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  5. Frieren by Kleymir_

Frieren by Kleymir_

Scheduled Pinned Locked Moved Gumroad/Payhip Avatars
looking forpatreonfrieren
122 Posts 47 Posters 8.7k Views 89 Watching
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  • MysticPixalM MysticPixal

    I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

    cybergothhC Offline
    cybergothhC Offline
    cybergothh
    Grunt
    wrote on last edited by
    #62

    @MysticPixal such a w, tysm for taking one for the team. I'm excited to see your work when its done!

    แถป ๐—“ ๐ฐ
    ๐™๐™š๐™ข๐™š๐™ข๐™—๐™š๐™ง ๐™ฉ๐™ค ๐™—๐™š ๐™ ๐™ž๐™ฃ๐™™

    1 Reply Last reply
    1
    • PopovksijP Offline
      PopovksijP Offline
      Popovksij
      wrote on last edited by
      #63

      bump

      1 Reply Last reply
      1
      • MysticPixalM MysticPixal

        I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

        junk80135J Offline
        junk80135J Offline
        junk80135
        wrote on last edited by
        #64

        @MysticPixal based af

        1 Reply Last reply
        1
        • PoohP Offline
          PoohP Offline
          Pooh
          wrote on last edited by
          #65

          bump i have hope for the model please let me know when its released BUMP!

          1 Reply Last reply
          0
          • MiyuM Offline
            MiyuM Offline
            Miyu
            wrote on last edited by
            #66

            bump

            1 Reply Last reply
            0
            • yuiyukiiY Offline
              yuiyukiiY Offline
              yuiyukii
              wrote on last edited by
              #67

              bump, I can't even get it to open in blender T^T it starts to load then crashes/closes, so I shall join the waiting team.

              1 Reply Last reply
              0
              • BasedKawaiiB Offline
                BasedKawaiiB Offline
                BasedKawaii
                wrote on last edited by
                #68

                bump

                เซฎ โ€ข ๏ปŒ - แƒ - Any upvotes are appreciated - เซฎ หถแต” แต• แต”หถ แƒ

                1 Reply Last reply
                0
                • PopovksijP Offline
                  PopovksijP Offline
                  Popovksij
                  wrote on last edited by
                  #69

                  bump

                  1 Reply Last reply
                  0
                  • J Offline
                    J Offline
                    JorJor
                    wrote on last edited by
                    #70

                    So excited to get my hands on this model... looks like such high quality

                    1 Reply Last reply
                    0
                    • H Online
                      H Online
                      Hoshino
                      wrote on last edited by
                      #71

                      Cant wait till Kleymir makes the Ryuko Model

                      1 Reply Last reply
                      0
                      • DinanutsD Offline
                        DinanutsD Offline
                        Dinanuts
                        wrote on last edited by
                        #72

                        can someone drop the fbx the blender file wont open for some reason for me

                        1 Reply Last reply
                        0
                        • F Offline
                          F Offline
                          froginspace
                          wrote on last edited by
                          #73

                          there is no fbx file, i tried making one but the model is so weirdly made i have no idea how to convert it, i might try again tho since i really want this to work

                          1 Reply Last reply
                          0
                          • Fire1987F Offline
                            Fire1987F Offline
                            Fire1987
                            wrote on last edited by
                            #74

                            Bump?

                            LF: https://lunathefox.gumroad.com/l/BulgeByLunaTheFox

                            1 Reply Last reply
                            0
                            • BasedKawaiiB Offline
                              BasedKawaiiB Offline
                              BasedKawaii
                              wrote on last edited by
                              #75

                              bumpo

                              เซฎ โ€ข ๏ปŒ - แƒ - Any upvotes are appreciated - เซฎ หถแต” แต• แต”หถ แƒ

                              1 Reply Last reply
                              0
                              • X Offline
                                X Offline
                                XMelodyXRose
                                wrote on last edited by
                                #76

                                bump still

                                1 Reply Last reply
                                0
                                • galazieG Offline
                                  galazieG Offline
                                  galazie
                                  Legionnaire
                                  wrote on last edited by
                                  #77

                                  Iโ€™ve opened the file. It is a big blender file and you can technically export it to an FBX. The main issue is removing the preexisting rig to either convert it to a regular armature or make restart and make a new armature. Otherwise unity canโ€™t import as a humanoid. I was not able to separate and delete the rig without messing up the entire model. If anyone knows how to separate it, and can send the FBX without the rig, making an armature and basic unity setup w/ materials and toggles would only take a couple days, really.

                                  I love all things cute~
                                  Feel free to upvote if I have helped you! <3

                                  MysticPixalM 2 Replies Last reply
                                  0
                                  • BasedKawaiiB Offline
                                    BasedKawaiiB Offline
                                    BasedKawaii
                                    wrote on last edited by
                                    #78

                                    bump

                                    เซฎ โ€ข ๏ปŒ - แƒ - Any upvotes are appreciated - เซฎ หถแต” แต• แต”หถ แƒ

                                    1 Reply Last reply
                                    0
                                    • galazieG galazie

                                      Iโ€™ve opened the file. It is a big blender file and you can technically export it to an FBX. The main issue is removing the preexisting rig to either convert it to a regular armature or make restart and make a new armature. Otherwise unity canโ€™t import as a humanoid. I was not able to separate and delete the rig without messing up the entire model. If anyone knows how to separate it, and can send the FBX without the rig, making an armature and basic unity setup w/ materials and toggles would only take a couple days, really.

                                      MysticPixalM Offline
                                      MysticPixalM Offline
                                      MysticPixal
                                      wrote on last edited by
                                      #79

                                      @galazie It seems like you did not apply the armature modifiers or remove them from the meshes before attempting to separate each mesh from the rig.

                                      1 Reply Last reply
                                      0
                                      • MysticPixalM Offline
                                        MysticPixalM Offline
                                        MysticPixal
                                        wrote on last edited by
                                        #80

                                        I have a model uploaded, but I'm not satisfied with how I weighed the fingers. I'm also working on blendshapes currently. I forgot about VRChat's vram limit and a lot of the roughness/metallic maps seem to be compressed further on upload. I've settled for using liltoon. I'm taking a short break from this because it's been sucking most of my free time away.

                                        J 1 Reply Last reply
                                        โค
                                        2
                                        • YuiCatY Online
                                          YuiCatY Online
                                          YuiCat
                                          wrote on last edited by
                                          #81

                                          thank you for your hard work, i am looking forward to seeing what you did yayayay

                                          MysticPixalM 1 Reply Last reply
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