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  5. LF: 3D Hellhound model NSFW (Monster Girl Encyclopedia) [FOUND! No Unitypackage!]

LF: 3D Hellhound model NSFW (Monster Girl Encyclopedia) [FOUND! No Unitypackage!]

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  • A
    A
    Asfdmigtre
    wrote on last edited by
    #23

    Found here https://kemono.su/gumroad/user/9087668866891/post/silcu

    WanWanW 1 Reply Last reply
    1
    • A Asfdmigtre

      Found here https://kemono.su/gumroad/user/9087668866891/post/silcu

      WanWanW
      WanWanW
      WanWan
      wrote on last edited by
      #24

      @Asfdmigtre That contains the blender file and textures. I don't see the unitypackage anywhere.

      Avatar Collector Enthusiast

      1 Reply Last reply
      0
      • KwookyFloofK
        KwookyFloofK
        KwookyFloof
        wrote on last edited by
        #25

        bump! 💕

        1 Reply Last reply
        0
        • eironE
          eironE
          eiron
          wrote on last edited by
          #26

          bpm

          1 Reply Last reply
          0
          • ?
            ?
            A Former User
            wrote on last edited by
            #27

            bo

            1 Reply Last reply
            0
            • H
              H
              HGB
              wrote on last edited by
              #28

              has anyone done a usable VRC version of this?

              1 Reply Last reply
              0
              • VkarRedV
                VkarRedV
                VkarRed
                wrote on last edited by
                #29

                Well, since I've made King from just a blender file, I can probably make this one the same way...

                I'm great at converting stuff, feel free to request me.

                1 Reply Last reply
                0
                • VkarRedV
                  VkarRedV
                  VkarRed
                  wrote on last edited by
                  #30

                  Oh... It's one of these blender files. Unfortunately when exporting as an fbx, the bones used to make all the shapes and such appear fully, which confuses the hell out of Unity... I'll see what I can do.

                  I'm great at converting stuff, feel free to request me.

                  1 Reply Last reply
                  0
                  • VkarRedV
                    VkarRedV
                    VkarRed
                    wrote on last edited by
                    #31

                    Actually, you might be in luck, this model is very well optimized with it's bones so, yeah, I can make this vrc compatible.

                    I'm great at converting stuff, feel free to request me.

                    H 1 Reply Last reply
                    0
                    • VkarRedV VkarRed

                      Actually, you might be in luck, this model is very well optimized with it's bones so, yeah, I can make this vrc compatible.

                      H
                      H
                      HGB
                      wrote on last edited by
                      #32

                      @VkarRed I'll love u for the rest of my life, im not that wellversed on Blender yet. I tried just getting rid of the Animation Tools but it kinda broke the rig as i did.

                      1 Reply Last reply
                      0
                      • VkarRedV
                        VkarRedV
                        VkarRed
                        wrote on last edited by
                        #33

                        Best thing is to change all the animation rig shapes to normal bones and go through and find which bones are the actual armature.

                        I'm great at converting stuff, feel free to request me.

                        1 Reply Last reply
                        0
                        • VkarRedV
                          VkarRedV
                          VkarRed
                          wrote on last edited by
                          #34

                          Thankfully her animation rig isn't too complex because I also reverse engineered a Bendy animation rig for a friend and I did that one successfully. So far, I'm going through and getting rid of any of the IK bones and twist bones to find her actual armature.

                          I'm great at converting stuff, feel free to request me.

                          DubheD 1 Reply Last reply
                          0
                          • VkarRedV VkarRed

                            Thankfully her animation rig isn't too complex because I also reverse engineered a Bendy animation rig for a friend and I did that one successfully. So far, I'm going through and getting rid of any of the IK bones and twist bones to find her actual armature.

                            DubheD
                            DubheD
                            Dubhe
                            wrote on last edited by
                            #35

                            @VkarRed godspeed o7

                            1 Reply Last reply
                            0
                            • VkarRedV
                              VkarRedV
                              VkarRed
                              wrote on last edited by
                              #36

                              Update: I have the animation rig gone, I now have the original armature. I have to reconnect all the bones however and fix weight paints which should probably only take about a few days if I really focus on it

                              I'm great at converting stuff, feel free to request me.

                              VkarRedV 1 Reply Last reply
                              0
                              • VkarRedV VkarRed

                                Update: I have the animation rig gone, I now have the original armature. I have to reconnect all the bones however and fix weight paints which should probably only take about a few days if I really focus on it

                                VkarRedV
                                VkarRedV
                                VkarRed
                                wrote on last edited by
                                #37

                                @VkarRed Screenshot 2025-04-16 213137.png
                                Current rigging process

                                I'm great at converting stuff, feel free to request me.

                                1 Reply Last reply
                                0
                                • VkarRedV
                                  VkarRedV
                                  VkarRed
                                  wrote on last edited by
                                  #38

                                  Update 2: Because it was a rigged animation model, the blendshapes were removed when re-importing the fbx file. I will make custom blendshapes for the body, face, and visemes

                                  I'm great at converting stuff, feel free to request me.

                                  1 Reply Last reply
                                  0
                                  • VkarRedV
                                    VkarRedV
                                    VkarRed
                                    wrote on last edited by
                                    #39

                                    Update 3: Weight painting and rigging finished, working on blendshapes.

                                    I'm great at converting stuff, feel free to request me.

                                    1 Reply Last reply
                                    0
                                    • E
                                      E
                                      ExpiredJewel
                                      wrote on last edited by
                                      #40

                                      bro he's cooking :0

                                      1 Reply Last reply
                                      0
                                      • VkarRedV
                                        VkarRedV
                                        VkarRed
                                        wrote on last edited by
                                        #41

                                        Update 4: Visemes and blendshapes done. I have added 4 expressions as I plan to add more in the future. for now, let me go make her Unity side and I'll get her uploaded!

                                        I'm great at converting stuff, feel free to request me.

                                        1 Reply Last reply
                                        0
                                        • E
                                          E
                                          ExpiredJewel
                                          wrote on last edited by
                                          #42

                                          take the time you need man, slow and steady wins the race 👍

                                          1 Reply Last reply
                                          0

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