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  4. Gumroad/Payhip Avatars
  5. Frieren by Kleymir_

Frieren by Kleymir_

Scheduled Pinned Locked Moved Gumroad/Payhip Avatars
looking forpatreonfrieren
145 Posts 53 Posters 31.6k Views 96 Watching
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  • PotatoLordP
    PotatoLordP
    PotatoLord
    wrote on last edited by
    #115

    I tried to make it as optimized as possible withou breaking anything
    You'll need VRCFury and lil'toon otherwise nothing's gonna work but here it is
    If anyone finds any mistakes with the upload please tell me, it's my first time actually trying to upload anything here lmao
    [register or login to view this hidden content]

    cybergothhC 1 Reply Last reply
    ๐Ÿ’›
    7
    • PotatoLordP PotatoLord

      I tried to make it as optimized as possible withou breaking anything
      You'll need VRCFury and lil'toon otherwise nothing's gonna work but here it is
      If anyone finds any mistakes with the upload please tell me, it's my first time actually trying to upload anything here lmao
      [register or login to view this hidden content]

      cybergothhC
      cybergothhC
      cybergothh
      wrote on last edited by
      #116

      @PotatoLord youre awesome, thank you!

      แถป ๐—“ ๐ฐ
      ๐™๐™š๐™ข๐™š๐™ข๐™—๐™š๐™ง ๐™ฉ๐™ค ๐™—๐™š ๐™ ๐™ž๐™ฃ๐™™
      Remember to upvote those who share!

      1 Reply Last reply
      1
      • D
        D
        DisOneGuy
        wrote on last edited by
        #117

        @potatolord Looks great but i do encounter some issues. Her elbow is kinda puffs out for some reasons even on her sleepware too. The bikini outfit has no issues.
        VRChat_2026-03-08_15-22-19.444_1920x1080.png

        VRChat_2026-03-08_15-19-52.454_1920x1080.png

        1 Reply Last reply
        0
        • D
          D
          DisOneGuy
          wrote on last edited by DisOneGuy
          #118

          Also I do found another problem were 50% chance that this avatar FOV goes off. It feels like im being dragged or pushing someone.

          1 Reply Last reply
          0
          • PotatoLordP
            PotatoLordP
            PotatoLord
            wrote on last edited by
            #119

            @disoneguy I'll see if I can fix all of this in some way, probably some weight paint issues
            Thanks for the heads up

            1 Reply Last reply
            0
            • PotatoLordP
              PotatoLordP
              PotatoLord
              wrote on last edited by
              #120

              Update on this, it was a blendshape issue, to keep the whole body I'm basically having to shrink her a lot so stuff like arms and the shoulder don't clip out
              I'll get the new unity package done in a bit, shouldn't be a hard fix

              VoidAuraV 1 Reply Last reply
              โค
              3
              • PotatoLordP PotatoLord

                Update on this, it was a blendshape issue, to keep the whole body I'm basically having to shrink her a lot so stuff like arms and the shoulder don't clip out
                I'll get the new unity package done in a bit, shouldn't be a hard fix

                VoidAuraV
                VoidAuraV
                VoidAura
                wrote on last edited by
                #121

                @PotatoLord Once again, you're incredible ๐Ÿ˜Š

                1 Reply Last reply
                โค
                1
                • PotatoLordP
                  PotatoLordP
                  PotatoLord
                  wrote on last edited by
                  #122

                  Alright, running it back now lol
                  Same thing as before, if you find any mistakes I'll try my best to fix them
                  [register or login to view this hidden content]

                  VisaeresV 1 Reply Last reply
                  โค
                  8
                  • D
                    D
                    DisOneGuy
                    wrote on last edited by
                    #123

                    Nice! I will check it out once I have time. Awesome work.

