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  5. LF: Raruh by Torinyan and Limebreaker (and other assets)

LF: Raruh by Torinyan and Limebreaker (and other assets)

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  • M melia

    i dont think they have a texture for the Mega-Chassis

    F
    F
    FemboyWaifu
    wrote on last edited by FemboyWaifu
    #330

    @StuffedRavioli you dont need much. i just made a literal color sheet and then just turned off the matcaps (cant remember which ones off the top of my head, i think it was 2 of the three). I did the same already for the FL4T and the B1TTY chests. I just used the same texture. later on today i can check and post exactly how i made it work with a few screenshots

    EmiliaSilvieE 1 Reply Last reply
    0
    • F FemboyWaifu

      @StuffedRavioli you dont need much. i just made a literal color sheet and then just turned off the matcaps (cant remember which ones off the top of my head, i think it was 2 of the three). I did the same already for the FL4T and the B1TTY chests. I just used the same texture. later on today i can check and post exactly how i made it work with a few screenshots

      EmiliaSilvieE
      EmiliaSilvieE
      EmiliaSilvie
      wrote on last edited by
      #331

      @FemboyWaifu That would be amazing if you could show us how you did it, please and thanks!

      1 Reply Last reply
      0
      • EmiliaSilvieE
        EmiliaSilvieE
        EmiliaSilvie
        wrote on last edited by
        #332

        Also while I'm thinking about how, with that modded texture (human skin one still), how does one change the hair to match up with the hue changes of the body?

        1 Reply Last reply
        0
        • F
          F
          FemboyWaifu
          wrote on last edited by FemboyWaifu
          #333

          Okay, sorry for the long wait. Firstly... be careful everyone, Tori is bringing down ban hammer in his server. Friend of mine already got hit. And that also means most likely the other creators have been informed too, so, be on guard.

          As for the modded textures - here's how I did the materials for the B1TTY, M.E.G.A. Chassis and FL4T Chest

          For the modded textures, and this part works for both skin tones, I dropped the base texture into another art app just to get the color code - for the dark skin it
          Light Skin's Hexadecimal code is FFE7DA
          Dark Skin's is 63524A
          What I did was make a texture thats nothing but that color. You're going to use it for all three.
          For the B1TTY: In the material go to Decal, add the color texture to "Decal" and this mask I made into the Decal RGBA Mask. Make sure decal is on. Next go to the Matcaps. Turn off Matcap 1 and 3 to remove the shine since the rest of the skin is very matte, it looks VERY off putting. When I was working on it like 6 friends pointed that out within 5 minutes at an event lol.

          M.E.G.A. Chassis - add the texture to decal, same way. Turn off Matcap 0 and 3 (2 is blank, but make sure its off too)
          FL4T Chest - add the texture to the Main in Colors & Normals. Turn off Matcap 0, 2 and 3.

          And now they should all have the same (for the light skin tone, might be a little off because i didn't make that one, i used color grab just to get it from the texture in Unity for a friend) as well as the same matte look.

          For the hair and anything else to add the color, you'll have to add them to the animations. The problem with almost every Raruh part is the creators just used the original FX Layer and then give that to you and tell you just use that as well as replace the animations with theirs. That's fine if you only have one, or in one case I think all the creator's parts are on the animation. But if you have multiple creator's mods, you're going to have to add them to the animations manually.

          So for any additional part if you wanna just add it to what you already have in the animations you need to edit the following to make sure they match with RGB, Emission strength, Lighting strength and Audiolink. For anyone who hasn't done animation stuff, I'll give the TLDR. Make a copy of your model, Add the FX Layer you're going to edit to its Controller in Animator (when you click the model you'll see it in Inspection at the top). Go to animation and you can now find the one you're going to edit. Make sure any material you're going to be adding is active just so you don't have to worry about adding things to it like turning on and off. Now when you hit record, you can edit the material and add it. These are what you're going to want to add on to each one. Make sure that after you put the value in, you hit record again so it saves it. I do it after each one, just to be sure. For the M.E.G.A. Chassis, you need to do this for each one you're using, so Booba_NSFW, Booba_SFW_Side, Booba_SFW_Top, and Tubes you need to do this for, even though they're the same material.

          color and color 1 add your emission hue shift (any you want to change colors) (color is 0, color 1 is 100)
          emission and emission 1 - go down to Post Processing in the material and in PP Animation. Change Emission Multiplier, 0 for emission, 1 for emission 1.
          lighting and lighting 1 - in Post Processing, PP Animation, Change Lighting Multiplier. 0 for lighting, 1 for lighting 1.
          audiolink_on_off - go to Audiolink and for the first time stamp (0:00) make sure the Anim Toggle is checked on. at the second time stamp (0:01) make sure its off.

