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  5. LF: Raruh by Torinyan and Limebreaker (and other assets)

LF: Raruh by Torinyan and Limebreaker (and other assets)

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  • S
    S
    sadtreegirl
    wrote on last edited by
    #321

    [register or login to view this hidden content] Raruh Mewka Paws, I got tired of waiting XP

    peepP miaowzieM 2 Replies Last reply
    💗
    11
    • ?
      ?
      A Former User
      wrote on last edited by
      #322

      YAY

      1 Reply Last reply
      1
      • S sadtreegirl

        [register or login to view this hidden content] Raruh Mewka Paws, I got tired of waiting XP

        peepP
        peepP
        peep
        wrote on last edited by
        #323

        @sadtreegirl THANK YOUUU

        Just floatin' around!
        Plz upvote <3 gives cookie

        1 Reply Last reply
        0
        • EmiliaSilvieE
          EmiliaSilvieE
          EmiliaSilvie
          wrote on last edited by
          #324

          Anybody know how to get the Modded Texture (human skin one) to work with the Mega-Chassis?

          petalsP 1 Reply Last reply
          0
          • EmiliaSilvieE EmiliaSilvie

            Anybody know how to get the Modded Texture (human skin one) to work with the Mega-Chassis?

            petalsP
            petalsP
            petals
            wrote on last edited by
            #325

            @EmiliaSilvie follow the instructions on the video where it shows what to change for the original body texture but just apply that to the body mat for the modded skin instead

            1 Reply Last reply
            0
            • EmiliaSilvieE
              EmiliaSilvieE
              EmiliaSilvie
              wrote on last edited by EmiliaSilvie
              #326

              So at the 3:57 mark, instead of replacing Body with PB_Raruh_Body_Chest_Cutout, I do:
              - Go to the Assets[kitsu]\modded\raruh\materials\Variant A folder
              - On the body mat itself, I swap the texture out for the texture used on that PB_Raruh_Body_Chest_Cutout mat?

              Or do I have to do some picture/material stitching? Sorry I'm still learning how to edit models so this is all roughly new to me lol.

              Okay so I copied the Material settings from the PB_Raruh_Body_Chest_Cutout and put them onto the Material for the modded/human skin material. Le' tiddies are half and half colored rn, all the rest of the body is normal human skin but the titties are still the robot skin.

              1 Reply Last reply
              1
              • M
                M
                melia
                wrote on last edited by
                #327

                i dont think they have a texture for the Mega-Chassis

                F 1 Reply Last reply
                0
                • EmiliaSilvieE
                  EmiliaSilvieE
                  EmiliaSilvie
                  wrote on last edited by
                  #328

                  damn, well at least it's working now, thank you very much, random citizen! ❤

                  ? 1 Reply Last reply
                  0
                  • EmiliaSilvieE EmiliaSilvie

                    damn, well at least it's working now, thank you very much, random citizen! ❤

                    ?
                    ?
                    A Former User
                    wrote on last edited by
                    #329

                    @EmiliaSilvie the modded for the mega is a wip

                    1 Reply Last reply
                    0
                    • M melia

                      i dont think they have a texture for the Mega-Chassis

                      F
                      F
                      FemboyWaifu
                      wrote on last edited by FemboyWaifu
                      #330

                      @StuffedRavioli you dont need much. i just made a literal color sheet and then just turned off the matcaps (cant remember which ones off the top of my head, i think it was 2 of the three). I did the same already for the FL4T and the B1TTY chests. I just used the same texture. later on today i can check and post exactly how i made it work with a few screenshots

                      EmiliaSilvieE 1 Reply Last reply
                      0
                      • F FemboyWaifu

                        @StuffedRavioli you dont need much. i just made a literal color sheet and then just turned off the matcaps (cant remember which ones off the top of my head, i think it was 2 of the three). I did the same already for the FL4T and the B1TTY chests. I just used the same texture. later on today i can check and post exactly how i made it work with a few screenshots

                        EmiliaSilvieE
                        EmiliaSilvieE
                        EmiliaSilvie
                        wrote on last edited by
                        #331

                        @FemboyWaifu That would be amazing if you could show us how you did it, please and thanks!

