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  4. Gumroad/Payhip Avatars
  5. Frieren by Kleymir_

Frieren by Kleymir_

Scheduled Pinned Locked Moved Gumroad/Payhip Avatars
looking forpatreonfrieren
145 Posts 53 Posters 31.5k Views 96 Watching
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  • J
    J
    JorJor
    wrote on last edited by
    #27

    @Takisch Well aren't you just the little debbie downer 😧

    1 Reply Last reply
    🤡
    1
    • FallenShadowF
      FallenShadowF
      FallenShadow
      wrote on last edited by
      #28

      @Takisch if you're just going to hate on someone actually trying to help out, then just leave, not a single person wants that energy here, big bump for mystic ❤

      ૮ • ﻌ - ა - Any upvotes are appreciated - ૮ ˶ᵔ ᵕ ᵔ˶ ა

      1 Reply Last reply
      🤡
      0
      • ?
        ?
        A Former User
        wrote on last edited by
        #29

        @Takisch you also bump stuff. Please try and be respectful. :))

        1 Reply Last reply
        🤡
        1
        • MysticPixalM
          MysticPixalM
          MysticPixal
          wrote on last edited by
          #30

          @JorJor if it helps to know, I've rigged, weighted, organized, and cleaned up the project. I'm on materials right now. Creator separated some of their texture images into multiple UDIMs, so certain things must be baked. And I'm not currently satisfied with how things look yet.

          FallenShadowF ? IceyMorgI SnowCatS J 5 Replies Last reply
          ❤
          5
          • MysticPixalM MysticPixal

            @JorJor if it helps to know, I've rigged, weighted, organized, and cleaned up the project. I'm on materials right now. Creator separated some of their texture images into multiple UDIMs, so certain things must be baked. And I'm not currently satisfied with how things look yet.

            FallenShadowF
            FallenShadowF
            FallenShadow
            wrote on last edited by
            #31

            @MysticPixiv take your time, we all believe in you ❤

            ૮ • ﻌ - ა - Any upvotes are appreciated - ૮ ˶ᵔ ᵕ ᵔ˶ ა

            1 Reply Last reply
            0
            • MysticPixalM MysticPixal

              @JorJor if it helps to know, I've rigged, weighted, organized, and cleaned up the project. I'm on materials right now. Creator separated some of their texture images into multiple UDIMs, so certain things must be baked. And I'm not currently satisfied with how things look yet.

              ?
              ?
              A Former User
              wrote on last edited by
              #32

              @MysticPixiv take your time!! we are all rooting for you!!

              1 Reply Last reply
              🤡
              0
              • MysticPixalM MysticPixal

                @JorJor if it helps to know, I've rigged, weighted, organized, and cleaned up the project. I'm on materials right now. Creator separated some of their texture images into multiple UDIMs, so certain things must be baked. And I'm not currently satisfied with how things look yet.

                IceyMorgI
                IceyMorgI
                IceyMorg
                wrote on last edited by
                #33

                @MysticPixiv You got this! ❤

                1 Reply Last reply
                0
                • MysticPixalM MysticPixal

                  @JorJor if it helps to know, I've rigged, weighted, organized, and cleaned up the project. I'm on materials right now. Creator separated some of their texture images into multiple UDIMs, so certain things must be baked. And I'm not currently satisfied with how things look yet.

                  SnowCatS
                  SnowCatS
                  SnowCat
                  wrote on last edited by SnowCat
                  #34

                  @MysticPixiv rooting for ya!

                  1 Reply Last reply
                  0
                  • MysticPixalM MysticPixal

                    @JorJor if it helps to know, I've rigged, weighted, organized, and cleaned up the project. I'm on materials right now. Creator separated some of their texture images into multiple UDIMs, so certain things must be baked. And I'm not currently satisfied with how things look yet.

                    J
                    J
                    JorJor
                    wrote on last edited by
                    #35

                    @MysticPixiv Wow that was quick work, Looking forward to see this finished project!

                    1 Reply Last reply
                    0
                    • MysticPixalM
                      MysticPixalM
                      MysticPixal
                      wrote on last edited by
                      #36

                      I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

                      J cybergothhC junk80135J 3 Replies Last reply
                      ❤
                      4
                      • MysticPixalM MysticPixal

                        I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

                        J
                        J
                        JorJor
                        wrote on last edited by
                        #37

                        @MysticPixal Working faster than most booth creators, My guy is killing it. wow weee 😎

                        1 Reply Last reply
                        1
                        • MysticPixalM MysticPixal

                          I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

                          cybergothhC
                          cybergothhC
                          cybergothh
                          wrote on last edited by
                          #38

                          @MysticPixal such a w, tysm for taking one for the team. I'm excited to see your work when its done!

                          ᶻ 𝗓 𐰁
                          𝙍𝙚𝙢𝙚𝙢𝙗𝙚𝙧 𝙩𝙤 𝙗𝙚 𝙠𝙞𝙣𝙙
                          Remember to upvote those who share!

                          1 Reply Last reply
                          1
                          • MysticPixalM MysticPixal

                            I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

                            junk80135J
                            junk80135J
                            junk80135
                            wrote on last edited by
                            #39

                            @MysticPixal based af

                            1 Reply Last reply
                            1
                            • PoohP
                              PoohP
                              Pooh
                              wrote on last edited by
                              #40

                              bump i have hope for the model please let me know when its released BUMP!

                              1 Reply Last reply
                              0
                              • yuiyukiiY
                                yuiyukiiY
                                yuiyukii
                                wrote on last edited by
                                #41

                                bump, I can't even get it to open in blender T^T it starts to load then crashes/closes, so I shall join the waiting team.

                                1 Reply Last reply
                                0
                                • J
                                  J
                                  JorJor
                                  wrote on last edited by
                                  #42

                                  So excited to get my hands on this model... looks like such high quality

                                  1 Reply Last reply
                                  0
                                  • H
                                    H
                                    Hoshino
                                    wrote on last edited by
                                    #43

                                    Cant wait till Kleymir makes the Ryuko Model

                                    1 Reply Last reply
                                    0
                                    • DinanutsD
                                      DinanutsD
                                      Dinanuts
                                      wrote on last edited by
                                      #44

                                      can someone drop the fbx the blender file wont open for some reason for me

                                      1 Reply Last reply
                                      0
                                      • froginspaceF
                                        froginspaceF
                                        froginspace
                                        wrote on last edited by
                                        #45

                                        there is no fbx file, i tried making one but the model is so weirdly made i have no idea how to convert it, i might try again tho since i really want this to work

                                        1 Reply Last reply
                                        0
                                        • omgkawaiiangelO
                                          omgkawaiiangelO
                                          omgkawaiiangel
                                          wrote on last edited by
                                          #46

                                          I’ve opened the file. It is a big blender file and you can technically export it to an FBX. The main issue is removing the preexisting rig to either convert it to a regular armature or make restart and make a new armature. Otherwise unity can’t import as a humanoid. I was not able to separate and delete the rig without messing up the entire model. If anyone knows how to separate it, and can send the FBX without the rig, making an armature and basic unity setup w/ materials and toggles would only take a couple days, really.

                                          i love all things cute!
                                          feel free to upvote / dm if needed x

                                          MysticPixalM 2 Replies Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

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