          Now everything is color matched, lighting matched, emission matched, and set up for audio link
          Screenshots to help as well

          B1TTY
          Mask for Decal
          invertbittymask.png
          Decal Settings
          https://gyazo.com/167d54e6f8754005ab3284ad9bee52b9
          FL4T Settings
          https://gyazo.com/a73923eb8042060e02375b1fcc1ae675
          M.E.G.A. Chassis Settings
          https://gyazo.com/863576b9f7ae034f96f00c46d7b2bd7e
          Emission Hue Shift Location
          https://gyazo.com/0f2a028743d28d178322d103f524533a
          Audiolink and Post Processing Location
          https://gyazo.com/e6eac0f7f5eec5fc979da00b7a5d78a0

          EmiliaSilvieE Seaport636S 3 Replies Last reply
          1
          • F FemboyWaifu

            Okay, sorry for the long wait. Firstly... be careful everyone, Tori is bringing down ban hammer in his server. Friend of mine already got hit. And that also means most likely the other creators have been informed too, so, be on guard.

            As for the modded textures - here's how I did the materials for the B1TTY, M.E.G.A. Chassis and FL4T Chest

            For the modded textures, and this part works for both skin tones, I dropped the base texture into another art app just to get the color code - for the dark skin it
            Light Skin's Hexadecimal code is FFE7DA
            Dark Skin's is 63524A
            What I did was make a texture thats nothing but that color. You're going to use it for all three.
            For the B1TTY: In the material go to Decal, add the color texture to "Decal" and this mask I made into the Decal RGBA Mask. Make sure decal is on. Next go to the Matcaps. Turn off Matcap 1 and 3 to remove the shine since the rest of the skin is very matte, it looks VERY off putting. When I was working on it like 6 friends pointed that out within 5 minutes at an event lol.

            M.E.G.A. Chassis - add the texture to decal, same way. Turn off Matcap 0 and 3 (2 is blank, but make sure its off too)
            FL4T Chest - add the texture to the Main in Colors & Normals. Turn off Matcap 0, 2 and 3.

            And now they should all have the same (for the light skin tone, might be a little off because i didn't make that one, i used color grab just to get it from the texture in Unity for a friend) as well as the same matte look.

            For the hair and anything else to add the color, you'll have to add them to the animations. The problem with almost every Raruh part is the creators just used the original FX Layer and then give that to you and tell you just use that as well as replace the animations with theirs. That's fine if you only have one, or in one case I think all the creator's parts are on the animation. But if you have multiple creator's mods, you're going to have to add them to the animations manually.

            So for any additional part if you wanna just add it to what you already have in the animations you need to edit the following to make sure they match with RGB, Emission strength, Lighting strength and Audiolink. For anyone who hasn't done animation stuff, I'll give the TLDR. Make a copy of your model, Add the FX Layer you're going to edit to its Controller in Animator (when you click the model you'll see it in Inspection at the top). Go to animation and you can now find the one you're going to edit. Make sure any material you're going to be adding is active just so you don't have to worry about adding things to it like turning on and off. Now when you hit record, you can edit the material and add it. These are what you're going to want to add on to each one. Make sure that after you put the value in, you hit record again so it saves it. I do it after each one, just to be sure. For the M.E.G.A. Chassis, you need to do this for each one you're using, so Booba_NSFW, Booba_SFW_Side, Booba_SFW_Top, and Tubes you need to do this for, even though they're the same material.

            color and color 1 add your emission hue shift (any you want to change colors) (color is 0, color 1 is 100)
            emission and emission 1 - go down to Post Processing in the material and in PP Animation. Change Emission Multiplier, 0 for emission, 1 for emission 1.
            lighting and lighting 1 - in Post Processing, PP Animation, Change Lighting Multiplier. 0 for lighting, 1 for lighting 1.
            audiolink_on_off - go to Audiolink and for the first time stamp (0:00) make sure the Anim Toggle is checked on. at the second time stamp (0:01) make sure its off.

