Frieren by Kleymir_
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Update on this, it was a blendshape issue, to keep the whole body I'm basically having to shrink her a lot so stuff like arms and the shoulder don't clip out
I'll get the new unity package done in a bit, shouldn't be a hard fix -
Update on this, it was a blendshape issue, to keep the whole body I'm basically having to shrink her a lot so stuff like arms and the shoulder don't clip out
I'll get the new unity package done in a bit, shouldn't be a hard fix@PotatoLord Once again, you're incredible

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Alright, running it back now lol
Same thing as before, if you find any mistakes I'll try my best to fix them
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Alright, running it back now lol
Same thing as before, if you find any mistakes I'll try my best to fix them
@PotatoLord If you were paid to port a model, would you do it?

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@PotatoLord If you were paid to port a model, would you do it?

@Visaeres Sure honestly, maybe could take a little bit but I'd still try to make it as good as possible
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@Visaeres Sure honestly, maybe could take a little bit but I'd still try to make it as good as possible
@PotatoLord Splendid! That's good to hear, perhaps we should talk more about that in DMs?
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@PotatoLord Splendid! That's good to hear, perhaps we should talk more about that in DMs?
@Visaeres Whenever you're free send me a message
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After staying up untill 3am I'm POSSIBLY done with editing this model
Thank you @visaeres for telling me about a lot of tiny mistakes that were still happening and hopefully y'all enjoy the model for real this time lmao(Edit cuz I uploaded the wrong version lmao)

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After staying up untill 3am I'm POSSIBLY done with editing this model
Thank you @visaeres for telling me about a lot of tiny mistakes that were still happening and hopefully y'all enjoy the model for real this time lmao(Edit cuz I uploaded the wrong version lmao)

@PotatoLord Thank you so much man, i really appreciate your work honestly ^^
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After staying up untill 3am I'm POSSIBLY done with editing this model
Thank you @visaeres for telling me about a lot of tiny mistakes that were still happening and hopefully y'all enjoy the model for real this time lmao(Edit cuz I uploaded the wrong version lmao)

@PotatoLord Awesome sauce! And you're welcome, I'm always happy to help perfect a model! (Trust me, your prior work was still incredible)
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Well done on making it work. I kept working on it but when I saw body parts having 17 materials(leg, arm) I ended giving up. I see you atlas'd most of the materials on body, not the same for clothes.
It really does look bad in VRC without the blender modifiers for sharpness, smoothness, & subdisivion.A few things that would be nice:
Each part of cloth to be toggled on/off separately, each a skinned mesh.
The vagina and ass shapekeys from default.A few issues:
Face has weight paint from hip. "eye 2" has little weight paint all over face. Eye bone being angled in front means eye rotation doesn't work(like eye tracking or eye moving towards whoever you're looking at).I made exactly those changes above, .fbx exported with CATS so you can overwrite the one from PotatoLord from 8 days ago.
(* this will mess with your material order, and slots, so you'll have to figure out & put in materials again if using this. make sure you are using the prefab. you can use "revert" and it will tell you which material it was supposed to be )eye rotation values I suggest:

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Eager to see updates to this one!
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Well done on making it work. I kept working on it but when I saw body parts having 17 materials(leg, arm) I ended giving up. I see you atlas'd most of the materials on body, not the same for clothes.
It really does look bad in VRC without the blender modifiers for sharpness, smoothness, & subdisivion.A few things that would be nice:
Each part of cloth to be toggled on/off separately, each a skinned mesh.
The vagina and ass shapekeys from default.A few issues:
Face has weight paint from hip. "eye 2" has little weight paint all over face. Eye bone being angled in front means eye rotation doesn't work(like eye tracking or eye moving towards whoever you're looking at).I made exactly those changes above, .fbx exported with CATS so you can overwrite the one from PotatoLord from 8 days ago.
(* this will mess with your material order, and slots, so you'll have to figure out & put in materials again if using this. make sure you are using the prefab. you can use "revert" and it will tell you which material it was supposed to be )eye rotation values I suggest:

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Well done on making it work. I kept working on it but when I saw body parts having 17 materials(leg, arm) I ended giving up. I see you atlas'd most of the materials on body, not the same for clothes.
It really does look bad in VRC without the blender modifiers for sharpness, smoothness, & subdisivion.A few things that would be nice:
Each part of cloth to be toggled on/off separately, each a skinned mesh.
The vagina and ass shapekeys from default.A few issues:
Face has weight paint from hip. "eye 2" has little weight paint all over face. Eye bone being angled in front means eye rotation doesn't work(like eye tracking or eye moving towards whoever you're looking at).I made exactly those changes above, .fbx exported with CATS so you can overwrite the one from PotatoLord from 8 days ago.
(* this will mess with your material order, and slots, so you'll have to figure out & put in materials again if using this. make sure you are using the prefab. you can use "revert" and it will tell you which material it was supposed to be )eye rotation values I suggest:

@Echidna I'm glad people are taking their time to fix some of the issues I still left in the model lmao, I may come back to this and actually keep shit separete this time but for now I'll just leave it as is.
Also I had no clue about the eye weight painting lmao, probably because I just used cats to get rid of "useless" bones in the face.
Thank your work with the model btw, I really appriciate it! -
@substance what are you bumping? PotatoLord already posted the file.
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@substance what are you bumping? PotatoLord already posted the file.
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Well done on making it work. I kept working on it but when I saw body parts having 17 materials(leg, arm) I ended giving up. I see you atlas'd most of the materials on body, not the same for clothes.
It really does look bad in VRC without the blender modifiers for sharpness, smoothness, & subdisivion.A few things that would be nice:
Each part of cloth to be toggled on/off separately, each a skinned mesh.
The vagina and ass shapekeys from default.A few issues:
Face has weight paint from hip. "eye 2" has little weight paint all over face. Eye bone being angled in front means eye rotation doesn't work(like eye tracking or eye moving towards whoever you're looking at).I made exactly those changes above, .fbx exported with CATS so you can overwrite the one from PotatoLord from 8 days ago.
(* this will mess with your material order, and slots, so you'll have to figure out & put in materials again if using this. make sure you are using the prefab. you can use "revert" and it will tell you which material it was supposed to be )eye rotation values I suggest:

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