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blender help

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furryblenderhelp
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  • lucky_sutaL
    lucky_sutaL
    lucky_suta
    wrote last edited by
    #1

    who can help me do a seamless head connection

    fnia creators nightmare

    lucky_sutaL S 2 Replies Last reply
    0
    • lucky_sutaL lucky_suta

      who can help me do a seamless head connection

      lucky_sutaL
      lucky_sutaL
      lucky_suta
      wrote last edited by
      #2

      lowkey havent done avis in a minute got rusty and need help

      fnia creators nightmare

      1 Reply Last reply
      0
      • lucky_sutaL lucky_suta

        who can help me do a seamless head connection

        S
        S
        S0ngtrap
        wrote last edited by
        #3

        @lucky_suta do you mean as in both the head and the body are part of the same object?

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        • lucky_sutaL
          lucky_sutaL
          lucky_suta
          wrote last edited by
          #4

          making it so yes

          fnia creators nightmare

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          0
          • S
            S
            S0ngtrap
            wrote last edited by S0ngtrap
            #5

            my bad for the delay just know if you follow this, it'll likely mess up weight painting, and topology a bit, if you want both as once object, first thing to do is merge into one object, after that depending on if you already have the head and neck lined up, you're gonna wanna start leveling them out, to where they both aren't intersecting, [easiest way of doing this in my opinion was using face project and G+X (or whatever ur axis may be for height) and leveling each vertex to the same height as the bottom of the head)]
            image_2026-10-09_200640618.png
            after you align it, it should look something similar to this:
            image_2026-10-09_201129811.png
            after you have something similar, start moving vertex for the head into the same position, highly recommend vertex snapping (if you have more vertices on the neck than the head, just subdivide the edges, and triangulate them, note that some of the faces might need to be deleted) it should look something similar to this:
            image_2026-10-09_202156523.png
            after so, select all the faces connecting the 2 sides:
            image_2026-10-09_202337284.png
            then use M to merge by distance, and voila it's one piece, althought this will definite mess up some stuff if you're already done with weight painting (it'll look something like this) image_2026-10-09_202922135.png

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