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  4. LF: 3D Hellhound model NSFW (Monster Girl Encyclopedia) [FOUND! No Unitypackage!]

LF: 3D Hellhound model NSFW (Monster Girl Encyclopedia) [FOUND! No Unitypackage!]

Scheduled Pinned Locked Moved Looking for...
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  • H Offline
    H Offline
    hellgab
    wrote on last edited by
    #130

    bump

    1 Reply Last reply
    0
    • H Offline
      H Offline
      hellgab
      wrote on last edited by
      #131

      bump

      1 Reply Last reply
      0
      • wolfychuW Offline
        wolfychuW Offline
        wolfychu
        wrote on last edited by
        #132

        bump

        1 Reply Last reply
        0
        • C Offline
          C Offline
          CCJ31
          wrote on last edited by
          #133

          bump

          earning rep on this site is hell

          1 Reply Last reply
          0
          • C Offline
            C Offline
            CCJ31
            wrote on last edited by
            #134

            bump

            earning rep on this site is hell

            1 Reply Last reply
            0
            • C Offline
              C Offline
              CCJ31
              wrote on last edited by
              #135

              bump

              earning rep on this site is hell

              1 Reply Last reply
              0
              • V Online
                V Online
                VkarRed
                wrote on last edited by
                #136

                Well, since I've made King from just a blender file, I can probably make this one the same way...

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                • V Online
                  V Online
                  VkarRed
                  wrote on last edited by
                  #137

                  Oh... It's one of these blender files. Unfortunately when exporting as an fbx, the bones used to make all the shapes and such appear fully, which confuses the hell out of Unity... I'll see what I can do.

                  1 Reply Last reply
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                  • V Online
                    V Online
                    VkarRed
                    wrote on last edited by
                    #138

                    Actually, you might be in luck, this model is very well optimized with it's bones so, yeah, I can make this vrc compatible.

                    H 1 Reply Last reply
                    0
                    • Fire1987F Offline
                      Fire1987F Offline
                      Fire1987
                      wrote on last edited by
                      #139

                      Bump!

                      LF: https://lunathefox.gumroad.com/l/BulgeByLunaTheFox

                      1 Reply Last reply
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                      • V VkarRed

                        Actually, you might be in luck, this model is very well optimized with it's bones so, yeah, I can make this vrc compatible.

                        H Offline
                        H Offline
                        hellgab
                        wrote on last edited by
                        #140

                        @VkarRed I'll love u for the rest of my life, im not that wellversed on Blender yet. I tried just getting rid of the Animation Tools but it kinda broke the rig as i did.

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                        • V Online
                          V Online
                          VkarRed
                          wrote on last edited by
                          #141

                          Best thing is to change all the animation rig shapes to normal bones and go through and find which bones are the actual armature.

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                          • V Online
                            V Online
                            VkarRed
                            wrote on last edited by
                            #142

                            Thankfully her animation rig isn't too complex because I also reverse engineered a Bendy animation rig for a friend and I did that one successfully. So far, I'm going through and getting rid of any of the IK bones and twist bones to find her actual armature.

                            DubheD 1 Reply Last reply
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                            • V VkarRed

                              Thankfully her animation rig isn't too complex because I also reverse engineered a Bendy animation rig for a friend and I did that one successfully. So far, I'm going through and getting rid of any of the IK bones and twist bones to find her actual armature.

                              DubheD Offline
                              DubheD Offline
                              Dubhe
                              wrote on last edited by
                              #143

                              @VkarRed godspeed o7

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                              • V Online
                                V Online
                                VkarRed
                                wrote on last edited by
                                #144

                                Update: I have the animation rig gone, I now have the original armature. I have to reconnect all the bones however and fix weight paints which should probably only take about a few days if I really focus on it

                                V 1 Reply Last reply
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                                • V VkarRed

                                  Update: I have the animation rig gone, I now have the original armature. I have to reconnect all the bones however and fix weight paints which should probably only take about a few days if I really focus on it

                                  V Online
                                  V Online
                                  VkarRed
                                  wrote on last edited by
                                  #145

                                  @VkarRed Screenshot 2025-04-16 213137.png
                                  Current rigging process

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                                  0
                                  • V Online
                                    V Online
                                    VkarRed
                                    wrote on last edited by
                                    #146

                                    Update 2: Because it was a rigged animation model, the blendshapes were removed when re-importing the fbx file. I will make custom blendshapes for the body, face, and visemes

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                                    0
                                    • V Online
                                      V Online
                                      VkarRed
                                      wrote on last edited by
                                      #147

                                      Update 3: Weight painting and rigging finished, working on blendshapes.

                                      1 Reply Last reply
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                                      • LetecusL Offline
                                        LetecusL Offline
                                        Letecus
                                        wrote on last edited by
                                        #148

                                        bro he's cooking :0

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                                        • V Online
                                          V Online
                                          VkarRed
                                          wrote on last edited by
                                          #149

                                          Update 4: Visemes and blendshapes done. I have added 4 expressions as I plan to add more in the future. for now, let me go make her Unity side and I'll get her uploaded!

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