Mochi by Strawbunny [Decrypted]
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@taikeru i got the toggles to work but i cant move. the avi cant move the head or body and go go loco dosent work
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Anyone have quest decrypted files or knows a good video for converting her
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Omg thank you so much

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P puppygirllili referenced this topic on
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Anyone have quest decrypted files or knows a good video for converting her
@6angelica6 did you fix the movement issue? if so, how did you? i bypassed another avatar that had gonso (not mochi) but when i move the character she's not only stuck in t pose, but also moves straight into the ground?
sadly i cant select the fbx and fix it that way because when i imported all the files the meshes just appeared as "OGMeshes"
also wondering if @taikeru can give some insight on how to fix this bc i have no clue...
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@6angelica6 did you fix the movement issue? if so, how did you? i bypassed another avatar that had gonso (not mochi) but when i move the character she's not only stuck in t pose, but also moves straight into the ground?
sadly i cant select the fbx and fix it that way because when i imported all the files the meshes just appeared as "OGMeshes"
also wondering if @taikeru can give some insight on how to fix this bc i have no clue...
@blayzah post #16 - import GoGo from VCC and use that; this is likely the issue for most decrypted avatars as the GoGo included from the base package is also modified by the Licenser
this is stated in my guide as well, if you followed that
to my knowledge, hal's download (the latest backups provided) also have this issue fixed (if you're looking to download this model specifically)
as for the
OGMeshessituation, i'm not really aware of what to do about that as i'm assuming you're working with a newer released model (and the licenser has a new update nearly every time, annoyingly) - in that case if you'd like to you can pm me and i'll try to give as much insight as i can -
There has been an update to gogo since this avatar. I imagine just changing the controllers might have issues because the parameters may be different? Is it possible to delete any parameters that may exist referencing gogo and add the updated prefab? If not, Do we know what version of gogo was used here? I haven't started the project so i don't know what is able to be edited
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There has been an update to gogo since this avatar. I imagine just changing the controllers might have issues because the parameters may be different? Is it possible to delete any parameters that may exist referencing gogo and add the updated prefab? If not, Do we know what version of gogo was used here? I haven't started the project so i don't know what is able to be edited
@Jdoe12666 GoGo contains a VRCFury prefab you can use to apply GoGo independently of the parameters/playable layers - highly recommend going this route
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System moved this topic from Looking for... on
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link down, reup please?
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Hey, I'm having some issues with the wand I've tried to see it in the Hierarchy and I haven't seen it any fixes?
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@6angelica6 refer to post #16 for fixing GoGo
@taikeru
bump for new link
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