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  4. Gumroad/Payhip Avatars
  5. Frieren by Kleymir_

Frieren by Kleymir_

Scheduled Pinned Locked Moved Gumroad/Payhip Avatars
looking forpatreonfrieren
145 Posts 53 Posters 31.5k Views 96 Watching
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  • MysticPixalM MysticPixal

    @JorJor if it helps to know, I've rigged, weighted, organized, and cleaned up the project. I'm on materials right now. Creator separated some of their texture images into multiple UDIMs, so certain things must be baked. And I'm not currently satisfied with how things look yet.

    J
    J
    JorJor
    wrote on last edited by
    #35

    @MysticPixiv Wow that was quick work, Looking forward to see this finished project!

    1 Reply Last reply
    0
    • MysticPixalM
      MysticPixalM
      MysticPixal
      wrote on last edited by
      #36

      I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

      J cybergothhC junk80135J 3 Replies Last reply
      ❀
      4
      • MysticPixalM MysticPixal

        I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

        J
        J
        JorJor
        wrote on last edited by
        #37

        @MysticPixal Working faster than most booth creators, My guy is killing it. wow weee 😎

        1 Reply Last reply
        1
        • MysticPixalM MysticPixal

          I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

          cybergothhC
          cybergothhC
          cybergothh
          wrote on last edited by
          #38

          @MysticPixal such a w, tysm for taking one for the team. I'm excited to see your work when its done!

          αΆ» 𝗓 𐰁
          π™π™šπ™’π™šπ™’π™—π™šπ™§ 𝙩𝙀 π™—π™š π™ π™žπ™£π™™
          Remember to upvote those who share!

          1 Reply Last reply
          1
          • MysticPixalM MysticPixal

            I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

            junk80135J
            junk80135J
            junk80135
            wrote on last edited by
            #39

            @MysticPixal based af

            1 Reply Last reply
            1
            • PoohP
              PoohP
              Pooh
              wrote on last edited by
              #40

              bump i have hope for the model please let me know when its released BUMP!

              1 Reply Last reply
              0
              • yuiyukiiY
                yuiyukiiY
                yuiyukii
                wrote on last edited by
                #41

                bump, I can't even get it to open in blender T^T it starts to load then crashes/closes, so I shall join the waiting team.

                1 Reply Last reply
                0
                • J
                  J
                  JorJor
                  wrote on last edited by
                  #42

                  So excited to get my hands on this model... looks like such high quality

                  1 Reply Last reply
                  0
                  • H
                    H
                    Hoshino
                    wrote on last edited by
                    #43

                    Cant wait till Kleymir makes the Ryuko Model

                    1 Reply Last reply
                    0
                    • DinanutsD
                      DinanutsD
                      Dinanuts
                      wrote on last edited by
                      #44

                      can someone drop the fbx the blender file wont open for some reason for me

                      1 Reply Last reply
                      0
                      • froginspaceF
                        froginspaceF
                        froginspace
                        wrote on last edited by
                        #45

                        there is no fbx file, i tried making one but the model is so weirdly made i have no idea how to convert it, i might try again tho since i really want this to work

                        1 Reply Last reply
                        0
                        • omgkawaiiangelO
                          omgkawaiiangelO
                          omgkawaiiangel
                          wrote on last edited by
                          #46

                          I’ve opened the file. It is a big blender file and you can technically export it to an FBX. The main issue is removing the preexisting rig to either convert it to a regular armature or make restart and make a new armature. Otherwise unity can’t import as a humanoid. I was not able to separate and delete the rig without messing up the entire model. If anyone knows how to separate it, and can send the FBX without the rig, making an armature and basic unity setup w/ materials and toggles would only take a couple days, really.

                          i love all things cute!
                          feel free to upvote / dm if needed x

                          MysticPixalM 2 Replies Last reply
                          0
                          • omgkawaiiangelO omgkawaiiangel

                            I’ve opened the file. It is a big blender file and you can technically export it to an FBX. The main issue is removing the preexisting rig to either convert it to a regular armature or make restart and make a new armature. Otherwise unity can’t import as a humanoid. I was not able to separate and delete the rig without messing up the entire model. If anyone knows how to separate it, and can send the FBX without the rig, making an armature and basic unity setup w/ materials and toggles would only take a couple days, really.

                            MysticPixalM
                            MysticPixalM
                            MysticPixal
                            wrote on last edited by
                            #47

                            @galazie It seems like you did not apply the armature modifiers or remove them from the meshes before attempting to separate each mesh from the rig.

                            1 Reply Last reply
                            0
                            • MysticPixalM
                              MysticPixalM
                              MysticPixal
                              wrote on last edited by
                              #48

                              I have a model uploaded, but I'm not satisfied with how I weighed the fingers. I'm also working on blendshapes currently. I forgot about VRChat's vram limit and a lot of the roughness/metallic maps seem to be compressed further on upload. I've settled for using liltoon. I'm taking a short break from this because it's been sucking most of my free time away.