            Now everything is color matched, lighting matched, emission matched, and set up for audio link
            Screenshots to help as well

            B1TTY
            Mask for Decal
            invertbittymask.png
            Decal Settings
            https://gyazo.com/167d54e6f8754005ab3284ad9bee52b9
            FL4T Settings
            https://gyazo.com/a73923eb8042060e02375b1fcc1ae675
            M.E.G.A. Chassis Settings
            https://gyazo.com/863576b9f7ae034f96f00c46d7b2bd7e
            Emission Hue Shift Location
            https://gyazo.com/0f2a028743d28d178322d103f524533a
            Audiolink and Post Processing Location
            https://gyazo.com/e6eac0f7f5eec5fc979da00b7a5d78a0

            EmiliaSilvieE
            EmiliaSilvieE
            EmiliaSilvie
            wrote on last edited by
            #334

            @FemboyWaifu Thank you so much! I'll give this a whirl later on tonight. o7

            1 Reply Last reply
            0
            • CoolGuyMeikaiC
              CoolGuyMeikaiC
              CoolGuyMeikai
              wrote on last edited by
              #335

              Bump for human skin to Chassis update~

              EmiliaSilvieE 1 Reply Last reply
              0
              • CoolGuyMeikaiC CoolGuyMeikai

                Bump for human skin to Chassis update~

                EmiliaSilvieE
                EmiliaSilvieE
                EmiliaSilvie
                wrote on last edited by
                #336

                @CoolGuyMeikai You can do the above for now while we wait ❤

                1 Reply Last reply
                0
                • F FemboyWaifu

                  Okay, sorry for the long wait. Firstly... be careful everyone, Tori is bringing down ban hammer in his server. Friend of mine already got hit. And that also means most likely the other creators have been informed too, so, be on guard.

                  As for the modded textures - here's how I did the materials for the B1TTY, M.E.G.A. Chassis and FL4T Chest

                  For the modded textures, and this part works for both skin tones, I dropped the base texture into another art app just to get the color code - for the dark skin it
                  Light Skin's Hexadecimal code is FFE7DA
                  Dark Skin's is 63524A
                  What I did was make a texture thats nothing but that color. You're going to use it for all three.
                  For the B1TTY: In the material go to Decal, add the color texture to "Decal" and this mask I made into the Decal RGBA Mask. Make sure decal is on. Next go to the Matcaps. Turn off Matcap 1 and 3 to remove the shine since the rest of the skin is very matte, it looks VERY off putting. When I was working on it like 6 friends pointed that out within 5 minutes at an event lol.

                  M.E.G.A. Chassis - add the texture to decal, same way. Turn off Matcap 0 and 3 (2 is blank, but make sure its off too)
                  FL4T Chest - add the texture to the Main in Colors & Normals. Turn off Matcap 0, 2 and 3.

                  And now they should all have the same (for the light skin tone, might be a little off because i didn't make that one, i used color grab just to get it from the texture in Unity for a friend) as well as the same matte look.

                  For the hair and anything else to add the color, you'll have to add them to the animations. The problem with almost every Raruh part is the creators just used the original FX Layer and then give that to you and tell you just use that as well as replace the animations with theirs. That's fine if you only have one, or in one case I think all the creator's parts are on the animation. But if you have multiple creator's mods, you're going to have to add them to the animations manually.

                  So for any additional part if you wanna just add it to what you already have in the animations you need to edit the following to make sure they match with RGB, Emission strength, Lighting strength and Audiolink. For anyone who hasn't done animation stuff, I'll give the TLDR. Make a copy of your model, Add the FX Layer you're going to edit to its Controller in Animator (when you click the model you'll see it in Inspection at the top). Go to animation and you can now find the one you're going to edit. Make sure any material you're going to be adding is active just so you don't have to worry about adding things to it like turning on and off. Now when you hit record, you can edit the material and add it. These are what you're going to want to add on to each one. Make sure that after you put the value in, you hit record again so it saves it. I do it after each one, just to be sure. For the M.E.G.A. Chassis, you need to do this for each one you're using, so Booba_NSFW, Booba_SFW_Side, Booba_SFW_Top, and Tubes you need to do this for, even though they're the same material.

                  color and color 1 add your emission hue shift (any you want to change colors) (color is 0, color 1 is 100)
                  emission and emission 1 - go down to Post Processing in the material and in PP Animation. Change Emission Multiplier, 0 for emission, 1 for emission 1.
                  lighting and lighting 1 - in Post Processing, PP Animation, Change Lighting Multiplier. 0 for lighting, 1 for lighting 1.
                  audiolink_on_off - go to Audiolink and for the first time stamp (0:00) make sure the Anim Toggle is checked on. at the second time stamp (0:01) make sure its off.

