Mochi by Strawbunny [Decrypted]
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reup?
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peko and mochi?
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Omg thank you so much
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@6angelica6 did you fix the movement issue? if so, how did you? i bypassed another avatar that had gonso (not mochi) but when i move the character she's not only stuck in t pose, but also moves straight into the ground?
sadly i cant select the fbx and fix it that way because when i imported all the files the meshes just appeared as "OGMeshes"
also wondering if @taikeru can give some insight on how to fix this bc i have no clue...
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@blayzah post #16 - import GoGo from VCC and use that; this is likely the issue for most decrypted avatars as the GoGo included from the base package is also modified by the Licenser
this is stated in my guide as well, if you followed that
to my knowledge, hal's download (the latest backups provided) also have this issue fixed (if you're looking to download this model specifically)
as for the
OGMeshes
situation, i'm not really aware of what to do about that as i'm assuming you're working with a newer released model (and the licenser has a new update nearly every time, annoyingly) - in that case if you'd like to you can pm me and i'll try to give as much insight as i can -
There has been an update to gogo since this avatar. I imagine just changing the controllers might have issues because the parameters may be different? Is it possible to delete any parameters that may exist referencing gogo and add the updated prefab? If not, Do we know what version of gogo was used here? I haven't started the project so i don't know what is able to be edited