                        1 Reply Last reply
                        0
                        • EmiliaSilvieE
                          EmiliaSilvieE
                          EmiliaSilvie
                          wrote on last edited by
                          #332

                          Also while I'm thinking about how, with that modded texture (human skin one still), how does one change the hair to match up with the hue changes of the body?

                          1 Reply Last reply
                          0
                          • F
                            F
                            FemboyWaifu
                            wrote on last edited by FemboyWaifu
                            #333

                            Okay, sorry for the long wait. Firstly... be careful everyone, Tori is bringing down ban hammer in his server. Friend of mine already got hit. And that also means most likely the other creators have been informed too, so, be on guard.

                            As for the modded textures - here's how I did the materials for the B1TTY, M.E.G.A. Chassis and FL4T Chest

                            For the modded textures, and this part works for both skin tones, I dropped the base texture into another art app just to get the color code - for the dark skin it
                            Light Skin's Hexadecimal code is FFE7DA
                            Dark Skin's is 63524A
                            What I did was make a texture thats nothing but that color. You're going to use it for all three.
                            For the B1TTY: In the material go to Decal, add the color texture to "Decal" and this mask I made into the Decal RGBA Mask. Make sure decal is on. Next go to the Matcaps. Turn off Matcap 1 and 3 to remove the shine since the rest of the skin is very matte, it looks VERY off putting. When I was working on it like 6 friends pointed that out within 5 minutes at an event lol.

                            M.E.G.A. Chassis - add the texture to decal, same way. Turn off Matcap 0 and 3 (2 is blank, but make sure its off too)
                            FL4T Chest - add the texture to the Main in Colors & Normals. Turn off Matcap 0, 2 and 3.

                            And now they should all have the same (for the light skin tone, might be a little off because i didn't make that one, i used color grab just to get it from the texture in Unity for a friend) as well as the same matte look.

                            For the hair and anything else to add the color, you'll have to add them to the animations. The problem with almost every Raruh part is the creators just used the original FX Layer and then give that to you and tell you just use that as well as replace the animations with theirs. That's fine if you only have one, or in one case I think all the creator's parts are on the animation. But if you have multiple creator's mods, you're going to have to add them to the animations manually.

                            So for any additional part if you wanna just add it to what you already have in the animations you need to edit the following to make sure they match with RGB, Emission strength, Lighting strength and Audiolink. For anyone who hasn't done animation stuff, I'll give the TLDR. Make a copy of your model, Add the FX Layer you're going to edit to its Controller in Animator (when you click the model you'll see it in Inspection at the top). Go to animation and you can now find the one you're going to edit. Make sure any material you're going to be adding is active just so you don't have to worry about adding things to it like turning on and off. Now when you hit record, you can edit the material and add it. These are what you're going to want to add on to each one. Make sure that after you put the value in, you hit record again so it saves it. I do it after each one, just to be sure. For the M.E.G.A. Chassis, you need to do this for each one you're using, so Booba_NSFW, Booba_SFW_Side, Booba_SFW_Top, and Tubes you need to do this for, even though they're the same material.

                            color and color 1 add your emission hue shift (any you want to change colors) (color is 0, color 1 is 100)
                            emission and emission 1 - go down to Post Processing in the material and in PP Animation. Change Emission Multiplier, 0 for emission, 1 for emission 1.
                            lighting and lighting 1 - in Post Processing, PP Animation, Change Lighting Multiplier. 0 for lighting, 1 for lighting 1.
                            audiolink_on_off - go to Audiolink and for the first time stamp (0:00) make sure the Anim Toggle is checked on. at the second time stamp (0:01) make sure its off.

                            Now everything is color matched, lighting matched, emission matched, and set up for audio link
                            Screenshots to help as well

                            B1TTY
                            Mask for Decal
                            invertbittymask.png
                            Decal Settings
                            https://gyazo.com/167d54e6f8754005ab3284ad9bee52b9
                            FL4T Settings
                            https://gyazo.com/a73923eb8042060e02375b1fcc1ae675
                            M.E.G.A. Chassis Settings
                            https://gyazo.com/863576b9f7ae034f96f00c46d7b2bd7e
                            Emission Hue Shift Location
                            https://gyazo.com/0f2a028743d28d178322d103f524533a
                            Audiolink and Post Processing Location
                            https://gyazo.com/e6eac0f7f5eec5fc979da00b7a5d78a0

                            EmiliaSilvieE Seaport636S 3 Replies Last reply
                            1
                            • F FemboyWaifu

                              Okay, sorry for the long wait. Firstly... be careful everyone, Tori is bringing down ban hammer in his server. Friend of mine already got hit. And that also means most likely the other creators have been informed too, so, be on guard.