                  Now everything is color matched, lighting matched, emission matched, and set up for audio link
                  Screenshots to help as well

                  B1TTY
                  Mask for Decal
                  invertbittymask.png
                  Decal Settings
                  https://gyazo.com/167d54e6f8754005ab3284ad9bee52b9
                  FL4T Settings
                  https://gyazo.com/a73923eb8042060e02375b1fcc1ae675
                  M.E.G.A. Chassis Settings
                  https://gyazo.com/863576b9f7ae034f96f00c46d7b2bd7e
                  Emission Hue Shift Location
                  https://gyazo.com/0f2a028743d28d178322d103f524533a
                  Audiolink and Post Processing Location
                  https://gyazo.com/e6eac0f7f5eec5fc979da00b7a5d78a0

                  EmiliaSilvieE
                  EmiliaSilvieE
                  EmiliaSilvie
                  wrote on last edited by EmiliaSilvie
                  #337

                  @FemboyWaifu Hey so I did everything up until the hair, thank you btw, but I'm still confused with how to sync up the hair color with the rest of the body x.x . Is the hair already in the animator? If so what's it called specifically, cause I'm not seeing a hair layer.
                  I'm seeing the hairs and hair_extra in the animation, but with it being set to 0 for color and 1 for color 1, it's still green by default. Am I doing something wrong?
                  Aha! I found the easiest solution. Gonna provide steps for those who aren't as great like myself:

                  1. Click hair
                  2. Unlock shader/material
                  3. Scroll down to Special FX, go to Emission 0
                  4. Checkmark the Replace Base Color
                  5. Click on the Emission Color, and with the color-picking tool, on the body, click one of the already lit-up areas (so for example, mine are all pink by default, so I clicked on a pink light on the body).
                  6. ez-pz

                  (Obviously do this with hair_extra, too)

                  F 1 Reply Last reply
                  1
                  • EmiliaSilvieE EmiliaSilvie

                    @FemboyWaifu Hey so I did everything up until the hair, thank you btw, but I'm still confused with how to sync up the hair color with the rest of the body x.x . Is the hair already in the animator? If so what's it called specifically, cause I'm not seeing a hair layer.
                    I'm seeing the hairs and hair_extra in the animation, but with it being set to 0 for color and 1 for color 1, it's still green by default. Am I doing something wrong?
                    Aha! I found the easiest solution. Gonna provide steps for those who aren't as great like myself:

                    1. Click hair
                    2. Unlock shader/material
                    3. Scroll down to Special FX, go to Emission 0
                    4. Checkmark the Replace Base Color
                    5. Click on the Emission Color, and with the color-picking tool, on the body, click one of the already lit-up areas (so for example, mine are all pink by default, so I clicked on a pink light on the body).
                    6. ez-pz

                    (Obviously do this with hair_extra, too)

                    F
                    F
                    FemboyWaifu
                    wrote on last edited by
                    #338

                    @EmiliaSilvie Ah - yeah, i explained how to add it to the RGB slider. I didn't think to add that part too >.< and I did that for myself. Sowwy about that.

                    EmiliaSilvieE 1 Reply Last reply
                    0
                    • F FemboyWaifu

                      @EmiliaSilvie Ah - yeah, i explained how to add it to the RGB slider. I didn't think to add that part too >.< and I did that for myself. Sowwy about that.

                      EmiliaSilvieE
                      EmiliaSilvieE
                      EmiliaSilvie
                      wrote on last edited by
                      #339

                      @FemboyWaifu You're all good dw, I'm still learning xD

                      1 Reply Last reply
                      0
                      • EmiliaSilvieE
                        EmiliaSilvieE
                        EmiliaSilvie
                        wrote on last edited by
                        #340

                        What about the body looking like this? Is it just the world I'm in that's making her look like this or did I miss something?

                        VRChat_2024-07-16_02-52-42.911_1920x1080.png

                        F 1 Reply Last reply
                        0
                        • ? A Former User

                          @VoidAura that's the one ive been downloading, doesnt have mats

                          EmiliaSilvieE
                          EmiliaSilvieE
                          EmiliaSilvie
                          wrote on last edited by
                          #341

                          @WompiusRee Same here, mine doesn't have mats either, just the prefab/FBX

                          1 Reply Last reply
                          0
                          • F FemboyWaifu

                            Okay, sorry for the long wait. Firstly... be careful everyone, Tori is bringing down ban hammer in his server. Friend of mine already got hit. And that also means most likely the other creators have been informed too, so, be on guard.

