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  5. Frieren by Kleymir_

Frieren by Kleymir_

Scheduled Pinned Locked Moved Gumroad/Payhip Avatars
looking forpatreonfrieren
145 Posts 53 Posters 31.6k Views 96 Watching
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  • PotatoLordP PotatoLord

    After staying up untill 3am I'm POSSIBLY done with editing this model
    Thank you @visaeres for telling me about a lot of tiny mistakes that were still happening and hopefully y'all enjoy the model for real this time lmao

    🔗 Download Link (workupload.com) (Edit cuz I uploaded the wrong version lmao)

    3ec26ca2-4452-47c7-8e2f-dc12a51b35d5-image.jpeg

    nachsuper99+2N
    nachsuper99+2N
    nachsuper99+2
    wrote on last edited by
    #129

    @PotatoLord Thank you so much man, i really appreciate your work honestly ^^

    1 Reply Last reply
    ❤
    1
    • PotatoLordP PotatoLord

      After staying up untill 3am I'm POSSIBLY done with editing this model
      Thank you @visaeres for telling me about a lot of tiny mistakes that were still happening and hopefully y'all enjoy the model for real this time lmao

      🔗 Download Link (workupload.com) (Edit cuz I uploaded the wrong version lmao)

      3ec26ca2-4452-47c7-8e2f-dc12a51b35d5-image.jpeg

      VisaeresV
      VisaeresV
      Visaeres
      wrote on last edited by
      #130

      @PotatoLord Awesome sauce! And you're welcome, I'm always happy to help perfect a model! (Trust me, your prior work was still incredible)

      Wow that's a lot a' words, too bad I'm not reading em'

      1 Reply Last reply
      ❤
      3
      • EchidnaE
        EchidnaE
        Echidna
        wrote on last edited by Echidna
        #131

        Well done on making it work. I kept working on it but when I saw body parts having 17 materials(leg, arm) I ended giving up. I see you atlas'd most of the materials on body, not the same for clothes.
        It really does look bad in VRC without the blender modifiers for sharpness, smoothness, & subdisivion.

        A few things that would be nice:
        Each part of cloth to be toggled on/off separately, each a skinned mesh.
        The vagina and ass shapekeys from default.

        A few issues:
        Face has weight paint from hip. "eye 2" has little weight paint all over face. Eye bone being angled in front means eye rotation doesn't work(like eye tracking or eye moving towards whoever you're looking at).

        I made exactly those changes above, .fbx exported with CATS so you can overwrite the one from PotatoLord from 8 days ago.

        [register or login to view this hidden content]
        (* this will mess with your material order, and slots, so you'll have to figure out & put in materials again if using this. make sure you are using the prefab. you can use "revert" and it will tell you which material it was supposed to be )

        eye rotation values I suggest: bc3ea52e-ef45-4fe4-8aa3-cbad89b9f52b-image.jpeg

        Signature: "Unless otherwise told:
        Echidna will not be uploading any updated versions of this asstes in the future, so please do not ask about it in this thread.
        If you have never shared any "Gifts / Download" posts yourself, please refrain from requesting a re-upload."
        Thank me by finding one of the items I'm bumping.

        VisaeresV PotatoLordP VRCavi21xV 3 Replies Last reply
        ❤ 🤡
        3
        • D
          D
          DAEDRICswat
          wrote on last edited by
          #132

          Eager to see updates to this one!

          1 Reply Last reply
          0
          • EchidnaE Echidna

            Well done on making it work. I kept working on it but when I saw body parts having 17 materials(leg, arm) I ended giving up. I see you atlas'd most of the materials on body, not the same for clothes.
            It really does look bad in VRC without the blender modifiers for sharpness, smoothness, & subdisivion.

            A few things that would be nice:
            Each part of cloth to be toggled on/off separately, each a skinned mesh.
            The vagina and ass shapekeys from default.

            A few issues:
            Face has weight paint from hip. "eye 2" has little weight paint all over face. Eye bone being angled in front means eye rotation doesn't work(like eye tracking or eye moving towards whoever you're looking at).

            I made exactly those changes above, .fbx exported with CATS so you can overwrite the one from PotatoLord from 8 days ago.

            [register or login to view this hidden content]
            (* this will mess with your material order, and slots, so you'll have to figure out & put in materials again if using this. make sure you are using the prefab. you can use "revert" and it will tell you which material it was supposed to be )

            eye rotation values I suggest: bc3ea52e-ef45-4fe4-8aa3-cbad89b9f52b-image.jpeg

            VisaeresV
            VisaeresV
            Visaeres
            wrote on last edited by
            #133

            @Echidna Kinda ripping into the work that was done but alright.

