removing Material Slots on ripped AVI?
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Ripped avatars are NOT editable. You're done there and ripped avatars have a PC-only asset if the creator made it pc only or if the creator made the avatar pc/quest, it has a PC and quest asset.
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So I've been trying to figure out how to remove the 22 or so extra material slots on one of the avatars I got from the ripper store, but everything I've tried doesn't seem to work. And I'd kinda like to Have the it be quest compatible.
@Kris-chan If u can Acess the body Mesh in unity Look for something called "Skinned Mesh render" you will find Material slots these are what there on about
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you can export mesh as the fbx file
Window > Package Manager > Search for FBX Exporter, install it > Place .asset mesh to Hierarchy > click RMB > Export to FBX... (set export format to Binary) > Exportedit exported fbx file in blender as you wish
THE ONLY PROBLEM FBX Exporter CONVERT FILE WITHOUT SKELETON so it's useless in most cases