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  4. Gumroad/Payhip Avatars
  5. Frieren by Kleymir_

Frieren by Kleymir_

Scheduled Pinned Locked Moved Gumroad/Payhip Avatars
looking forpatreonfrieren
130 Posts 48 Posters 8.1k Views 87 Watching
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  • PoohP Offline
    PoohP Offline
    Pooh
    wrote on last edited by
    #73

    bump i have hope for the model please let me know when its released BUMP!

    1 Reply Last reply
    0
    • MiyuM Offline
      MiyuM Offline
      Miyu
      wrote on last edited by
      #74

      bump

      1 Reply Last reply
      0
      • yuiyukiiY Offline
        yuiyukiiY Offline
        yuiyukii
        wrote on last edited by
        #75

        bump, I can't even get it to open in blender T^T it starts to load then crashes/closes, so I shall join the waiting team.

        1 Reply Last reply
        0
        • BasedKawaiiB Offline
          BasedKawaiiB Offline
          BasedKawaii
          wrote on last edited by
          #76

          bump

          ૮ • ﻌ - ა - Any upvotes are appreciated - ૮ ˶ᵔ ᵕ ᵔ˶ ა

          1 Reply Last reply
          0
          • PopovksijP Offline
            PopovksijP Offline
            Popovksij
            wrote on last edited by
            #77

            bump

            1 Reply Last reply
            0
            • J Online
              J Online
              JorJor
              wrote on last edited by
              #78

              So excited to get my hands on this model... looks like such high quality

              1 Reply Last reply
              0
              • H Offline
                H Offline
                Hoshino
                wrote on last edited by
                #79

                Cant wait till Kleymir makes the Ryuko Model

                1 Reply Last reply
                0
                • DinanutsD Offline
                  DinanutsD Offline
                  Dinanuts
                  wrote on last edited by
                  #80

                  can someone drop the fbx the blender file wont open for some reason for me

                  1 Reply Last reply
                  0
                  • F Offline
                    F Offline
                    froginspace
                    wrote on last edited by
                    #81

                    there is no fbx file, i tried making one but the model is so weirdly made i have no idea how to convert it, i might try again tho since i really want this to work

                    1 Reply Last reply
                    0
                    • Fire1987F Offline
                      Fire1987F Offline
                      Fire1987
                      wrote on last edited by
                      #82

                      Bump?

                      1 Reply Last reply
                      0
                      • BasedKawaiiB Offline
                        BasedKawaiiB Offline
                        BasedKawaii
                        wrote on last edited by
                        #83

                        bumpo

                        ૮ • ﻌ - ა - Any upvotes are appreciated - ૮ ˶ᵔ ᵕ ᵔ˶ ა

                        1 Reply Last reply
                        0
                        • X Offline
                          X Offline
                          XMelodyXRose
                          wrote on last edited by
                          #84

                          bump still

                          1 Reply Last reply
                          0
                          • galazieG Offline
                            galazieG Offline
                            galazie
                            Legionnaire
                            wrote on last edited by
                            #85

                            I’ve opened the file. It is a big blender file and you can technically export it to an FBX. The main issue is removing the preexisting rig to either convert it to a regular armature or make restart and make a new armature. Otherwise unity can’t import as a humanoid. I was not able to separate and delete the rig without messing up the entire model. If anyone knows how to separate it, and can send the FBX without the rig, making an armature and basic unity setup w/ materials and toggles would only take a couple days, really.

                            I love all things cute~
                            Feel free to upvote if I have helped you! <3

                            MysticPixalM 2 Replies Last reply
                            0
                            • BasedKawaiiB Offline
                              BasedKawaiiB Offline
                              BasedKawaii
                              wrote on last edited by
                              #86

                              bump

                              ૮ • ﻌ - ა - Any upvotes are appreciated - ૮ ˶ᵔ ᵕ ᵔ˶ ა

                              1 Reply Last reply
                              0
                              • galazieG galazie

                                I’ve opened the file. It is a big blender file and you can technically export it to an FBX. The main issue is removing the preexisting rig to either convert it to a regular armature or make restart and make a new armature. Otherwise unity can’t import as a humanoid. I was not able to separate and delete the rig without messing up the entire model. If anyone knows how to separate it, and can send the FBX without the rig, making an armature and basic unity setup w/ materials and toggles would only take a couple days, really.

