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  4. Gumroad/Payhip Avatars
  5. Frieren by Kleymir_

Frieren by Kleymir_

Scheduled Pinned Locked Moved Gumroad/Payhip Avatars
looking forpatreonfrieren
145 Posts 53 Posters 31.5k Views 96 Watching
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  • FallenShadowF
    FallenShadowF
    FallenShadow
    wrote on last edited by
    #28

    @Takisch if you're just going to hate on someone actually trying to help out, then just leave, not a single person wants that energy here, big bump for mystic ❤

    ૮ • ﻌ - ა - Any upvotes are appreciated - ૮ ˶ᵔ ᵕ ᵔ˶ ა

    1 Reply Last reply
    🤡
    0
    • ?
      ?
      A Former User
      wrote on last edited by
      #29

      @Takisch you also bump stuff. Please try and be respectful. :))

      1 Reply Last reply
      🤡
      1
      • MysticPixalM
        MysticPixalM
        MysticPixal
        wrote on last edited by
        #30

        @JorJor if it helps to know, I've rigged, weighted, organized, and cleaned up the project. I'm on materials right now. Creator separated some of their texture images into multiple UDIMs, so certain things must be baked. And I'm not currently satisfied with how things look yet.

        FallenShadowF ? IceyMorgI SnowCatS J 5 Replies Last reply
        ❤
        5
        • MysticPixalM MysticPixal

          @JorJor if it helps to know, I've rigged, weighted, organized, and cleaned up the project. I'm on materials right now. Creator separated some of their texture images into multiple UDIMs, so certain things must be baked. And I'm not currently satisfied with how things look yet.

          FallenShadowF
          FallenShadowF
          FallenShadow
          wrote on last edited by
          #31

          @MysticPixiv take your time, we all believe in you ❤

          ૮ • ﻌ - ა - Any upvotes are appreciated - ૮ ˶ᵔ ᵕ ᵔ˶ ა

          1 Reply Last reply
          0
          • MysticPixalM MysticPixal

            @JorJor if it helps to know, I've rigged, weighted, organized, and cleaned up the project. I'm on materials right now. Creator separated some of their texture images into multiple UDIMs, so certain things must be baked. And I'm not currently satisfied with how things look yet.

            ?
            ?
            A Former User
            wrote on last edited by
            #32

            @MysticPixiv take your time!! we are all rooting for you!!

            1 Reply Last reply
            🤡
            0
            • MysticPixalM MysticPixal

              @JorJor if it helps to know, I've rigged, weighted, organized, and cleaned up the project. I'm on materials right now. Creator separated some of their texture images into multiple UDIMs, so certain things must be baked. And I'm not currently satisfied with how things look yet.

              IceyMorgI
              IceyMorgI
              IceyMorg
              wrote on last edited by
              #33

              @MysticPixiv You got this! ❤

              1 Reply Last reply
              0
              • MysticPixalM MysticPixal

                @JorJor if it helps to know, I've rigged, weighted, organized, and cleaned up the project. I'm on materials right now. Creator separated some of their texture images into multiple UDIMs, so certain things must be baked. And I'm not currently satisfied with how things look yet.

                SnowCatS
                SnowCatS
                SnowCat
                wrote on last edited by SnowCat
                #34

                @MysticPixiv rooting for ya!

                1 Reply Last reply
                0
                • MysticPixalM MysticPixal

                  @JorJor if it helps to know, I've rigged, weighted, organized, and cleaned up the project. I'm on materials right now. Creator separated some of their texture images into multiple UDIMs, so certain things must be baked. And I'm not currently satisfied with how things look yet.

                  J
                  J
                  JorJor
                  wrote on last edited by
                  #35

                  @MysticPixiv Wow that was quick work, Looking forward to see this finished project!

