How do people do these booth edits to make them have different proportions?
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wrote 14 days ago last edited by
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These are light, semi-low effort edits (imo), So they shouldn't be hard to recreate or mimic. Most people just edit things via blendshapes or bone scaling in unity. Making the head smaller usually makes the avatar look older or a little taller, if mixed with the right face blendshapes.
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wrote 14 days ago last edited by
You can manually adjust the blendshapes or scale the physbones until you find the size you want, you can also use MA scale adjust on the part you want to scale, I use this on both Upperlegs at 1.15 in x and z and it looks very good
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wrote 14 days ago last edited by
@Melissaayame @mom Tysm!!! ill try once i get home again tysm