Need help with this Unity issue
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Okay so, I managed to get this avatar ripped for me and got it into Unity, but there's a part of it that seems to be stuck to the center point (at 0, 0, 0). The pictures show my avatar at the 0 point, and how it looks when I move its position. I can't delete it because the head is attached to it. The last picture is what the avatar is supposed to look like. Can anyone help me fix this??

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@RinoAvail It's actually not a bone. It's its own seperate mesh that contains the head. It had no constraints anywhere. But there are missing scripts under certain bones. Don't know if they'd be constraints though.

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this happens when you delete a bone that was attached to that mesh
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this happens when you delete a bone that was attached to that mesh
@Cockodrile Oh I see. Yeah it was like that since after being ripped, so it makes me wonder what could've possibly caused it. Do you know if there's any way to fix it?
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@Cockodrile Oh I see. Yeah it was like that since after being ripped, so it makes me wonder what could've possibly caused it. Do you know if there's any way to fix it?
@HoneyBeeCandy To fix it properly, you have to add the entire original prefab. Just copying parts of it breaks internal references and causes errors.
If you don’t actually need it so badly on the avatar, it’s not worth the time—just delete it. If you do find a fix, or anyone knows, please let me know as well.
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@HoneyBeeCandy To fix it properly, you have to add the entire original prefab. Just copying parts of it breaks internal references and causes errors.
If you don’t actually need it so badly on the avatar, it’s not worth the time—just delete it. If you do find a fix, or anyone knows, please let me know as well.
@Cockodrile I gotcha. Thanks anyways tho

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