edited by
                            #44

                            can someone drop the fbx the blender file wont open for some reason for me

                            1 Reply Last reply
                            0
                            • froginspaceF
                              froginspaceF
                              froginspace
                              wrote on last edited by
                              #45

                              there is no fbx file, i tried making one but the model is so weirdly made i have no idea how to convert it, i might try again tho since i really want this to work

                              1 Reply Last reply
                              0
                              • omgkawaiiangelO
                                omgkawaiiangelO
                                omgkawaiiangel
                                wrote on last edited by
                                #46

                                I’ve opened the file. It is a big blender file and you can technically export it to an FBX. The main issue is removing the preexisting rig to either convert it to a regular armature or make restart and make a new armature. Otherwise unity can’t import as a humanoid. I was not able to separate and delete the rig without messing up the entire model. If anyone knows how to separate it, and can send the FBX without the rig, making an armature and basic unity setup w/ materials and toggles would only take a couple days, really.

                                i love all things cute!
                                feel free to upvote / dm if needed x

                                MysticPixalM 2 Replies Last reply
                                0
                                • omgkawaiiangelO omgkawaiiangel

                                  I’ve opened the file. It is a big blender file and you can technically export it to an FBX. The main issue is removing the preexisting rig to either convert it to a regular armature or make restart and make a new armature. Otherwise unity can’t import as a humanoid. I was not able to separate and delete the rig without messing up the entire model. If anyone knows how to separate it, and can send the FBX without the rig, making an armature and basic unity setup w/ materials and toggles would only take a couple days, really.

                                  MysticPixalM
                                  MysticPixalM
                                  MysticPixal
                                  wrote on last edited by
                                  #47

                                  @galazie It seems like you did not apply the armature modifiers or remove them from the meshes before attempting to separate each mesh from the rig.

                                  1 Reply Last reply
                                  0
                                  • MysticPixalM
                                    MysticPixalM
                                    MysticPixal
                                    wrote on last edited by
                                    #48

                                    I have a model uploaded, but I'm not satisfied with how I weighed the fingers. I'm also working on blendshapes currently. I forgot about VRChat's vram limit and a lot of the roughness/metallic maps seem to be compressed further on upload. I've settled for using liltoon. I'm taking a short break from this because it's been sucking most of my free time away.

                                    J 1 Reply Last reply
                                    ❀
                                    2
                                    • YuiCatY
                                      YuiCatY
                                      YuiCat
                                      wrote on last edited by
                                      #49

                                      thank you for your hard work, i am looking forward to seeing what you did yayayay

                                      MysticPixalM 1 Reply Last reply
                                      0
                                      • omgkawaiiangelO omgkawaiiangel

                                        I’ve opened the file. It is a big blender file and you can technically export it to an FBX. The main issue is removing the preexisting rig to either convert it to a regular armature or make restart and make a new armature. Otherwise unity can’t import as a humanoid. I was not able to separate and delete the rig without messing up the entire model. If anyone knows how to separate it, and can send the FBX without the rig, making an armature and basic unity setup w/ materials and toggles would only take a couple days, really.

                                        MysticPixalM
                                        MysticPixalM
                                        MysticPixal
                                        wrote on last edited by
                                        #50

                                        @galazie also, your time assessment is insanely low. I'm not sure how you got this metric if you couldn't figure out blender drivers and modifiers.

                                        omgkawaiiangelO 1 Reply Last reply
                                        0
                                        • YuiCatY YuiCat

                                          thank you for your hard work, i am looking forward to seeing what you did yayayay

                                          MysticPixalM
                                          MysticPixalM
                                          MysticPixal
                                          wrote on last edited by
                                          #51

                                          @YuiCat no problem, I'll see if i have more free time next week to work on it further.

                                          1 Reply Last reply
                                          0

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