How can I fix strange eye lashes
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Summary
I exported vrca into unity project using AssetRipper, and launched this project.
I think this process is correct.
But When I put prefab to hierarchy, prefab model has strange and thick eye lashes...I tried to export it to Binary FBX Model and import in blender, because I thought It can be fixed in blender. But it couldn't be load.
Environment
- Unity 2022.3.22f1
- There is no additional unitypackages.
- Launched from Unity Hub, not VCC.
What should I do?
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@rsjkk What shader are you using? poi?
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@rsjkk What shader are you using? poi?
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try to change render type to transparent or transclipping or cutout or select other version of poi
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@Minty228
Sorry for the late reply.
I searched how to change render type but I couldn't seem to do it even following the method I found...
Is it need to import the poi-shader unitypackage to unity?
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@Minty228 Sorry. I'm late.
It took some trial and error, but after importing the Poi Shader package I downloaded from the official site and restarting the project, I changed the eyelash shader to the new poi shader and now I can change the color.
I thought the cause was the white 48x48 texture file selected for Texture, so I tried deselecting it, but that didn't fix it.
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@Minty228 Sorry. I'm late.
It took some trial and error, but after importing the Poi Shader package I downloaded from the official site and restarting the project, I changed the eyelash shader to the new poi shader and now I can change the color.
I thought the cause was the white 48x48 texture file selected for Texture, so I tried deselecting it, but that didn't fix it.
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