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  4. [Unity] Converting a Prefab to FBX using the FBX Exporter

[Unity] Converting a Prefab to FBX using the FBX Exporter

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  • C Offline
    C Offline
    CodeAngel
    Owner
    wrote on last edited by
    #1

    Introduction

    This tutorial will teach you how to create a FBX file from an imported prefab, which comes in very handy when you need to alter the avatar.

    When editing the avatar after using our VRCA Converter, this step is required.

    Installing the FBX Exporter

    Install the most recent version of the FBX Exporter by opening the Package Manager.

    Verify that the FBX Exporter is correctly installed by opening it (from the top menu: GameObject > Export To FBX).

    Creating the FBX

    Make sure your avatar is imported, then click the hierarchy tab on the left, right-click the avatar you want to export, choose "Export to FBX.." make any necessary adjustments, and then click "Export"

    Conclusion

    You now have an FBX file that can be imported into Blender that is located inside the previously specified Export Path Folder.

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    • A Offline
      A Offline
      alphasenpai
      wrote on last edited by
      #2

      i transfer the made fbx file into blender and its pink and all messed up?

      1 Reply Last reply
      0
      • L Offline
        L Offline
        LambPrince
        wrote on last edited by
        #3

        Hey Code, when I try to export it, it doesn't export correctly. What settings should I have ticked?
        image.png

        C 1 Reply Last reply
        0
        • L LambPrince

          Hey Code, when I try to export it, it doesn't export correctly. What settings should I have ticked?
          image.png

          C Offline
          C Offline
          CodeAngel
          Owner
          wrote on last edited by
          #4

          @LambPrince Hey, you need to use the FBX Importer for Blender, otherwise it will not correctly work.

          Here's the link -> https://forum.ripper.store/post/178554

          L 1 Reply Last reply
          0
          • F Offline
            F Offline
            FluffPwups
            wrote on last edited by
            #5

            Screenshot 2024-04-17 163451.png

            it gives me this error every-time i try to convert the prefab.

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            • C CodeAngel

              @LambPrince Hey, you need to use the FBX Importer for Blender, otherwise it will not correctly work.

              Here's the link -> https://forum.ripper.store/post/178554

              L Offline
              L Offline
              LambPrince
              wrote on last edited by
              #6

              @CodeAngel I just saw this, thank you!

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              • P Offline
                P Offline
                PurpleBoy
                wrote on last edited by
                #7

                It wont allow me to export

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                0
                • W Offline
                  W Offline
                  wringus
                  wrote on last edited by
                  #8

                  This method worked once before, but now I'm getting the same error as @FluffPwups.

                  image.png

                  N 1 Reply Last reply
                  0
                  • W wringus

                    This method worked once before, but now I'm getting the same error as @FluffPwups.

                    image.png

                    N Offline
                    N Offline
                    nonohun
                    wrote on last edited by
                    #9

                    @wringus have you figured out how to fix this?

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                    0
                    • D Offline
                      D Offline
                      Daniel.D
                      Grunt
                      wrote on last edited by Daniel.D
                      #10

                      Guys, I figured about NullReferenceException error.. Unity will only export the meshes with “Skinned mesh renderer” on inspector..

                      It won’t export the parts without it.
                      Also idk why some of model parts are kinda messed up when importing into Blender..

                      I’m absolute beginner in Unity but i found the solution anyway.. 😛

                      “ᴍᴏᴅᴇʟ ᴄᴏʟʟᴇᴄᴛᴏʀ ᴇɴᴛʜᴜꜱɪᴀꜱᴛ / ꜱᴄᴇɴᴇ ᴄʀᴇᴀᴛᴏʀ”

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                      • E Offline
                        E Offline
                        Ela
                        wrote on last edited by
                        #11

                        Hi which exporter should I use? i dont think that one its still downloadable

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