            Wow that's a lot a' words, too bad I'm not reading em'

            xedinhoX 1 Reply Last reply
            😕
            -2
            • EchidnaE Echidna

              Well done on making it work. I kept working on it but when I saw body parts having 17 materials(leg, arm) I ended giving up. I see you atlas'd most of the materials on body, not the same for clothes.
              It really does look bad in VRC without the blender modifiers for sharpness, smoothness, & subdisivion.

              A few things that would be nice:
              Each part of cloth to be toggled on/off separately, each a skinned mesh.
              The vagina and ass shapekeys from default.

              A few issues:
              Face has weight paint from hip. "eye 2" has little weight paint all over face. Eye bone being angled in front means eye rotation doesn't work(like eye tracking or eye moving towards whoever you're looking at).

              I made exactly those changes above, .fbx exported with CATS so you can overwrite the one from PotatoLord from 8 days ago.

              [register or login to view this hidden content]
              (* this will mess with your material order, and slots, so you'll have to figure out & put in materials again if using this. make sure you are using the prefab. you can use "revert" and it will tell you which material it was supposed to be )

              eye rotation values I suggest: bc3ea52e-ef45-4fe4-8aa3-cbad89b9f52b-image.jpeg

              PotatoLordP
              PotatoLordP
              PotatoLord
              wrote on last edited by
              #134

              @Echidna I'm glad people are taking their time to fix some of the issues I still left in the model lmao, I may come back to this and actually keep shit separete this time but for now I'll just leave it as is.
              Also I had no clue about the eye weight painting lmao, probably because I just used cats to get rid of "useless" bones in the face.
              Thank your work with the model btw, I really appriciate it!

              1 Reply Last reply
              0
              • VisaeresV Visaeres

                @Echidna Kinda ripping into the work that was done but alright.

                xedinhoX
                xedinhoX
                xedinho
                wrote on last edited by
                #135

                @Visaeres RIPPERstore btw


                Make sure to check out Asset Hunter!

                Milltina, Sio, Shinano enjoyer
                Robotfucker

                view count

                1 Reply Last reply
                🤡
                0
                • substanceS
                  substanceS
                  substance
                  wrote on last edited by
                  #136

                  bump

                  EchidnaE 1 Reply Last reply
                  -1
                  • substanceS substance

                    bump

                    EchidnaE
                    EchidnaE
                    Echidna
                    wrote on last edited by
                    #137

                    @substance what are you bumping? PotatoLord already posted the file.

                    Signature: "Unless otherwise told:
                    Echidna will not be uploading any updated versions of this asstes in the future, so please do not ask about it in this thread.
                    If you have never shared any "Gifts / Download" posts yourself, please refrain from requesting a re-upload."
                    Thank me by finding one of the items I'm bumping.

                    substanceS 1 Reply Last reply
                    0
                    • EchidnaE Echidna

                      @substance what are you bumping? PotatoLord already posted the file.

                      substanceS
                      substanceS
                      substance
                      wrote on last edited by
                      #138

                      @Echidna bump

                      1 Reply Last reply
                      -2
                      • EchidnaE Echidna

                        Well done on making it work. I kept working on it but when I saw body parts having 17 materials(leg, arm) I ended giving up. I see you atlas'd most of the materials on body, not the same for clothes.
                        It really does look bad in VRC without the blender modifiers for sharpness, smoothness, & subdisivion.

                        A few things that would be nice:
                        Each part of cloth to be toggled on/off separately, each a skinned mesh.
                        The vagina and ass shapekeys from default.

                        A few issues:
                        Face has weight paint from hip. "eye 2" has little weight paint all over face. Eye bone being angled in front means eye rotation doesn't work(like eye tracking or eye moving towards whoever you're looking at).

                        I made exactly those changes above, .fbx exported with CATS so you can overwrite the one from PotatoLord from 8 days ago.

                        [register or login to view this hidden content]
                        (* this will mess with your material order, and slots, so you'll have to figure out & put in materials again if using this. make sure you are using the prefab. you can use "revert" and it will tell you which material it was supposed to be )

                        eye rotation values I suggest: bc3ea52e-ef45-4fe4-8aa3-cbad89b9f52b-image.jpeg

                        VRCavi21xV
                        VRCavi21xV
                        VRCavi21x
                        wrote on last edited by
                        #139

                        @Echidna I am still decently new at Unity and I tried using your version but when I try to test it says it has no Avatar Descriptors am I inserting the Prefab incorrectly or is this just a Bug?

                        ALilRottenA EchidnaE 2 Replies Last reply
                        0
                        • VRCavi21xV VRCavi21x

                          @Echidna I am still decently new at Unity and I tried using your version but when I try to test it says it has no Avatar Descriptors am I inserting the Prefab incorrectly or is this just a Bug?

                          ALilRottenA
                          ALilRottenA
                          ALilRotten
                          wrote on last edited by
                          #140

                          @VRCavi21x

                          You can just put one in. It's pretty easy.
                          Click the avatar in the hierarchy, look to the far right of the screen in the other panel.
                          Click on "Add Componet" or what ever it says.
                          Type in "Avatar" you'll see a thing that says "VRC Avatar Descriptor".
                          Add that.

