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  5. Frieren by Kleymir_

Frieren by Kleymir_

Scheduled Pinned Locked Moved Gumroad/Payhip Avatars
looking forpatreonfrieren
78 Posts 32 Posters 8.9k Views 87 Watching
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  • MysticPixalM MysticPixal

    I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

    J Offline
    J Offline
    JorJor
    wrote on last edited by
    #37

    @MysticPixal Working faster than most booth creators, My guy is killing it. wow weee ๐Ÿ˜Ž

    1 Reply Last reply
    1
    • MysticPixalM MysticPixal

      I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

      cybergothhC Offline
      cybergothhC Offline
      cybergothh
      Grunt
      wrote on last edited by
      #38

      @MysticPixal such a w, tysm for taking one for the team. I'm excited to see your work when its done!

      แถป ๐—“ ๐ฐ
      ๐™๐™š๐™ข๐™š๐™ข๐™—๐™š๐™ง ๐™ฉ๐™ค ๐™—๐™š ๐™ ๐™ž๐™ฃ๐™™
      Remember to upvote those who share!

      1 Reply Last reply
      1
      • MysticPixalM MysticPixal

        I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

        junk80135J Offline
        junk80135J Offline
        junk80135
        wrote on last edited by
        #39

        @MysticPixal based af

        1 Reply Last reply
        1
        • PoohP Offline
          PoohP Offline
          Pooh
          wrote on last edited by
          #40

          bump i have hope for the model please let me know when its released BUMP!

          1 Reply Last reply
          0
          • yuiyukiiY Offline
            yuiyukiiY Offline
            yuiyukii
            wrote on last edited by
            #41

            bump, I can't even get it to open in blender T^T it starts to load then crashes/closes, so I shall join the waiting team.

            1 Reply Last reply
            0
            • J Offline
              J Offline
              JorJor
              wrote on last edited by
              #42

              So excited to get my hands on this model... looks like such high quality

              1 Reply Last reply
              0
              • H Offline
                H Offline
                Hoshino
                wrote on last edited by
                #43

                Cant wait till Kleymir makes the Ryuko Model

                1 Reply Last reply
                0
                • DinanutsD Offline
                  DinanutsD Offline
                  Dinanuts
                  wrote on last edited by
                  #44

                  can someone drop the fbx the blender file wont open for some reason for me

                  1 Reply Last reply
                  0
                  • F Offline
                    F Offline
                    froginspace
                    wrote on last edited by
                    #45

                    there is no fbx file, i tried making one but the model is so weirdly made i have no idea how to convert it, i might try again tho since i really want this to work

                    1 Reply Last reply
                    0
                    • BasedKawaiiB Offline
                      BasedKawaiiB Offline
                      BasedKawaii
                      wrote on last edited by
                      #46

                      bumpo

                      เซฎ โ€ข ๏ปŒ - แƒ - Any upvotes are appreciated - เซฎ หถแต” แต• แต”หถ แƒ

                      1 Reply Last reply
                      0
                      • galazieG Offline
                        galazieG Offline
                        galazie
                        Legionnaire
                        wrote on last edited by
                        #47

                        Iโ€™ve opened the file. It is a big blender file and you can technically export it to an FBX. The main issue is removing the preexisting rig to either convert it to a regular armature or make restart and make a new armature. Otherwise unity canโ€™t import as a humanoid. I was not able to separate and delete the rig without messing up the entire model. If anyone knows how to separate it, and can send the FBX without the rig, making an armature and basic unity setup w/ materials and toggles would only take a couple days, really.

                        I love all things cute~
                        Feel free to upvote if I have helped you! <3

                        MysticPixalM 2 Replies Last reply
                        0
                        • galazieG galazie

                          Iโ€™ve opened the file. It is a big blender file and you can technically export it to an FBX. The main issue is removing the preexisting rig to either convert it to a regular armature or make restart and make a new armature. Otherwise unity canโ€™t import as a humanoid. I was not able to separate and delete the rig without messing up the entire model. If anyone knows how to separate it, and can send the FBX without the rig, making an armature and basic unity setup w/ materials and toggles would only take a couple days, really.

                          MysticPixalM Offline
                          MysticPixalM Offline
                          MysticPixal
                          wrote on last edited by
                          #48

                          @galazie It seems like you did not apply the armature modifiers or remove them from the meshes before attempting to separate each mesh from the rig.

                          1 Reply Last reply
                          0
                          • MysticPixalM Offline
                            MysticPixalM Offline
                            MysticPixal
                            wrote on last edited by
                            #49

                            I have a model uploaded, but I'm not satisfied with how I weighed the fingers. I'm also working on blendshapes currently. I forgot about VRChat's vram limit and a lot of the roughness/metallic maps seem to be compressed further on upload. I've settled for using liltoon. I'm taking a short break from this because it's been sucking most of my free time away.

                            J 1 Reply Last reply
                            โค
                            2
                            • YuiCatY Offline
                              YuiCatY Offline
                              YuiCat
                              wrote on last edited by
                              #50

                              thank you for your hard work, i am looking forward to seeing what you did yayayay

                              MysticPixalM 1 Reply Last reply
                              0
                              • galazieG galazie

                                Iโ€™ve opened the file. It is a big blender file and you can technically export it to an FBX. The main issue is removing the preexisting rig to either convert it to a regular armature or make restart and make a new armature. Otherwise unity canโ€™t import as a humanoid. I was not able to separate and delete the rig without messing up the entire model. If anyone knows how to separate it, and can send the FBX without the rig, making an armature and basic unity setup w/ materials and toggles would only take a couple days, really.

