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  4. LF: 3D Hellhound model NSFW (Monster Girl Encyclopedia) [FOUND! No Unitypackage!]

LF: 3D Hellhound model NSFW (Monster Girl Encyclopedia) [FOUND! No Unitypackage!]

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  • C Online
    C Online
    CCJ31
    wrote on last edited by
    #134

    bump

    earning rep on this site is hell

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    • C Online
      C Online
      CCJ31
      wrote on last edited by
      #135

      bump

      earning rep on this site is hell

      1 Reply Last reply
      0
      • V Offline
        V Offline
        VkarRed
        wrote on last edited by
        #136

        Well, since I've made King from just a blender file, I can probably make this one the same way...

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        • V Offline
          V Offline
          VkarRed
          wrote on last edited by
          #137

          Oh... It's one of these blender files. Unfortunately when exporting as an fbx, the bones used to make all the shapes and such appear fully, which confuses the hell out of Unity... I'll see what I can do.

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          • V Offline
            V Offline
            VkarRed
            wrote on last edited by
            #138

            Actually, you might be in luck, this model is very well optimized with it's bones so, yeah, I can make this vrc compatible.

            H 1 Reply Last reply
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            • Fire1987F Offline
              Fire1987F Offline
              Fire1987
              wrote on last edited by
              #139

              Bump!

              LF: https://lunathefox.gumroad.com/l/BulgeByLunaTheFox

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              • V VkarRed

                Actually, you might be in luck, this model is very well optimized with it's bones so, yeah, I can make this vrc compatible.

                H Offline
                H Offline
                hellgab
                wrote on last edited by
                #140

                @VkarRed I'll love u for the rest of my life, im not that wellversed on Blender yet. I tried just getting rid of the Animation Tools but it kinda broke the rig as i did.

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                • V Offline
                  V Offline
                  VkarRed
                  wrote on last edited by
                  #141

                  Best thing is to change all the animation rig shapes to normal bones and go through and find which bones are the actual armature.

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                  • V Offline
                    V Offline
                    VkarRed
                    wrote on last edited by
                    #142

                    Thankfully her animation rig isn't too complex because I also reverse engineered a Bendy animation rig for a friend and I did that one successfully. So far, I'm going through and getting rid of any of the IK bones and twist bones to find her actual armature.

                    DubheD 1 Reply Last reply
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                    • V VkarRed

                      Thankfully her animation rig isn't too complex because I also reverse engineered a Bendy animation rig for a friend and I did that one successfully. So far, I'm going through and getting rid of any of the IK bones and twist bones to find her actual armature.

                      DubheD Offline
                      DubheD Offline
                      Dubhe
                      wrote on last edited by
                      #143

                      @VkarRed godspeed o7

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                      • V Offline
                        V Offline
                        VkarRed
                        wrote on last edited by
                        #144

                        Update: I have the animation rig gone, I now have the original armature. I have to reconnect all the bones however and fix weight paints which should probably only take about a few days if I really focus on it

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                        • V VkarRed

                          Update: I have the animation rig gone, I now have the original armature. I have to reconnect all the bones however and fix weight paints which should probably only take about a few days if I really focus on it

                          V Offline
                          V Offline
                          VkarRed
                          wrote on last edited by
                          #145

                          @VkarRed Screenshot 2025-04-16 213137.png
                          Current rigging process

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                          • V Offline
                            V Offline
                            VkarRed
                            wrote on last edited by
                            #146

                            Update 2: Because it was a rigged animation model, the blendshapes were removed when re-importing the fbx file. I will make custom blendshapes for the body, face, and visemes

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                            • V Offline
                              V Offline
                              VkarRed
                              wrote on last edited by
                              #147

                              Update 3: Weight painting and rigging finished, working on blendshapes.

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                              • LetecusL Offline
                                LetecusL Offline
                                Letecus
                                wrote on last edited by
                                #148

                                bro he's cooking :0

                                1 Reply Last reply
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                                • V Offline
                                  V Offline
                                  VkarRed
                                  wrote on last edited by
                                  #149

                                  Update 4: Visemes and blendshapes done. I have added 4 expressions as I plan to add more in the future. for now, let me go make her Unity side and I'll get her uploaded!

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                                  • LetecusL Offline
                                    LetecusL Offline
                                    Letecus
                                    wrote on last edited by
                                    #150

                                    take the time you need man, slow and steady wins the race 👍

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                                    • V Offline
                                      V Offline
                                      VkarRed
                                      wrote on last edited by
                                      #151

                                      Extra added things: I will be adding a custom voronoi texture to the flames, make blendshapes for her NSFW bits, give her a good shader, add toggles, GogoLoco, PCS (for any PCVR players like me), SPS, gestures, sliders and even make her Quest compatible!

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                                      • V Offline
                                        V Offline
                                        VkarRed
                                        wrote on last edited by
                                        #152

                                        Final update: I have the shaders, emissions, physbones, sliders, and even tail wag. Just a little longer and I can upload her!

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                                        • C Online
                                          C Online
                                          CCJ31
                                          wrote on last edited by
                                          #153

                                          bump

                                          earning rep on this site is hell

                                          1 Reply Last reply
                                          0
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