                          Go through it and make sure everything you need is in there.
                          If you know what you're doing in it that is.

                          If not:

                          Playable Layers

                          • Insert the Menu the model has
                          • Insert the parameters the model has

                          Visemes

                          • Click on auto. It should work if it has any

                          View

                          • Drag the little ball you see when you click on edit view to between the eyes, just on the bridge of the nose

                          Eyes

                          • Insert the eye bones into the left and right eye components

                          • Edit the eye movement from top to bottom in the list. Adjust them accordingly. Remember, your left is the model's right.

                          • For blinking (if any) use shape keys, go through the animations given and find "blink" or "blinking" or "Eyes Closed" just anything that could be a blink

                          • The other parts don't matter, but you can include them if you wish.

                          • I rig up models
                          • I add clothing/assets to premade models
                          • Learning how to make models
                          • Can make VRC ports
                          • I teach people via YT

                          [I do NOT do trades]

                          :Feel free to message me, just don't be demanding.:

                          1 Reply Last reply
                          1
                          • PotatoLordP PotatoLord

                            After staying up untill 3am I'm POSSIBLY done with editing this model
                            Thank you @visaeres for telling me about a lot of tiny mistakes that were still happening and hopefully y'all enjoy the model for real this time lmao

                            🔗 Download Link (workupload.com) (Edit cuz I uploaded the wrong version lmao)

                            3ec26ca2-4452-47c7-8e2f-dc12a51b35d5-image.jpeg

                            PIC_FATP
                            PIC_FATP
                            PIC_FAT
                            wrote on last edited by
                            #141

                            @PotatoLord Muito Obrigado !!!!!! 🙂

                            1 Reply Last reply
                            0
                            • VRCavi21xV VRCavi21x

                              @Echidna I am still decently new at Unity and I tried using your version but when I try to test it says it has no Avatar Descriptors am I inserting the Prefab incorrectly or is this just a Bug?

                              EchidnaE
                              EchidnaE
                              Echidna
                              wrote on last edited by
                              #142

                              @VRCavi21x Just use full prefab made by PotatoLord and replace FBX file in explorer. Maybe understand how bigger sold upload avatars are uploaded instead of using a custom model the first time.

                              Signature: "Unless otherwise told:
                              Echidna will not be uploading any updated versions of this asstes in the future, so please do not ask about it in this thread.
                              If you have never shared any "Gifts / Download" posts yourself, please refrain from requesting a re-upload."
                              Thank me by finding one of the items I'm bumping.

                              VRCavi21xV 1 Reply Last reply
                              -4
                              • EchidnaE Echidna

                                @VRCavi21x Just use full prefab made by PotatoLord and replace FBX file in explorer. Maybe understand how bigger sold upload avatars are uploaded instead of using a custom model the first time.

                                VRCavi21xV
                                VRCavi21xV
                                VRCavi21x
                                wrote on last edited by VRCavi21x
                                #143

                                @Echidna I have infact done uploads before and dealt with models of different varieties from edits, fixes, and buggy, or official,

                                so instead of giving a douche unneeded response about telling someone to learn something and giving a bare bone response you either keep to yourself or actually be a viable help with offering ways to make sure people can do this without error

                                and forgive the hostile response its just that your phrasing just didn't come off friendly and seemed very rude if that wasn't your intention.

                                VisaeresV 1 Reply Last reply
                                2
                                • VRCavi21xV VRCavi21x

                                  @Echidna I have infact done uploads before and dealt with models of different varieties from edits, fixes, and buggy, or official,

                                  so instead of giving a douche unneeded response about telling someone to learn something and giving a bare bone response you either keep to yourself or actually be a viable help with offering ways to make sure people can do this without error

                                  and forgive the hostile response its just that your phrasing just didn't come off friendly and seemed very rude if that wasn't your intention.

                                  VisaeresV
                                  VisaeresV
                                  Visaeres
                                  wrote on last edited by
                                  #144

                                  @VRCavi21x How to tell if and when someone never touched blender, go around saying dumb shit like that guy did lol

                                  Wow that's a lot a' words, too bad I'm not reading em'

                                  xedinhoX 1 Reply Last reply
                                  0
                                  • VisaeresV Visaeres

                                    @VRCavi21x How to tell if and when someone never touched blender, go around saying dumb shit like that guy did lol

                                    xedinhoX
                                    xedinhoX
                                    xedinho
                                    wrote on last edited by
                                    #145

                                    @Visaeres they are talking about a missing avatar descriptor, what does that have to do with blender 🥀


                                    Make sure to check out Asset Hunter!

                                    Milltina, Sio, Shinano enjoyer
                                    Robotfucker

                                    view count

                                    1 Reply Last reply
                                    0

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