                              As for the modded textures - here's how I did the materials for the B1TTY, M.E.G.A. Chassis and FL4T Chest

                              For the modded textures, and this part works for both skin tones, I dropped the base texture into another art app just to get the color code - for the dark skin it
                              Light Skin's Hexadecimal code is FFE7DA
                              Dark Skin's is 63524A
                              What I did was make a texture thats nothing but that color. You're going to use it for all three.
                              For the B1TTY: In the material go to Decal, add the color texture to "Decal" and this mask I made into the Decal RGBA Mask. Make sure decal is on. Next go to the Matcaps. Turn off Matcap 1 and 3 to remove the shine since the rest of the skin is very matte, it looks VERY off putting. When I was working on it like 6 friends pointed that out within 5 minutes at an event lol.

                              M.E.G.A. Chassis - add the texture to decal, same way. Turn off Matcap 0 and 3 (2 is blank, but make sure its off too)
                              FL4T Chest - add the texture to the Main in Colors & Normals. Turn off Matcap 0, 2 and 3.

                              And now they should all have the same (for the light skin tone, might be a little off because i didn't make that one, i used color grab just to get it from the texture in Unity for a friend) as well as the same matte look.

                              For the hair and anything else to add the color, you'll have to add them to the animations. The problem with almost every Raruh part is the creators just used the original FX Layer and then give that to you and tell you just use that as well as replace the animations with theirs. That's fine if you only have one, or in one case I think all the creator's parts are on the animation. But if you have multiple creator's mods, you're going to have to add them to the animations manually.

                              So for any additional part if you wanna just add it to what you already have in the animations you need to edit the following to make sure they match with RGB, Emission strength, Lighting strength and Audiolink. For anyone who hasn't done animation stuff, I'll give the TLDR. Make a copy of your model, Add the FX Layer you're going to edit to its Controller in Animator (when you click the model you'll see it in Inspection at the top). Go to animation and you can now find the one you're going to edit. Make sure any material you're going to be adding is active just so you don't have to worry about adding things to it like turning on and off. Now when you hit record, you can edit the material and add it. These are what you're going to want to add on to each one. Make sure that after you put the value in, you hit record again so it saves it. I do it after each one, just to be sure. For the M.E.G.A. Chassis, you need to do this for each one you're using, so Booba_NSFW, Booba_SFW_Side, Booba_SFW_Top, and Tubes you need to do this for, even though they're the same material.

                              color and color 1 add your emission hue shift (any you want to change colors) (color is 0, color 1 is 100)
                              emission and emission 1 - go down to Post Processing in the material and in PP Animation. Change Emission Multiplier, 0 for emission, 1 for emission 1.
                              lighting and lighting 1 - in Post Processing, PP Animation, Change Lighting Multiplier. 0 for lighting, 1 for lighting 1.
                              audiolink_on_off - go to Audiolink and for the first time stamp (0:00) make sure the Anim Toggle is checked on. at the second time stamp (0:01) make sure its off.

                              Now everything is color matched, lighting matched, emission matched, and set up for audio link
                              Screenshots to help as well

                              B1TTY
                              Mask for Decal
                              invertbittymask.png
                              Decal Settings
                              https://gyazo.com/167d54e6f8754005ab3284ad9bee52b9
                              FL4T Settings
                              https://gyazo.com/a73923eb8042060e02375b1fcc1ae675
                              M.E.G.A. Chassis Settings
                              https://gyazo.com/863576b9f7ae034f96f00c46d7b2bd7e
                              Emission Hue Shift Location
                              https://gyazo.com/0f2a028743d28d178322d103f524533a
                              Audiolink and Post Processing Location
                              https://gyazo.com/e6eac0f7f5eec5fc979da00b7a5d78a0

                              EmiliaSilvieE
                              EmiliaSilvieE
                              EmiliaSilvie
                              wrote on last edited by
                              #334