                    1 Reply Last reply
                    1
                    • PotatoLordP PotatoLord

                      Alright, running it back now lol
                      Same thing as before, if you find any mistakes I'll try my best to fix them
                      [register or login to view this hidden content]

                      VisaeresV
                      VisaeresV
                      Visaeres
                      wrote on last edited by
                      #124

                      @PotatoLord If you were paid to port a model, would you do it? ๐Ÿค”

                      Wow that's a lot a' words, too bad I'm not reading em'

                      PotatoLordP 1 Reply Last reply
                      โค
                      1
                      • VisaeresV Visaeres

                        @PotatoLord If you were paid to port a model, would you do it? ๐Ÿค”

                        PotatoLordP
                        PotatoLordP
                        PotatoLord
                        wrote on last edited by
                        #125

                        @Visaeres Sure honestly, maybe could take a little bit but I'd still try to make it as good as possible

                        VisaeresV 1 Reply Last reply
                        โค
                        1
                        • PotatoLordP PotatoLord

                          @Visaeres Sure honestly, maybe could take a little bit but I'd still try to make it as good as possible

                          VisaeresV
                          VisaeresV
                          Visaeres
                          wrote on last edited by
                          #126

                          @PotatoLord Splendid! That's good to hear, perhaps we should talk more about that in DMs?

                          Wow that's a lot a' words, too bad I'm not reading em'

                          PotatoLordP 1 Reply Last reply
                          0
                          • VisaeresV Visaeres

                            @PotatoLord Splendid! That's good to hear, perhaps we should talk more about that in DMs?

                            PotatoLordP
                            PotatoLordP
                            PotatoLord
                            wrote on last edited by
                            #127

                            @Visaeres Whenever you're free send me a message

                            1 Reply Last reply
                            0
                            • PotatoLordP
                              PotatoLordP
                              PotatoLord
                              wrote on last edited by PotatoLord
                              #128

                              After staying up untill 3am I'm POSSIBLY done with editing this model
                              Thank you @visaeres for telling me about a lot of tiny mistakes that were still happening and hopefully y'all enjoy the model for real this time lmao

                              [register or login to view this hidden content] (Edit cuz I uploaded the wrong version lmao)

                              3ec26ca2-4452-47c7-8e2f-dc12a51b35d5-image.jpeg

                              nachsuper99+2N VisaeresV PIC_FATP 3 Replies Last reply
                              โค ๐Ÿค™
                              13
                              • PotatoLordP PotatoLord

                                After staying up untill 3am I'm POSSIBLY done with editing this model
                                Thank you @visaeres for telling me about a lot of tiny mistakes that were still happening and hopefully y'all enjoy the model for real this time lmao

                                [register or login to view this hidden content] (Edit cuz I uploaded the wrong version lmao)

                                3ec26ca2-4452-47c7-8e2f-dc12a51b35d5-image.jpeg

                                nachsuper99+2N
                                nachsuper99+2N
                                nachsuper99+2
                                wrote on last edited by
                                #129

                                @PotatoLord Thank you so much man, i really appreciate your work honestly ^^

                                1 Reply Last reply
                                โค
                                1
                                • PotatoLordP PotatoLord

                                  After staying up untill 3am I'm POSSIBLY done with editing this model
                                  Thank you @visaeres for telling me about a lot of tiny mistakes that were still happening and hopefully y'all enjoy the model for real this time lmao

                                  [register or login to view this hidden content] (Edit cuz I uploaded the wrong version lmao)

                                  3ec26ca2-4452-47c7-8e2f-dc12a51b35d5-image.jpeg

                                  VisaeresV
                                  VisaeresV
                                  Visaeres
                                  wrote on last edited by
                                  #130

                                  @PotatoLord Awesome sauce! And you're welcome, I'm always happy to help perfect a model! (Trust me, your prior work was still incredible)

                                  Wow that's a lot a' words, too bad I'm not reading em'

                                  1 Reply Last reply
                                  โค
                                  3
                                  • EchidnaE
                                    EchidnaE
                                    Echidna
                                    wrote on last edited by Echidna
                                    #131

                                    Well done on making it work. I kept working on it but when I saw body parts having 17 materials(leg, arm) I ended giving up. I see you atlas'd most of the materials on body, not the same for clothes.
                                    It really does look bad in VRC without the blender modifiers for sharpness, smoothness, & subdisivion.

                                    A few things that would be nice:
                                    Each part of cloth to be toggled on/off separately, each a skinned mesh.
                                    The vagina and ass shapekeys from default.

                                    A few issues:
                                    Face has weight paint from hip. "eye 2" has little weight paint all over face. Eye bone being angled in front means eye rotation doesn't work(like eye tracking or eye moving towards whoever you're looking at).

                                    I made exactly those changes above, .fbx exported with CATS so you can overwrite the one from PotatoLord from 8 days ago.

