Frieren by Kleymir_
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there is no fbx file, i tried making one but the model is so weirdly made i have no idea how to convert it, i might try again tho since i really want this to work
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bumpo
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I’ve opened the file. It is a big blender file and you can technically export it to an FBX. The main issue is removing the preexisting rig to either convert it to a regular armature or make restart and make a new armature. Otherwise unity can’t import as a humanoid. I was not able to separate and delete the rig without messing up the entire model. If anyone knows how to separate it, and can send the FBX without the rig, making an armature and basic unity setup w/ materials and toggles would only take a couple days, really.
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I’ve opened the file. It is a big blender file and you can technically export it to an FBX. The main issue is removing the preexisting rig to either convert it to a regular armature or make restart and make a new armature. Otherwise unity can’t import as a humanoid. I was not able to separate and delete the rig without messing up the entire model. If anyone knows how to separate it, and can send the FBX without the rig, making an armature and basic unity setup w/ materials and toggles would only take a couple days, really.
@galazie It seems like you did not apply the armature modifiers or remove them from the meshes before attempting to separate each mesh from the rig.
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I have a model uploaded, but I'm not satisfied with how I weighed the fingers. I'm also working on blendshapes currently. I forgot about VRChat's vram limit and a lot of the roughness/metallic maps seem to be compressed further on upload. I've settled for using liltoon. I'm taking a short break from this because it's been sucking most of my free time away.
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I’ve opened the file. It is a big blender file and you can technically export it to an FBX. The main issue is removing the preexisting rig to either convert it to a regular armature or make restart and make a new armature. Otherwise unity can’t import as a humanoid. I was not able to separate and delete the rig without messing up the entire model. If anyone knows how to separate it, and can send the FBX without the rig, making an armature and basic unity setup w/ materials and toggles would only take a couple days, really.
@galazie also, your time assessment is insanely low. I'm not sure how you got this metric if you couldn't figure out blender drivers and modifiers.
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@YuiCat no problem, I'll see if i have more free time next week to work on it further.
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@galazie also, your time assessment is insanely low. I'm not sure how you got this metric if you couldn't figure out blender drivers and modifiers.
@MysticPixal
Made models by kit bashing and as well as basic models from scratch. Average minimal blender stuff besides sculpting, light mesh editing, weight painting and sometimes rigging from a model that had no previous data or work done.
A basic unity setup does not take long if you work 6-8 hours on it a day for a couple days after work. I just lack the understanding in blender because I have had no interest in what this model was originally rigged for. I do not have prior experience in any conversions.
Time estimate seems low because I know what I'm doing in unity and it's all very basic things I have done a million times, and I have a lot of stamina to work on a project for hours straight even after working all day. Basically, it's an estimate of the bare minimum with all the toggles someone would want for basic expressions and outfits. I also would have no intention of working with shaders to the extent that you mentioned earlier in the thread.
I tried deleting all modifiers and mesh data, but I didn't try to apply all of them instead before separating. Perhaps that was my problem.
I also don't mean any offense by what I said or have the intention of rushing you. I realize it could have been taken that way, and I do apologize if you received it that way. -
@MysticPixal
Made models by kit bashing and as well as basic models from scratch. Average minimal blender stuff besides sculpting, light mesh editing, weight painting and sometimes rigging from a model that had no previous data or work done.
A basic unity setup does not take long if you work 6-8 hours on it a day for a couple days after work. I just lack the understanding in blender because I have had no interest in what this model was originally rigged for. I do not have prior experience in any conversions.
Time estimate seems low because I know what I'm doing in unity and it's all very basic things I have done a million times, and I have a lot of stamina to work on a project for hours straight even after working all day. Basically, it's an estimate of the bare minimum with all the toggles someone would want for basic expressions and outfits. I also would have no intention of working with shaders to the extent that you mentioned earlier in the thread.
I tried deleting all modifiers and mesh data, but I didn't try to apply all of them instead before separating. Perhaps that was my problem.
I also don't mean any offense by what I said or have the intention of rushing you. I realize it could have been taken that way, and I do apologize if you received it that way.@galazie oh okay. yeah i guess the thing is that the model will need some custom blendshapes to work well with vrchat. It will also need full weight painting after you remove its old armature. That, combined with the way that the creator organized their textures in several UDIMs and has way too many, requires you to spend a lot of time on the textures in blender too.