                                MysticPixalM Offline
                                MysticPixalM Offline
                                MysticPixal
                                wrote on last edited by
                                #51

                                @galazie also, your time assessment is insanely low. I'm not sure how you got this metric if you couldn't figure out blender drivers and modifiers.

                                galazieG 1 Reply Last reply
                                0
                                • YuiCatY YuiCat

                                  thank you for your hard work, i am looking forward to seeing what you did yayayay

                                  MysticPixalM Offline
                                  MysticPixalM Offline
                                  MysticPixal
                                  wrote on last edited by
                                  #52

                                  @YuiCat no problem, I'll see if i have more free time next week to work on it further.

                                  1 Reply Last reply
                                  1
                                  • MysticPixalM MysticPixal

                                    @galazie also, your time assessment is insanely low. I'm not sure how you got this metric if you couldn't figure out blender drivers and modifiers.

                                    galazieG Offline
                                    galazieG Offline
                                    galazie
                                    Legionnaire
                                    wrote on last edited by
                                    #53

                                    @MysticPixal
                                    Made models by kit bashing and as well as basic models from scratch. Average minimal blender stuff besides sculpting, light mesh editing, weight painting and sometimes rigging from a model that had no previous data or work done.
                                    A basic unity setup does not take long if you work 6-8 hours on it a day for a couple days after work. I just lack the understanding in blender because I have had no interest in what this model was originally rigged for. I do not have prior experience in any conversions.
                                    Time estimate seems low because I know what I'm doing in unity and it's all very basic things I have done a million times, and I have a lot of stamina to work on a project for hours straight even after working all day. Basically, it's an estimate of the bare minimum with all the toggles someone would want for basic expressions and outfits. I also would have no intention of working with shaders to the extent that you mentioned earlier in the thread.
                                    I tried deleting all modifiers and mesh data, but I didn't try to apply all of them instead before separating. Perhaps that was my problem.
                                    I also don't mean any offense by what I said or have the intention of rushing you. I realize it could have been taken that way, and I do apologize if you received it that way.

                                    I love all things cute~
                                    Feel free to upvote if I have helped you! <3

                                    MysticPixalM 1 Reply Last reply
                                    0
                                    • galazieG galazie

                                      @MysticPixal
                                      Made models by kit bashing and as well as basic models from scratch. Average minimal blender stuff besides sculpting, light mesh editing, weight painting and sometimes rigging from a model that had no previous data or work done.
                                      A basic unity setup does not take long if you work 6-8 hours on it a day for a couple days after work. I just lack the understanding in blender because I have had no interest in what this model was originally rigged for. I do not have prior experience in any conversions.
                                      Time estimate seems low because I know what I'm doing in unity and it's all very basic things I have done a million times, and I have a lot of stamina to work on a project for hours straight even after working all day. Basically, it's an estimate of the bare minimum with all the toggles someone would want for basic expressions and outfits. I also would have no intention of working with shaders to the extent that you mentioned earlier in the thread.
                                      I tried deleting all modifiers and mesh data, but I didn't try to apply all of them instead before separating. Perhaps that was my problem.
                                      I also don't mean any offense by what I said or have the intention of rushing you. I realize it could have been taken that way, and I do apologize if you received it that way.

                                      MysticPixalM Offline
                                      MysticPixalM Offline
                                      MysticPixal
                                      wrote on last edited by
                                      #54

                                      @galazie oh okay. yeah i guess the thing is that the model will need some custom blendshapes to work well with vrchat. It will also need full weight painting after you remove its old armature. That, combined with the way that the creator organized their textures in several UDIMs and has way too many, requires you to spend a lot of time on the textures in blender too.

                                      1 Reply Last reply
                                      0
                                      • MysticPixalM MysticPixal

                                        In the process of creating a unity version for this one now. If anyone has her other models for this show (fern, ubel), that would be much appreciated.

                                        S Offline
                                        S Offline
                                        Shepherd29
                                        wrote on last edited by
                                        #55

                                        @MysticPixal ima be real and say i dont know much abt unity or blender.

                                        but i want several characters as avis as well and managed to find this.

                                        i hope itll be helpful to someone

                                        Link Preview Image
                                        Sousou no Frieren - Fern - VRChat .Unitypackage by xxSnowCherryxx on DeviantArt

                                        favicon

                                        (www.deviantart.com)

                                        MysticPixalM 1 Reply Last reply
                                        0
                                        • S Shepherd29

                                          @MysticPixal ima be real and say i dont know much abt unity or blender.

                                          but i want several characters as avis as well and managed to find this.

                                          i hope itll be helpful to someone

                                          Link Preview Image
                                          Sousou no Frieren - Fern - VRChat .Unitypackage by xxSnowCherryxx on DeviantArt

                                          favicon

                                          (www.deviantart.com)

                                          MysticPixalM Offline
                                          MysticPixalM Offline
                                          MysticPixal
                                          wrote on last edited by
                                          #56

                                          @Shepherd29 you can find the unity package on patreon piracy sites like kemono.su I believe. There are tutorials on youtube that show you how to upload a vrchat avatar.

                                          Angel009A 1 Reply Last reply
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