                                MysticPixalM Offline
                                MysticPixalM Offline
                                MysticPixal
                                wrote on last edited by
                                #87

                                @galazie It seems like you did not apply the armature modifiers or remove them from the meshes before attempting to separate each mesh from the rig.

                                1 Reply Last reply
                                0
                                • MysticPixalM Offline
                                  MysticPixalM Offline
                                  MysticPixal
                                  wrote on last edited by
                                  #88

                                  I have a model uploaded, but I'm not satisfied with how I weighed the fingers. I'm also working on blendshapes currently. I forgot about VRChat's vram limit and a lot of the roughness/metallic maps seem to be compressed further on upload. I've settled for using liltoon. I'm taking a short break from this because it's been sucking most of my free time away.

                                  J 1 Reply Last reply
                                  ❤
                                  2
                                  • YuiCatY Offline
                                    YuiCatY Offline
                                    YuiCat
                                    wrote on last edited by
                                    #89

                                    thank you for your hard work, i am looking forward to seeing what you did yayayay

                                    MysticPixalM 1 Reply Last reply
                                    0
                                    • galazieG galazie

                                      I’ve opened the file. It is a big blender file and you can technically export it to an FBX. The main issue is removing the preexisting rig to either convert it to a regular armature or make restart and make a new armature. Otherwise unity can’t import as a humanoid. I was not able to separate and delete the rig without messing up the entire model. If anyone knows how to separate it, and can send the FBX without the rig, making an armature and basic unity setup w/ materials and toggles would only take a couple days, really.

                                      MysticPixalM Offline
                                      MysticPixalM Offline
                                      MysticPixal
                                      wrote on last edited by
                                      #90

                                      @galazie also, your time assessment is insanely low. I'm not sure how you got this metric if you couldn't figure out blender drivers and modifiers.

                                      galazieG 1 Reply Last reply
                                      0
                                      • YuiCatY YuiCat

                                        thank you for your hard work, i am looking forward to seeing what you did yayayay

                                        MysticPixalM Offline
                                        MysticPixalM Offline
                                        MysticPixal
                                        wrote on last edited by
                                        #91

                                        @YuiCat no problem, I'll see if i have more free time next week to work on it further.

                                        1 Reply Last reply
                                        1
                                        • MysticPixalM MysticPixal

                                          @galazie also, your time assessment is insanely low. I'm not sure how you got this metric if you couldn't figure out blender drivers and modifiers.

                                          galazieG Offline
                                          galazieG Offline
                                          galazie
                                          Legionnaire
                                          wrote on last edited by
                                          #92

                                          @MysticPixal
                                          Made models by kit bashing and as well as basic models from scratch. Average minimal blender stuff besides sculpting, light mesh editing, weight painting and sometimes rigging from a model that had no previous data or work done.
                                          A basic unity setup does not take long if you work 6-8 hours on it a day for a couple days after work. I just lack the understanding in blender because I have had no interest in what this model was originally rigged for. I do not have prior experience in any conversions.
                                          Time estimate seems low because I know what I'm doing in unity and it's all very basic things I have done a million times, and I have a lot of stamina to work on a project for hours straight even after working all day. Basically, it's an estimate of the bare minimum with all the toggles someone would want for basic expressions and outfits. I also would have no intention of working with shaders to the extent that you mentioned earlier in the thread.
                                          I tried deleting all modifiers and mesh data, but I didn't try to apply all of them instead before separating. Perhaps that was my problem.
                                          I also don't mean any offense by what I said or have the intention of rushing you. I realize it could have been taken that way, and I do apologize if you received it that way.

                                          I love all things cute~
                                          Feel free to upvote if I have helped you! <3

                                          MysticPixalM 1 Reply Last reply
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