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  4. How do people do these booth edits to make them have different proportions?

How do people do these booth edits to make them have different proportions?

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  • Generic GamertagG Offline
    Generic GamertagG Offline
    Generic Gamertag
    wrote last edited by
    #1

    Ive always wanted to try and so somthing like this for my booth avi.

    I have a basic moe but i want to make it look smth like this but i have no clue how is it just scaling or do i gotta do more

    i want to have her like those taller models but idk

    VRChat_2025-05-18_18-18-56.917_1920x1080.png
    VRChat_2025-05-18_18-19-06.585_1920x1080.png

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    • momM Offline
      momM Offline
      mom
      Legionnaire
      wrote last edited by
      #2

      These are light, semi-low effort edits (imo), So they shouldn't be hard to recreate or mimic. Most people just edit things via blendshapes or bone scaling in unity. Making the head smaller usually makes the avatar look older or a little taller, if mixed with the right face blendshapes.

      ☾✩☽
      she/her! / local mom / Have a wonderful day!! (Not interested in trades, lol. Just share to everyone instead.)
      ☾✩☽

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      • M Offline
        M Offline
        Melissaayame
        wrote last edited by
        #3

        You can manually adjust the blendshapes or scale the physbones until you find the size you want, you can also use MA scale adjust on the part you want to scale, I use this on both Upperlegs at 1.15 in x and z and it looks very good

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        • Generic GamertagG Offline
          Generic GamertagG Offline
          Generic Gamertag
          wrote last edited by
          #4

          @Melissaayame @mom Tysm!!! ill try once i get home again tysm

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