                  1 Reply Last reply
                  0
                  • MysticPixalM
                    MysticPixalM
                    MysticPixal
                    wrote on last edited by
                    #36

                    I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

                    J cybergothhC junk80135J 3 Replies Last reply
                    ❤
                    4
                    • MysticPixalM MysticPixal

                      I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

                      J
                      J
                      JorJor
                      wrote on last edited by
                      #37

                      @MysticPixal Working faster than most booth creators, My guy is killing it. wow weee 😎

                      1 Reply Last reply
                      1
                      • MysticPixalM MysticPixal

                        I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

                        cybergothhC
                        cybergothhC
                        cybergothh
                        wrote on last edited by
                        #38

                        @MysticPixal such a w, tysm for taking one for the team. I'm excited to see your work when its done!

                        ᶻ 𝗓 𐰁
                        𝙍𝙚𝙢𝙚𝙢𝙗𝙚𝙧 𝙩𝙤 𝙗𝙚 𝙠𝙞𝙣𝙙
                        Remember to upvote those who share!

                        1 Reply Last reply
                        1
                        • MysticPixalM MysticPixal

                          I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

                          junk80135J
                          junk80135J
                          junk80135
                          wrote on last edited by
                          #39

                          @MysticPixal based af

                          1 Reply Last reply
                          1
                          • PoohP
                            PoohP
                            Pooh
                            wrote on last edited by
                            #40

                            bump i have hope for the model please let me know when its released BUMP!

                            1 Reply Last reply
                            0
                            • yuiyukiiY
                              yuiyukiiY
                              yuiyukii
                              wrote on last edited by
                              #41

                              bump, I can't even get it to open in blender T^T it starts to load then crashes/closes, so I shall join the waiting team.

                              1 Reply Last reply
                              0
                              • J
                                J
                                JorJor
                                wrote on last edited by
                                #42

                                So excited to get my hands on this model... looks like such high quality

                                1 Reply Last reply
                                0
                                • H
                                  H
                                  Hoshino
                                  wrote on last edited by
                                  #43

                                  Cant wait till Kleymir makes the Ryuko Model

                                  1 Reply Last reply
                                  0
                                  • DinanutsD
                                    DinanutsD
                                    Dinanuts
                                    wrote on last edited by
                                    #44

                                    can someone drop the fbx the blender file wont open for some reason for me

                                    1 Reply Last reply
                                    0
                                    • froginspaceF
                                      froginspaceF
                                      froginspace
                                      wrote on last edited by
                                      #45

                                      there is no fbx file, i tried making one but the model is so weirdly made i have no idea how to convert it, i might try again tho since i really want this to work

                                      1 Reply Last reply
                                      0
                                      • omgkawaiiangelO
                                        omgkawaiiangelO
                                        omgkawaiiangel
                                        wrote on last edited by
                                        #46

                                        I’ve opened the file. It is a big blender file and you can technically export it to an FBX. The main issue is removing the preexisting rig to either convert it to a regular armature or make restart and make a new armature. Otherwise unity can’t import as a humanoid. I was not able to separate and delete the rig without messing up the entire model. If anyone knows how to separate it, and can send the FBX without the rig, making an armature and basic unity setup w/ materials and toggles would only take a couple days, really.

                                        i love all things cute!
                                        feel free to upvote / dm if needed x

                                        MysticPixalM 2 Replies Last reply
                                        0
                                        • omgkawaiiangelO omgkawaiiangel

                                          I’ve opened the file. It is a big blender file and you can technically export it to an FBX. The main issue is removing the preexisting rig to either convert it to a regular armature or make restart and make a new armature. Otherwise unity can’t import as a humanoid. I was not able to separate and delete the rig without messing up the entire model. If anyone knows how to separate it, and can send the FBX without the rig, making an armature and basic unity setup w/ materials and toggles would only take a couple days, really.

                                          MysticPixalM
                                          MysticPixalM
                                          MysticPixal
                                          wrote on last edited by
                                          #47

                                          @galazie It seems like you did not apply the armature modifiers or remove them from the meshes before attempting to separate each mesh from the rig.

                                          1 Reply Last reply
                                          0

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