                            As for the modded textures - here's how I did the materials for the B1TTY, M.E.G.A. Chassis and FL4T Chest

                            For the modded textures, and this part works for both skin tones, I dropped the base texture into another art app just to get the color code - for the dark skin it
                            Light Skin's Hexadecimal code is FFE7DA
                            Dark Skin's is 63524A
                            What I did was make a texture thats nothing but that color. You're going to use it for all three.
                            For the B1TTY: In the material go to Decal, add the color texture to "Decal" and this mask I made into the Decal RGBA Mask. Make sure decal is on. Next go to the Matcaps. Turn off Matcap 1 and 3 to remove the shine since the rest of the skin is very matte, it looks VERY off putting. When I was working on it like 6 friends pointed that out within 5 minutes at an event lol.

                            M.E.G.A. Chassis - add the texture to decal, same way. Turn off Matcap 0 and 3 (2 is blank, but make sure its off too)
                            FL4T Chest - add the texture to the Main in Colors & Normals. Turn off Matcap 0, 2 and 3.

                            And now they should all have the same (for the light skin tone, might be a little off because i didn't make that one, i used color grab just to get it from the texture in Unity for a friend) as well as the same matte look.

                            For the hair and anything else to add the color, you'll have to add them to the animations. The problem with almost every Raruh part is the creators just used the original FX Layer and then give that to you and tell you just use that as well as replace the animations with theirs. That's fine if you only have one, or in one case I think all the creator's parts are on the animation. But if you have multiple creator's mods, you're going to have to add them to the animations manually.

                            So for any additional part if you wanna just add it to what you already have in the animations you need to edit the following to make sure they match with RGB, Emission strength, Lighting strength and Audiolink. For anyone who hasn't done animation stuff, I'll give the TLDR. Make a copy of your model, Add the FX Layer you're going to edit to its Controller in Animator (when you click the model you'll see it in Inspection at the top). Go to animation and you can now find the one you're going to edit. Make sure any material you're going to be adding is active just so you don't have to worry about adding things to it like turning on and off. Now when you hit record, you can edit the material and add it. These are what you're going to want to add on to each one. Make sure that after you put the value in, you hit record again so it saves it. I do it after each one, just to be sure. For the M.E.G.A. Chassis, you need to do this for each one you're using, so Booba_NSFW, Booba_SFW_Side, Booba_SFW_Top, and Tubes you need to do this for, even though they're the same material.

                            color and color 1 add your emission hue shift (any you want to change colors) (color is 0, color 1 is 100)
                            emission and emission 1 - go down to Post Processing in the material and in PP Animation. Change Emission Multiplier, 0 for emission, 1 for emission 1.
                            lighting and lighting 1 - in Post Processing, PP Animation, Change Lighting Multiplier. 0 for lighting, 1 for lighting 1.
                            audiolink_on_off - go to Audiolink and for the first time stamp (0:00) make sure the Anim Toggle is checked on. at the second time stamp (0:01) make sure its off.

                            Now everything is color matched, lighting matched, emission matched, and set up for audio link
                            Screenshots to help as well

                            B1TTY
                            Mask for Decal
                            invertbittymask.png
                            Decal Settings
                            https://gyazo.com/167d54e6f8754005ab3284ad9bee52b9
                            FL4T Settings
                            https://gyazo.com/a73923eb8042060e02375b1fcc1ae675
                            M.E.G.A. Chassis Settings
                            https://gyazo.com/863576b9f7ae034f96f00c46d7b2bd7e
                            Emission Hue Shift Location
                            https://gyazo.com/0f2a028743d28d178322d103f524533a
                            Audiolink and Post Processing Location
                            https://gyazo.com/e6eac0f7f5eec5fc979da00b7a5d78a0

                            Seaport636S
                            Seaport636S
                            Seaport636
                            wrote on last edited by Seaport636
                            #342

                            @FemboyWaifu Ach, if Tori's bringing the banhammer down, then I guess I'm shit outta luck getting any discussion with them on twitter and such; that is, if they're scanning through threads like this looking for people who are sharing around. Knew I should'a OPSEC'd here. Probably too late now, oh well. I'm not even takin' these models outta malice, I just can't afford all this...

                            Might as well swap up my username just in case it isn't too late though.