                              J 1 Reply Last reply
                              ❀
                              2
                              • YuiCatY
                                YuiCatY
                                YuiCat
                                wrote on last edited by
                                #49

                                thank you for your hard work, i am looking forward to seeing what you did yayayay

                                MysticPixalM 1 Reply Last reply
                                0
                                • omgkawaiiangelO omgkawaiiangel

                                  I’ve opened the file. It is a big blender file and you can technically export it to an FBX. The main issue is removing the preexisting rig to either convert it to a regular armature or make restart and make a new armature. Otherwise unity can’t import as a humanoid. I was not able to separate and delete the rig without messing up the entire model. If anyone knows how to separate it, and can send the FBX without the rig, making an armature and basic unity setup w/ materials and toggles would only take a couple days, really.

                                  MysticPixalM
                                  MysticPixalM
                                  MysticPixal
                                  wrote on last edited by
                                  #50

                                  @galazie also, your time assessment is insanely low. I'm not sure how you got this metric if you couldn't figure out blender drivers and modifiers.

                                  omgkawaiiangelO 1 Reply Last reply
                                  0
                                  • YuiCatY YuiCat

                                    thank you for your hard work, i am looking forward to seeing what you did yayayay

                                    MysticPixalM
                                    MysticPixalM
                                    MysticPixal
                                    wrote on last edited by
                                    #51

                                    @YuiCat no problem, I'll see if i have more free time next week to work on it further.

                                    1 Reply Last reply
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                                    • MysticPixalM MysticPixal

                                      @galazie also, your time assessment is insanely low. I'm not sure how you got this metric if you couldn't figure out blender drivers and modifiers.

                                      omgkawaiiangelO
                                      omgkawaiiangelO
                                      omgkawaiiangel
                                      wrote on last edited by
                                      #52

                                      @MysticPixal
                                      Made models by kit bashing and as well as basic models from scratch. Average minimal blender stuff besides sculpting, light mesh editing, weight painting and sometimes rigging from a model that had no previous data or work done.
                                      A basic unity setup does not take long if you work 6-8 hours on it a day for a couple days after work. I just lack the understanding in blender because I have had no interest in what this model was originally rigged for. I do not have prior experience in any conversions.
                                      Time estimate seems low because I know what I'm doing in unity and it's all very basic things I have done a million times, and I have a lot of stamina to work on a project for hours straight even after working all day. Basically, it's an estimate of the bare minimum with all the toggles someone would want for basic expressions and outfits. I also would have no intention of working with shaders to the extent that you mentioned earlier in the thread.
                                      I tried deleting all modifiers and mesh data, but I didn't try to apply all of them instead before separating. Perhaps that was my problem.
                                      I also don't mean any offense by what I said or have the intention of rushing you. I realize it could have been taken that way, and I do apologize if you received it that way.

                                      i love all things cute!
                                      feel free to upvote / dm if needed x

                                      MysticPixalM 1 Reply Last reply
                                      0
                                      • omgkawaiiangelO omgkawaiiangel

                                        @MysticPixal
                                        Made models by kit bashing and as well as basic models from scratch. Average minimal blender stuff besides sculpting, light mesh editing, weight painting and sometimes rigging from a model that had no previous data or work done.
                                        A basic unity setup does not take long if you work 6-8 hours on it a day for a couple days after work. I just lack the understanding in blender because I have had no interest in what this model was originally rigged for. I do not have prior experience in any conversions.
                                        Time estimate seems low because I know what I'm doing in unity and it's all very basic things I have done a million times, and I have a lot of stamina to work on a project for hours straight even after working all day. Basically, it's an estimate of the bare minimum with all the toggles someone would want for basic expressions and outfits. I also would have no intention of working with shaders to the extent that you mentioned earlier in the thread.
                                        I tried deleting all modifiers and mesh data, but I didn't try to apply all of them instead before separating. Perhaps that was my problem.
                                        I also don't mean any offense by what I said or have the intention of rushing you. I realize it could have been taken that way, and I do apologize if you received it that way.

                                        MysticPixalM
                                        MysticPixalM
                                        MysticPixal
                                        wrote on last edited by
                                        #53

                                        @galazie oh okay. yeah i guess the thing is that the model will need some custom blendshapes to work well with vrchat. It will also need full weight painting after you remove its old armature. That, combined with the way that the creator organized their textures in several UDIMs and has way too many, requires you to spend a lot of time on the textures in blender too.

                                        1 Reply Last reply
                                        0
                                        • MysticPixalM MysticPixal

                                          In the process of creating a unity version for this one now. If anyone has her other models for this show (fern, ubel), that would be much appreciated.

                                          S
                                          S
                                          Shepherd29
                                          wrote on last edited by
                                          #54

                                          @MysticPixal ima be real and say i dont know much abt unity or blender.

                                          but i want several characters as avis as well and managed to find this.

                                          i hope itll be helpful to someone

                                          https://www.deviantart.com/xxsnowcherryxx/art/Sousou-no-Frieren-Fern-VRChat-Unitypackage-1041732974

                                          MysticPixalM 1 Reply Last reply
                                          0

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                                          With your input, this post could be even better πŸ’—

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