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  4. How do people do these booth edits to make them have different proportions?

How do people do these booth edits to make them have different proportions?

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helpboothedited avatar
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  • Mad Mew MewM
    Mad Mew MewM
    Mad Mew Mew
    wrote on last edited by
    #1

    Ive always wanted to try and so somthing like this for my booth avi.

    I have a basic moe but i want to make it look smth like this but i have no clue how is it just scaling or do i gotta do more

    i want to have her like those taller models but idk

    VRChat_2025-05-18_18-18-56.917_1920x1080.png
    VRChat_2025-05-18_18-19-06.585_1920x1080.png

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    • momM
      momM
      mom
      wrote on last edited by
      #2

      These are light, semi-low effort edits (imo), So they shouldn't be hard to recreate or mimic. Most people just edit things via blendshapes or bone scaling in unity. Making the head smaller usually makes the avatar look older or a little taller, if mixed with the right face blendshapes.

      ☾✩☽
      she/her! / local mom / Have a wonderful day!! (Not interested in trades, lol. Just share to everyone instead.) Don't forget to upvote your local asset providers!
      ☾✩☽

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      • M
        M
        Melissaayame
        wrote on last edited by
        #3

        You can manually adjust the blendshapes or scale the physbones until you find the size you want, you can also use MA scale adjust on the part you want to scale, I use this on both Upperlegs at 1.15 in x and z and it looks very good

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        💛
        3
        • Mad Mew MewM
          Mad Mew MewM
          Mad Mew Mew
          wrote on last edited by
          #4

          @Melissaayame @mom Tysm!!! ill try once i get home again tysm

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          • ?
            ?
            A Former User
            wrote on last edited by
            #5

            Someone should make vids on this

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            • usagigigoU
              usagigigoU
              usagigigo
              wrote on last edited by
              #6

              Are there no other methods for body modification? Like, for example, is scaling used again for the buttocks? I'd like to make a perfect butt, but it seems a bit complicated

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              • ShingakiS
                ShingakiS
                Shingaki
                wrote on last edited by
                #7
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