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  4. Need help with Unity Bone Error (Transform Hierarchy Issue) for VRChat Avatar!

Need help with Unity Bone Error (Transform Hierarchy Issue) for VRChat Avatar!

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helphelp neededvrc portvrc avatarunity blender
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  • GelundelG
    GelundelG
    Gelundel
    wrote on last edited by
    #1

    Hi everyone! I'm trying to convert a .blend model to VRChat, but I've run into a critical error in the Unity SDK.
    The Error: "Transform hierarchy resides in a Prefab asset and cannot be set to prevent data corruption."
    What I've tried: I imported the .blend file and set the rig to Humanoid, but the SDK won't let me proceed because of these transform issues.
    I'm using a model from a third-party site (can't link it here due to filters, but it's a standard base).
    Does anyone know how to fix this hierarchy error? Do I need to "Unpack Prefab" or is there something I should change in Blender before exporting?
    Thanks in advance for any advice!
    18467611-0a56-43b4-8400-dc3eaecb5bcf-image.png
    https://smutba.se/project/ff70f962-2054-4a6e-b177-0589885a6631/

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    • Garland32G
      Garland32G
      Garland32
      wrote on last edited by
      #2
      This post is deleted!
      GelundelG 1 Reply Last reply
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      • Garland32G Garland32
        [[topic:post-is-deleted]]
        GelundelG
        GelundelG
        Gelundel
        wrote on last edited by
        #3

        @Garland32 The bones in Blender are even more complicated and frustrating. Many of the bones aren't even attached to the model. Is it better to start from scratch with this model? The author's model has over 100 bones.
        fd70fbef-3f0f-47bf-bb89-36406d285fb4-image.png

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        • Garland32G
          Garland32G
          Garland32
          wrote on last edited by
          #4
          This post is deleted!
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