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  • 242 Topics
    808 Posts
    TakischT

    @SweetSangria I've been trying to figure out the plugs as well, It's a bit tedious. But There is a video on it I've seen that helps a lot. I'll try to source it again for you and hope it helps as it did me!

  • 4 Topics
    27 Posts
    F

    I'd really like the ability to filter an avatar based on whether it's an SDK2 or SDK3 avi.

  • 20 Topics
    52 Posts
    Shiro_NekoS

    Hihi! Question have.

    Have 2 topics of LF ava. Both are founded. Do I need to do something else by myself with topics (close/move/rename) or all what needed moderators will do?

  • 15 Topics
    55 Posts
    THEboothbabeT

    4b92cfd2-9cb5-4a90-bd39-1bb63023de13-image.png

  • Need some help with the Gonso System

    27
    2 Votes
    27 Posts
    3k Views
    MarbledMooM

    bump

  • Blender export Meshsize

    5
    0 Votes
    5 Posts
    186 Views
    M

    @Clown Ok, no problem, I'm glad you tried it

    For this test i used a new Unity project (2022.3.6f1) and just manuka v 1.02, liltoon 1.7.2 and Thrys imported nothing else.
    FBX import (from the new project) into Blender 4.1 and export again, no changes made.

    I asked a friend of mine to reproduce it, and he get the same problem.
    Maybe it's just the Thrys Avatar Evaluator that outputs incorrect values. The Values in the VRCHAT SDK Panel are the same as the original FBX