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  5. LF: 3D Hellhound model NSFW (Monster Girl Encyclopedia) [FOUND! No Unitypackage!]

LF: 3D Hellhound model NSFW (Monster Girl Encyclopedia) [FOUND! No Unitypackage!]

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  • KwookyFloofK
    KwookyFloofK
    KwookyFloof
    wrote on last edited by
    #25

    bump! 💕

    1 Reply Last reply
    0
    • eironE
      eironE
      eiron
      wrote on last edited by
      #26

      bpm

      1 Reply Last reply
      0
      • ?
        ?
        A Former User
        wrote on last edited by
        #27

        bo

        1 Reply Last reply
        0
        • H
          H
          HGB
          wrote on last edited by
          #28

          has anyone done a usable VRC version of this?

          1 Reply Last reply
          0
          • VkarRedV
            VkarRedV
            VkarRed
            wrote on last edited by
            #29

            Well, since I've made King from just a blender file, I can probably make this one the same way...

            I'm great at converting stuff, feel free to request me.

            1 Reply Last reply
            0
            • VkarRedV
              VkarRedV
              VkarRed
              wrote on last edited by
              #30

              Oh... It's one of these blender files. Unfortunately when exporting as an fbx, the bones used to make all the shapes and such appear fully, which confuses the hell out of Unity... I'll see what I can do.

              I'm great at converting stuff, feel free to request me.

              1 Reply Last reply
              0
              • VkarRedV
                VkarRedV
                VkarRed
                wrote on last edited by
                #31

                Actually, you might be in luck, this model is very well optimized with it's bones so, yeah, I can make this vrc compatible.

                I'm great at converting stuff, feel free to request me.

                H 1 Reply Last reply
                0
                • VkarRedV VkarRed

                  Actually, you might be in luck, this model is very well optimized with it's bones so, yeah, I can make this vrc compatible.

                  H
                  H
                  HGB
                  wrote on last edited by
                  #32

                  @VkarRed I'll love u for the rest of my life, im not that wellversed on Blender yet. I tried just getting rid of the Animation Tools but it kinda broke the rig as i did.

                  1 Reply Last reply
                  0
                  • VkarRedV
                    VkarRedV
                    VkarRed
                    wrote on last edited by
                    #33

                    Best thing is to change all the animation rig shapes to normal bones and go through and find which bones are the actual armature.

                    I'm great at converting stuff, feel free to request me.

                    1 Reply Last reply
                    0
                    • VkarRedV
                      VkarRedV
                      VkarRed
                      wrote on last edited by
                      #34

                      Thankfully her animation rig isn't too complex because I also reverse engineered a Bendy animation rig for a friend and I did that one successfully. So far, I'm going through and getting rid of any of the IK bones and twist bones to find her actual armature.

                      I'm great at converting stuff, feel free to request me.

                      DubheD 1 Reply Last reply
                      0
                      • VkarRedV VkarRed

                        Thankfully her animation rig isn't too complex because I also reverse engineered a Bendy animation rig for a friend and I did that one successfully. So far, I'm going through and getting rid of any of the IK bones and twist bones to find her actual armature.

                        DubheD
                        DubheD
                        Dubhe
                        wrote on last edited by
                        #35

                        @VkarRed godspeed o7

                        1 Reply Last reply
                        0
                        • VkarRedV
                          VkarRedV
                          VkarRed
                          wrote on last edited by
                          #36

                          Update: I have the animation rig gone, I now have the original armature. I have to reconnect all the bones however and fix weight paints which should probably only take about a few days if I really focus on it

                          I'm great at converting stuff, feel free to request me.

                          VkarRedV 1 Reply Last reply
                          0
                          • VkarRedV VkarRed

                            Update: I have the animation rig gone, I now have the original armature. I have to reconnect all the bones however and fix weight paints which should probably only take about a few days if I really focus on it

                            VkarRedV
                            VkarRedV
                            VkarRed
                            wrote on last edited by
                            #37

                            @VkarRed Screenshot 2025-04-16 213137.png
                            Current rigging process

                            I'm great at converting stuff, feel free to request me.

                            1 Reply Last reply
                            0
                            • VkarRedV
                              VkarRedV
                              VkarRed
                              wrote on last edited by
                              #38

                              Update 2: Because it was a rigged animation model, the blendshapes were removed when re-importing the fbx file. I will make custom blendshapes for the body, face, and visemes

                              I'm great at converting stuff, feel free to request me.

                              1 Reply Last reply
                              0
                              • VkarRedV
                                VkarRedV
                                VkarRed
                                wrote on last edited by
                                #39

                                Update 3: Weight painting and rigging finished, working on blendshapes.

                                I'm great at converting stuff, feel free to request me.

                                1 Reply Last reply
                                0
                                • E
                                  E
                                  ExpiredJewel
                                  wrote on last edited by
                                  #40

                                  bro he's cooking :0

                                  1 Reply Last reply
                                  0
                                  • VkarRedV
                                    VkarRedV
                                    VkarRed
                                    wrote on last edited by
                                    #41

                                    Update 4: Visemes and blendshapes done. I have added 4 expressions as I plan to add more in the future. for now, let me go make her Unity side and I'll get her uploaded!

                                    I'm great at converting stuff, feel free to request me.

                                    1 Reply Last reply
                                    0
                                    • E
                                      E
                                      ExpiredJewel
                                      wrote on last edited by
                                      #42

                                      take the time you need man, slow and steady wins the race 👍

                                      1 Reply Last reply
                                      0
                                      • VkarRedV
                                        VkarRedV
                                        VkarRed
                                        wrote on last edited by
                                        #43

                                        Extra added things: I will be adding a custom voronoi texture to the flames, make blendshapes for her NSFW bits, give her a good shader, add toggles, GogoLoco, PCS (for any PCVR players like me), SPS, gestures, sliders and even make her Quest compatible!

                                        I'm great at converting stuff, feel free to request me.

                                        1 Reply Last reply
                                        0
                                        • VkarRedV
                                          VkarRedV
                                          VkarRed
                                          wrote on last edited by
                                          #44

                                          Final update: I have the shaders, emissions, physbones, sliders, and even tail wag. Just a little longer and I can upload her!

                                          I'm great at converting stuff, feel free to request me.

                                          1 Reply Last reply
                                          0

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