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  4. My avatar keeps staying in the ground in the relaxed position, ive checked my fx and nothing seems out of the ordinary

My avatar keeps staying in the ground in the relaxed position, ive checked my fx and nothing seems out of the ordinary

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  • KonataK Offline
    KonataK Offline
    Konata
    wrote on last edited by Konata
    #1
    This post is deleted!
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    • ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #2

      Is it like that in unity as well? or does it only do that position in game?

      KonataK 1 Reply Last reply
      0
      • ? A Former User

        Is it like that in unity as well? or does it only do that position in game?

        KonataK Offline
        KonataK Offline
        Konata
        wrote on last edited by
        #3

        @Matsuda Only in game, or when i press play in unity

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        • ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #4

          Hmm I swear I've had this problem before and fixed it. I'll have to look into it but If I find anything helpful, I'll let you know.

          KonataK 1 Reply Last reply
          0
          • ? A Former User

            Hmm I swear I've had this problem before and fixed it. I'll have to look into it but If I find anything helpful, I'll let you know.

            KonataK Offline
            KonataK Offline
            Konata
            wrote on last edited by
            #5

            @Matsuda Thank you very much!<3

            K 1 Reply Last reply
            0
            • KonataK Konata

              @Matsuda Thank you very much!<3

              K Offline
              K Offline
              KOUKA
              wrote on last edited by
              #6

              @Konata
              When you select an avatar on Unity
              Is the Controller in the Animator on the right side of the screen None?
              If it is not None, this pose may occur.
              スクリーンショット (220).png

              ? KonataK 2 Replies Last reply
              0
              • K KOUKA

                @Konata
                When you select an avatar on Unity
                Is the Controller in the Animator on the right side of the screen None?
                If it is not None, this pose may occur.
                スクリーンショット (220).png

                ? Offline
                ? Offline
                A Former User
                wrote on last edited by
                #7

                @KOUKA I was just about to suggest that. Yeah, definitely try doing that!

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                • K KOUKA

                  @Konata
                  When you select an avatar on Unity
                  Is the Controller in the Animator on the right side of the screen None?
                  If it is not None, this pose may occur.
                  スクリーンショット (220).png

                  KonataK Offline
                  KonataK Offline
                  Konata
                  wrote on last edited by
                  #8

                  @KOUKA a0575cf7-1cee-428c-a719-9d4f6dff6dd6-image.png It looks like this which looks okay i think?

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                  • KonataK Offline
                    KonataK Offline
                    Konata
                    wrote on last edited by
                    #9

                    AHH FOR SOME REASON WHEN I REUPLOADED THE AVATAR IT FIXED AA MIRRICLE ˚‧º·(˚ ˃̣̣̥᷄⌓˂̣̣̥᷅ )‧º·˚

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                    • ? Offline
                      ? Offline
                      A Former User
                      wrote on last edited by
                      #10

                      @Konata Ohhh good good!! I'm glad!

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                      • KonataK Offline
                        KonataK Offline
                        Konata
                        wrote on last edited by
                        #11

                        Thank you so muchh! ❤ (人>U<)

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                        • ? Offline
                          ? Offline
                          A Former User
                          wrote on last edited by
                          #12

                          yes yesss. I'm very glad we got this problem fixed!

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