                                    [register or login to view this hidden content]
                                    (* this will mess with your material order, and slots, so you'll have to figure out & put in materials again if using this. make sure you are using the prefab. you can use "revert" and it will tell you which material it was supposed to be )

                                    eye rotation values I suggest: bc3ea52e-ef45-4fe4-8aa3-cbad89b9f52b-image.jpeg

                                    Signature: "Unless otherwise told:
                                    Echidna will not be uploading any updated versions of this asstes in the future, so please do not ask about it in this thread.
                                    If you have never shared any "Gifts / Download" posts yourself, please refrain from requesting a re-upload."
                                    Thank me by finding one of the items I'm bumping.

                                    VisaeresV PotatoLordP VRCavi21xV 3 Replies Last reply
                                    โค ๐Ÿคก
                                    3
                                    • D
                                      D
                                      DAEDRICswat
                                      wrote on last edited by
                                      #132

                                      Eager to see updates to this one!

                                      1 Reply Last reply
                                      0
                                      • EchidnaE Echidna

                                        Well done on making it work. I kept working on it but when I saw body parts having 17 materials(leg, arm) I ended giving up. I see you atlas'd most of the materials on body, not the same for clothes.
                                        It really does look bad in VRC without the blender modifiers for sharpness, smoothness, & subdisivion.

                                        A few things that would be nice:
                                        Each part of cloth to be toggled on/off separately, each a skinned mesh.
                                        The vagina and ass shapekeys from default.

                                        A few issues:
                                        Face has weight paint from hip. "eye 2" has little weight paint all over face. Eye bone being angled in front means eye rotation doesn't work(like eye tracking or eye moving towards whoever you're looking at).

                                        I made exactly those changes above, .fbx exported with CATS so you can overwrite the one from PotatoLord from 8 days ago.

                                        [register or login to view this hidden content]
                                        (* this will mess with your material order, and slots, so you'll have to figure out & put in materials again if using this. make sure you are using the prefab. you can use "revert" and it will tell you which material it was supposed to be )

                                        eye rotation values I suggest: bc3ea52e-ef45-4fe4-8aa3-cbad89b9f52b-image.jpeg

                                        VisaeresV
                                        VisaeresV
                                        Visaeres
                                        wrote on last edited by
                                        #133

                                        @Echidna Kinda ripping into the work that was done but alright.

                                        Wow that's a lot a' words, too bad I'm not reading em'

                                        xedinhoX 1 Reply Last reply
                                        ๐Ÿ˜•
                                        -2
                                        • EchidnaE Echidna

                                          Well done on making it work. I kept working on it but when I saw body parts having 17 materials(leg, arm) I ended giving up. I see you atlas'd most of the materials on body, not the same for clothes.
                                          It really does look bad in VRC without the blender modifiers for sharpness, smoothness, & subdisivion.

                                          A few things that would be nice:
                                          Each part of cloth to be toggled on/off separately, each a skinned mesh.
                                          The vagina and ass shapekeys from default.

                                          A few issues:
                                          Face has weight paint from hip. "eye 2" has little weight paint all over face. Eye bone being angled in front means eye rotation doesn't work(like eye tracking or eye moving towards whoever you're looking at).

                                          I made exactly those changes above, .fbx exported with CATS so you can overwrite the one from PotatoLord from 8 days ago.

                                          [register or login to view this hidden content]
                                          (* this will mess with your material order, and slots, so you'll have to figure out & put in materials again if using this. make sure you are using the prefab. you can use "revert" and it will tell you which material it was supposed to be )

                                          eye rotation values I suggest: bc3ea52e-ef45-4fe4-8aa3-cbad89b9f52b-image.jpeg

                                          PotatoLordP
                                          PotatoLordP
                                          PotatoLord
                                          wrote on last edited by
                                          #134

                                          @Echidna I'm glad people are taking their time to fix some of the issues I still left in the model lmao, I may come back to this and actually keep shit separete this time but for now I'll just leave it as is.
                                          Also I had no clue about the eye weight painting lmao, probably because I just used cats to get rid of "useless" bones in the face.
                                          Thank your work with the model btw, I really appriciate it!

                                          1 Reply Last reply
                                          0

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                                          With your input, this post could be even better ๐Ÿ’—

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