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  5. LF: 3D Hellhound model NSFW (Monster Girl Encyclopedia) [FOUND! No Unitypackage!]

LF: 3D Hellhound model NSFW (Monster Girl Encyclopedia) [FOUND! No Unitypackage!]

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  • FireLF
    FireLF
    FireL
    wrote on last edited by
    #18

    sorry lads. i didnt get my card to work.

    qoqukQ 1 Reply Last reply
    0
    • FireLF FireL

      sorry lads. i didnt get my card to work.

      qoqukQ
      qoqukQ
      qoquk
      wrote on last edited by
      #19

      @FirePlayz132 thx 4 trying

      1 Reply Last reply
      0
      • NoFaceN
        NoFaceN
        NoFace
        wrote on last edited by
        #20

        This is similar but not that one exactly https://vrmodels.store/avatars/26697-ginjo-hellhound.html

        Truly No Identity Productions.

        gottG 1 Reply Last reply
        0
        • NoFaceN NoFace

          This is similar but not that one exactly https://vrmodels.store/avatars/26697-ginjo-hellhound.html

          gottG
          gottG
          gott
          wrote on last edited by gott
          #21

          @NoFace already been posted. not the one OP wants

          love eggy

          1 Reply Last reply
          0
          • HitoroH
            HitoroH
            Hitoro
            wrote on last edited by
            #22

            lump

            1 Reply Last reply
            0
            • A
              A
              Asfdmigtre
              wrote on last edited by
              #23

              Found here https://kemono.su/gumroad/user/9087668866891/post/silcu

              WanWanW 1 Reply Last reply
              1
              • A Asfdmigtre

                Found here https://kemono.su/gumroad/user/9087668866891/post/silcu

                WanWanW
                WanWanW
                WanWan
                wrote on last edited by
                #24

                @Asfdmigtre That contains the blender file and textures. I don't see the unitypackage anywhere.

                Avatar Collector Enthusiast

                1 Reply Last reply
                0
                • KwookyFloofK
                  KwookyFloofK
                  KwookyFloof
                  wrote on last edited by
                  #25

                  bump! 💕

                  1 Reply Last reply
                  0
                  • eironE
                    eironE
                    eiron
                    wrote on last edited by
                    #26

                    bpm

                    1 Reply Last reply
                    0
                    • ?
                      ?
                      A Former User
                      wrote on last edited by
                      #27

                      bo

                      1 Reply Last reply
                      0
                      • H
                        H
                        HGB
                        wrote on last edited by
                        #28

                        has anyone done a usable VRC version of this?

                        1 Reply Last reply
                        0
                        • VkarRedV
                          VkarRedV
                          VkarRed
                          wrote on last edited by
                          #29

                          Well, since I've made King from just a blender file, I can probably make this one the same way...

                          I'm great at converting stuff, feel free to request me.

                          1 Reply Last reply
                          0
                          • VkarRedV
                            VkarRedV
                            VkarRed
                            wrote on last edited by
                            #30

                            Oh... It's one of these blender files. Unfortunately when exporting as an fbx, the bones used to make all the shapes and such appear fully, which confuses the hell out of Unity... I'll see what I can do.

                            I'm great at converting stuff, feel free to request me.

                            1 Reply Last reply
                            0
                            • VkarRedV
                              VkarRedV
                              VkarRed
                              wrote on last edited by
                              #31

                              Actually, you might be in luck, this model is very well optimized with it's bones so, yeah, I can make this vrc compatible.

                              I'm great at converting stuff, feel free to request me.

                              H 1 Reply Last reply
                              0
                              • VkarRedV VkarRed

                                Actually, you might be in luck, this model is very well optimized with it's bones so, yeah, I can make this vrc compatible.

                                H
                                H
                                HGB
                                wrote on last edited by
                                #32

                                @VkarRed I'll love u for the rest of my life, im not that wellversed on Blender yet. I tried just getting rid of the Animation Tools but it kinda broke the rig as i did.

                                1 Reply Last reply
                                0
                                • VkarRedV
                                  VkarRedV
                                  VkarRed
                                  wrote on last edited by
                                  #33

                                  Best thing is to change all the animation rig shapes to normal bones and go through and find which bones are the actual armature.

                                  I'm great at converting stuff, feel free to request me.

                                  1 Reply Last reply
                                  0
                                  • VkarRedV
                                    VkarRedV
                                    VkarRed
                                    wrote on last edited by
                                    #34

                                    Thankfully her animation rig isn't too complex because I also reverse engineered a Bendy animation rig for a friend and I did that one successfully. So far, I'm going through and getting rid of any of the IK bones and twist bones to find her actual armature.

                                    I'm great at converting stuff, feel free to request me.

                                    DubheD 1 Reply Last reply
                                    0
                                    • VkarRedV VkarRed

                                      Thankfully her animation rig isn't too complex because I also reverse engineered a Bendy animation rig for a friend and I did that one successfully. So far, I'm going through and getting rid of any of the IK bones and twist bones to find her actual armature.

                                      DubheD
                                      DubheD
                                      Dubhe
                                      wrote on last edited by
                                      #35

                                      @VkarRed godspeed o7

                                      1 Reply Last reply
                                      0
                                      • VkarRedV
                                        VkarRedV
                                        VkarRed
                                        wrote on last edited by
                                        #36

                                        Update: I have the animation rig gone, I now have the original armature. I have to reconnect all the bones however and fix weight paints which should probably only take about a few days if I really focus on it

                                        I'm great at converting stuff, feel free to request me.

                                        VkarRedV 1 Reply Last reply
                                        0
                                        • VkarRedV VkarRed

                                          Update: I have the animation rig gone, I now have the original armature. I have to reconnect all the bones however and fix weight paints which should probably only take about a few days if I really focus on it

                                          VkarRedV
                                          VkarRedV
                                          VkarRed
                                          wrote on last edited by
                                          #37

                                          @VkarRed Screenshot 2025-04-16 213137.png
                                          Current rigging process

                                          I'm great at converting stuff, feel free to request me.

                                          1 Reply Last reply
                                          0

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