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  • 239 Topics
    783 Posts
    sweetgutsS

    Hello, so I'm trying to put nails on my avatar and they're specifically for this avatar type (Manuka), however; they're not automatically aligning. I've imported a default Manuka in the scene and placed the nails on her just to see if it was the nails itself but it seemed to have worked. I'm not sure what is different as I didn't change any scaling on the body. Could someone please tell me how to fix this? Thank you.

  • 4 Topics
    27 Posts
    F

    I'd really like the ability to filter an avatar based on whether it's an SDK2 or SDK3 avi.

  • 19 Topics
    51 Posts
    dead soulD

    @Pop_Rocks no idea some people are just like that and the same thing happened to me

  • 15 Topics
    55 Posts
    THEboothbabeT

    4b92cfd2-9cb5-4a90-bd39-1bb63023de13-image.png

  • Need some help with the Gonso System

    27
    2 Votes
    27 Posts
    3k Views
    MarbledMooM

    bump

  • Blender export Meshsize

    5
    0 Votes
    5 Posts
    172 Views
    M

    @Clown Ok, no problem, I'm glad you tried it

    For this test i used a new Unity project (2022.3.6f1) and just manuka v 1.02, liltoon 1.7.2 and Thrys imported nothing else.
    FBX import (from the new project) into Blender 4.1 and export again, no changes made.

    I asked a friend of mine to reproduce it, and he get the same problem.
    Maybe it's just the Thrys Avatar Evaluator that outputs incorrect values. The Values in the VRCHAT SDK Panel are the same as the original FBX