                            C0 EveC 1 Reply Last reply
                            0
                            • S
                              S
                              Striker711
                              wrote on last edited by Striker711
                              #343

                              and ive got banned, or at least, deleted from the list since i dont see any channels on tori or polybunny qwq.

                              1 Reply Last reply
                              0
                              • Seaport636S Seaport636

                                @FemboyWaifu Ach, if Tori's bringing the banhammer down, then I guess I'm shit outta luck getting any discussion with them on twitter and such; that is, if they're scanning through threads like this looking for people who are sharing around. Knew I should'a OPSEC'd here. Probably too late now, oh well. I'm not even takin' these models outta malice, I just can't afford all this...

                                Might as well swap up my username just in case it isn't too late though.

                                C0 EveC
                                C0 EveC
                                C0 Eve
                                wrote on last edited by
                                #344

                                @JustSomeFriend99

                                You can take my models and assets from here, genuinely no hard feelings. I understand that if everyone had a comfy amount of cash, they'd just buy the things. My issue is mainly when I see people redistribute it, especially from creators much smaller than us.

                                The issue is not even simply piracy, it's the lack of patience to me. At the very start the sales are really important, after a month they die down a lot and the "damage" caused by piracy is actually tiny. We personally see it as free advertisement, so it's beneficial to us.

                                Will I starve if you pirate it? Not at all, my income is fine and my staff is being paid. Small creators? Actually a big deal, so if I see people redistribute stuff from small creators on Day 1, it irks me the wrong way.

                                I know you can't force people to follow made up rules on this stuff, but I'd really appreciate if people would just be patient with pirating assets, at the very least for 2 weeks. I feel like waiting 2-4 weeks to NOT pay for things is a good payoff, especially when you put half a year into the creation of an Avatar.

                                This way I can feel like you guys respect the creators of all these things, meaning we won't need to see the piracy community in such a bad light.

                                WanWanW Seaport636S 2 Replies Last reply
                                💗
                                1
                                • C0 EveC C0 Eve

                                  @JustSomeFriend99

                                  You can take my models and assets from here, genuinely no hard feelings. I understand that if everyone had a comfy amount of cash, they'd just buy the things. My issue is mainly when I see people redistribute it, especially from creators much smaller than us.

                                  The issue is not even simply piracy, it's the lack of patience to me. At the very start the sales are really important, after a month they die down a lot and the "damage" caused by piracy is actually tiny. We personally see it as free advertisement, so it's beneficial to us.

                                  Will I starve if you pirate it? Not at all, my income is fine and my staff is being paid. Small creators? Actually a big deal, so if I see people redistribute stuff from small creators on Day 1, it irks me the wrong way.

                                  I know you can't force people to follow made up rules on this stuff, but I'd really appreciate if people would just be patient with pirating assets, at the very least for 2 weeks. I feel like waiting 2-4 weeks to NOT pay for things is a good payoff, especially when you put half a year into the creation of an Avatar.

                                  This way I can feel like you guys respect the creators of all these things, meaning we won't need to see the piracy community in such a bad light.

                                  WanWanW
                                  WanWanW
                                  WanWan
                                  wrote on last edited by
                                  #345

                                  @C0-Eve Sorry to see that happen. The owner of this forum and I tried to tell people wait, but we lack the ability to moderate our own forums and the comments people make on the forum. The owner of the form could have included a timed Moratorium though, like what I did, but that won't stop the people who are truly impatient or just simply don't respect you to do so.

                                  Avatar Collector Enthusiast

                                  1 Reply Last reply
                                  1
                                  • HarpytheDerpH
                                    HarpytheDerpH
                                    HarpytheDerp
                                    wrote on last edited by
                                    #346

                                    i may have got mine from here but i'm fully getting her at the end of the month as i only get paid once a month and can afford only one Avi a month.

                                    1 Reply Last reply
                                    2
                                    • S
                                      S
                                      Staticia
                                      Banned
                                      wrote on last edited by
                                      #347

                                      Bump for simply small

                                      1 Reply Last reply
                                      0
                                      • Joop6969J
                                        Joop6969J
                                        Joop6969
                                        wrote on last edited by
                                        #348

                                        bumb v1.1 Update for Modded Texture for RARUH

                                        1 Reply Last reply
                                        1
                                        • LemonL
                                          LemonL
                                          Lemon
                                          wrote on last edited by
                                          #349

                                          bump updated modded text

                                          I don't trade.

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                                          0

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