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  5. LF: 3D Hellhound model NSFW (Monster Girl Encyclopedia) [FOUND! No Unitypackage!]

LF: 3D Hellhound model NSFW (Monster Girl Encyclopedia) [FOUND! No Unitypackage!]

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  • FireLF FireL

    sorry lads. i didnt get my card to work.

    qoqukQ
    qoqukQ
    qoquk
    wrote on last edited by
    #19

    @FirePlayz132 thx 4 trying

    1 Reply Last reply
    0
    • NoFaceN
      NoFaceN
      NoFace
      wrote on last edited by
      #20

      This is similar but not that one exactly https://vrmodels.store/avatars/26697-ginjo-hellhound.html

      Truly No Identity Productions.

      gottG 1 Reply Last reply
      0
      • NoFaceN NoFace

        This is similar but not that one exactly https://vrmodels.store/avatars/26697-ginjo-hellhound.html

        gottG
        gottG
        gott
        wrote on last edited by gott
        #21

        @NoFace already been posted. not the one OP wants

        love eggy

        1 Reply Last reply
        0
        • HitoroH
          HitoroH
          Hitoro
          wrote on last edited by
          #22

          lump

          1 Reply Last reply
          0
          • A
            A
            Asfdmigtre
            wrote on last edited by
            #23

            Found here https://kemono.su/gumroad/user/9087668866891/post/silcu

            WanWanW 1 Reply Last reply
            1
            • A Asfdmigtre

              Found here https://kemono.su/gumroad/user/9087668866891/post/silcu

              WanWanW
              WanWanW
              WanWan
              wrote on last edited by
              #24

              @Asfdmigtre That contains the blender file and textures. I don't see the unitypackage anywhere.

              Avatar Collector Enthusiast

              1 Reply Last reply
              0
              • KwookyFloofK
                KwookyFloofK
                KwookyFloof
                wrote on last edited by
                #25

                bump! 💕

                1 Reply Last reply
                0
                • eironE
                  eironE
                  eiron
                  wrote on last edited by
                  #26

                  bpm

                  1 Reply Last reply
                  0
                  • ?
                    ?
                    A Former User
                    wrote on last edited by
                    #27

                    bo

                    1 Reply Last reply
                    0
                    • H
                      H
                      HGB
                      wrote on last edited by
                      #28

                      has anyone done a usable VRC version of this?

                      1 Reply Last reply
                      0
                      • VkarRedV
                        VkarRedV
                        VkarRed
                        wrote on last edited by
                        #29

                        Well, since I've made King from just a blender file, I can probably make this one the same way...

                        I'm great at converting stuff, feel free to request me.

                        1 Reply Last reply
                        0
                        • VkarRedV
                          VkarRedV
                          VkarRed
                          wrote on last edited by
                          #30

                          Oh... It's one of these blender files. Unfortunately when exporting as an fbx, the bones used to make all the shapes and such appear fully, which confuses the hell out of Unity... I'll see what I can do.

                          I'm great at converting stuff, feel free to request me.

                          1 Reply Last reply
                          0
                          • VkarRedV
                            VkarRedV
                            VkarRed
                            wrote on last edited by
                            #31

                            Actually, you might be in luck, this model is very well optimized with it's bones so, yeah, I can make this vrc compatible.

                            I'm great at converting stuff, feel free to request me.

                            H 1 Reply Last reply
                            0
                            • VkarRedV VkarRed

                              Actually, you might be in luck, this model is very well optimized with it's bones so, yeah, I can make this vrc compatible.

                              H
                              H
                              HGB
                              wrote on last edited by
                              #32

                              @VkarRed I'll love u for the rest of my life, im not that wellversed on Blender yet. I tried just getting rid of the Animation Tools but it kinda broke the rig as i did.

                              1 Reply Last reply
                              0
                              • VkarRedV
                                VkarRedV
                                VkarRed
                                wrote on last edited by
                                #33

                                Best thing is to change all the animation rig shapes to normal bones and go through and find which bones are the actual armature.

                                I'm great at converting stuff, feel free to request me.

                                1 Reply Last reply
                                0
                                • VkarRedV
                                  VkarRedV
                                  VkarRed
                                  wrote on last edited by
                                  #34

                                  Thankfully her animation rig isn't too complex because I also reverse engineered a Bendy animation rig for a friend and I did that one successfully. So far, I'm going through and getting rid of any of the IK bones and twist bones to find her actual armature.

                                  I'm great at converting stuff, feel free to request me.

                                  DubheD 1 Reply Last reply
                                  0
                                  • VkarRedV VkarRed

                                    Thankfully her animation rig isn't too complex because I also reverse engineered a Bendy animation rig for a friend and I did that one successfully. So far, I'm going through and getting rid of any of the IK bones and twist bones to find her actual armature.

                                    DubheD
                                    DubheD
                                    Dubhe
                                    wrote on last edited by
                                    #35

                                    @VkarRed godspeed o7

                                    1 Reply Last reply
                                    0
                                    • VkarRedV
                                      VkarRedV
                                      VkarRed
                                      wrote on last edited by
                                      #36

                                      Update: I have the animation rig gone, I now have the original armature. I have to reconnect all the bones however and fix weight paints which should probably only take about a few days if I really focus on it

                                      I'm great at converting stuff, feel free to request me.

                                      VkarRedV 1 Reply Last reply
                                      0
                                      • VkarRedV VkarRed

                                        Update: I have the animation rig gone, I now have the original armature. I have to reconnect all the bones however and fix weight paints which should probably only take about a few days if I really focus on it

                                        VkarRedV
                                        VkarRedV
                                        VkarRed
                                        wrote on last edited by
                                        #37

                                        @VkarRed Screenshot 2025-04-16 213137.png
                                        Current rigging process

                                        I'm great at converting stuff, feel free to request me.

                                        1 Reply Last reply
                                        0
                                        • VkarRedV
                                          VkarRedV
                                          VkarRed
                                          wrote on last edited by
                                          #38

                                          Update 2: Because it was a rigged animation model, the blendshapes were removed when re-importing the fbx file. I will make custom blendshapes for the body, face, and visemes

                                          I'm great at converting stuff, feel free to request me.

                                          1 Reply Last reply
                                          0

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