<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Need help with Unity Bone Error (Transform Hierarchy Issue) for VRChat Avatar!]]></title><description><![CDATA[<p dir="auto">Hi everyone! I'm trying to convert a .blend model to VRChat, but I've run into a critical error in the Unity SDK.<br />
The Error: "Transform hierarchy resides in a Prefab asset and cannot be set to prevent data corruption."<br />
What I've tried: I imported the .blend file and set the rig to Humanoid, but the SDK won't let me proceed because of these transform issues.<br />
I'm using a model from a third-party site (can't link it here due to filters, but it's a standard base).<br />
Does anyone know how to fix this hierarchy error? Do I need to "Unpack Prefab" or is there something I should change in Blender before exporting?<br />
Thanks in advance for any advice!<br />
<img src="/assets/uploads/files/1772227705212-18467611-0a56-43b4-8400-dc3eaecb5bcf-image.png" alt="18467611-0a56-43b4-8400-dc3eaecb5bcf-image.png" class=" img-fluid img-markdown" width="1920" height="1018" /><br />
<a href="https://smutba.se/project/ff70f962-2054-4a6e-b177-0589885a6631/" rel="nofollow ugc">https://smutba.se/project/ff70f962-2054-4a6e-b177-0589885a6631/</a></p>
]]></description><link>https://forum.ripper.store/topic/96858/need-help-with-unity-bone-error-transform-hierarchy-issue-for-vrchat-avatar</link><generator>RSS for Node</generator><lastBuildDate>Sun, 20 Sep 2026 02:28:03 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/96858.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 27 Feb 2026 21:31:37 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Need help with Unity Bone Error (Transform Hierarchy Issue) for VRChat Avatar! on Sat, 28 Feb 2026 09:52:23 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/garland32" aria-label="Profile: Garland32">@<bdi>Garland32</bdi></a> The bones in Blender are even more complicated and frustrating. Many of the bones aren't even attached to the model. Is it better to start from scratch with this model? The author's model has over 100 bones.<br />
<img src="/assets/uploads/files/1772272334263-fd70fbef-3f0f-47bf-bb89-36406d285fb4-image.png" alt="fd70fbef-3f0f-47bf-bb89-36406d285fb4-image.png" class=" img-fluid img-markdown" width="1920" height="1010" /></p>
]]></description><link>https://forum.ripper.store/post/1592942</link><guid isPermaLink="true">https://forum.ripper.store/post/1592942</guid><dc:creator><![CDATA[Gelundel]]></dc:creator><pubDate>Sat, 28 Feb 2026 09:52:23 GMT</pubDate></item></channel></rss>