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Need help with this Unity issue

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unityunity helpripped avatarunity blenderavatar help
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  • HoneyBeeCandyH
    HoneyBeeCandyH
    HoneyBeeCandy
    wrote on last edited by
    #1

    Okay so, I managed to get this avatar ripped for me and got it into Unity, but there's a part of it that seems to be stuck to the center point (at 0, 0, 0). The pictures show my avatar at the 0 point, and how it looks when I move its position. I can't delete it because the head is attached to it. The last picture is what the avatar is supposed to look like. Can anyone help me fix this??problem.PNG problem2.PNG the.PNG

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    0
    • GKG
      GKG
      GK
      wrote on last edited by
      #2

      Click the bone that has the issue. If it has a Constraint setting just unlock it.

      DM/@ for simple fixes or Quest Conversions
      (NO EBOY/EGIRL Models)

      HoneyBeeCandyH 1 Reply Last reply
      0
      • GKG GK

        Click the bone that has the issue. If it has a Constraint setting just unlock it.

        HoneyBeeCandyH
        HoneyBeeCandyH
        HoneyBeeCandy
        wrote on last edited by
        #3

        @RinoAvail It's actually not a bone. It's its own seperate mesh that contains the head. It had no constraints anywhere. But there are missing scripts under certain bones. Don't know if they'd be constraints though.see.PNG

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        • HoneyBeeCandyH
          HoneyBeeCandyH
          HoneyBeeCandy
          wrote on last edited by
          #4

          Bump

          1 Reply Last reply
          0
          • HoneyBeeCandyH
            HoneyBeeCandyH
            HoneyBeeCandy
            wrote on last edited by
            #5

            Bump

            1 Reply Last reply
            0
            • HoneyBeeCandyH
              HoneyBeeCandyH
              HoneyBeeCandy
              wrote on last edited by
              #6

              Bump

              1 Reply Last reply
              0
              • HoneyBeeCandyH
                HoneyBeeCandyH
                HoneyBeeCandy
                wrote on last edited by
                #7

                Bump

                1 Reply Last reply
                0
                • HoneyBeeCandyH
                  HoneyBeeCandyH
                  HoneyBeeCandy
                  wrote on last edited by
                  #8

                  Bump

                  1 Reply Last reply
                  0
                  • HoneyBeeCandyH
                    HoneyBeeCandyH
                    HoneyBeeCandy
                    wrote on last edited by
                    #9

                    Bump

                    1 Reply Last reply
                    0
                    • CockodrileC
                      CockodrileC
                      Cockodrile
                      wrote on last edited by
                      #10

                      this happens when you delete a bone that was attached to that mesh

                      HoneyBeeCandyH 1 Reply Last reply
                      0
                      • CockodrileC Cockodrile

                        this happens when you delete a bone that was attached to that mesh

                        HoneyBeeCandyH
                        HoneyBeeCandyH
                        HoneyBeeCandy
                        wrote on last edited by
                        #11

                        @Cockodrile Oh I see. Yeah it was like that since after being ripped, so it makes me wonder what could've possibly caused it. Do you know if there's any way to fix it?

                        CockodrileC 1 Reply Last reply
                        0
                        • HoneyBeeCandyH HoneyBeeCandy

                          @Cockodrile Oh I see. Yeah it was like that since after being ripped, so it makes me wonder what could've possibly caused it. Do you know if there's any way to fix it?

                          CockodrileC
                          CockodrileC
                          Cockodrile
                          wrote on last edited by
                          #12

                          @HoneyBeeCandy To fix it properly, you have to add the entire original prefab. Just copying parts of it breaks internal references and causes errors.

                          If you don’t actually need it so badly on the avatar, it’s not worth the time—just delete it. If you do find a fix, or anyone knows, please let me know as well.

                          HoneyBeeCandyH 1 Reply Last reply
                          0
                          • CockodrileC Cockodrile

                            @HoneyBeeCandy To fix it properly, you have to add the entire original prefab. Just copying parts of it breaks internal references and causes errors.

                            If you don’t actually need it so badly on the avatar, it’s not worth the time—just delete it. If you do find a fix, or anyone knows, please let me know as well.

                            HoneyBeeCandyH
                            HoneyBeeCandyH
                            HoneyBeeCandy
                            wrote on last edited by
                            #13

                            @Cockodrile I gotcha. Thanks anyways tho 👍

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