                              @FemboyWaifu Thank you so much! I'll give this a whirl later on tonight. o7

                              1 Reply Last reply
                              0
                              • CoolGuyMeikaiC
                                CoolGuyMeikaiC
                                CoolGuyMeikai
                                wrote on last edited by
                                #335

                                Bump for human skin to Chassis update~

                                EmiliaSilvieE 1 Reply Last reply
                                0
                                • CoolGuyMeikaiC CoolGuyMeikai

                                  Bump for human skin to Chassis update~

                                  EmiliaSilvieE
                                  EmiliaSilvieE
                                  EmiliaSilvie
                                  wrote on last edited by
                                  #336

                                  @CoolGuyMeikai You can do the above for now while we wait ❤

                                  1 Reply Last reply
                                  0
                                  • F FemboyWaifu

                                    Okay, sorry for the long wait. Firstly... be careful everyone, Tori is bringing down ban hammer in his server. Friend of mine already got hit. And that also means most likely the other creators have been informed too, so, be on guard.

                                    As for the modded textures - here's how I did the materials for the B1TTY, M.E.G.A. Chassis and FL4T Chest

                                    For the modded textures, and this part works for both skin tones, I dropped the base texture into another art app just to get the color code - for the dark skin it
                                    Light Skin's Hexadecimal code is FFE7DA
                                    Dark Skin's is 63524A
                                    What I did was make a texture thats nothing but that color. You're going to use it for all three.
                                    For the B1TTY: In the material go to Decal, add the color texture to "Decal" and this mask I made into the Decal RGBA Mask. Make sure decal is on. Next go to the Matcaps. Turn off Matcap 1 and 3 to remove the shine since the rest of the skin is very matte, it looks VERY off putting. When I was working on it like 6 friends pointed that out within 5 minutes at an event lol.

                                    M.E.G.A. Chassis - add the texture to decal, same way. Turn off Matcap 0 and 3 (2 is blank, but make sure its off too)
                                    FL4T Chest - add the texture to the Main in Colors & Normals. Turn off Matcap 0, 2 and 3.

                                    And now they should all have the same (for the light skin tone, might be a little off because i didn't make that one, i used color grab just to get it from the texture in Unity for a friend) as well as the same matte look.

                                    For the hair and anything else to add the color, you'll have to add them to the animations. The problem with almost every Raruh part is the creators just used the original FX Layer and then give that to you and tell you just use that as well as replace the animations with theirs. That's fine if you only have one, or in one case I think all the creator's parts are on the animation. But if you have multiple creator's mods, you're going to have to add them to the animations manually.

                                    So for any additional part if you wanna just add it to what you already have in the animations you need to edit the following to make sure they match with RGB, Emission strength, Lighting strength and Audiolink. For anyone who hasn't done animation stuff, I'll give the TLDR. Make a copy of your model, Add the FX Layer you're going to edit to its Controller in Animator (when you click the model you'll see it in Inspection at the top). Go to animation and you can now find the one you're going to edit. Make sure any material you're going to be adding is active just so you don't have to worry about adding things to it like turning on and off. Now when you hit record, you can edit the material and add it. These are what you're going to want to add on to each one. Make sure that after you put the value in, you hit record again so it saves it. I do it after each one, just to be sure. For the M.E.G.A. Chassis, you need to do this for each one you're using, so Booba_NSFW, Booba_SFW_Side, Booba_SFW_Top, and Tubes you need to do this for, even though they're the same material.

                                    color and color 1 add your emission hue shift (any you want to change colors) (color is 0, color 1 is 100)
                                    emission and emission 1 - go down to Post Processing in the material and in PP Animation. Change Emission Multiplier, 0 for emission, 1 for emission 1.
                                    lighting and lighting 1 - in Post Processing, PP Animation, Change Lighting Multiplier. 0 for lighting, 1 for lighting 1.
                                    audiolink_on_off - go to Audiolink and for the first time stamp (0:00) make sure the Anim Toggle is checked on. at the second time stamp (0:01) make sure its off.

                                    Now everything is color matched, lighting matched, emission matched, and set up for audio link
                                    Screenshots to help as well

                                    B1TTY
                                    Mask for Decal
                                    invertbittymask.png
                                    Decal Settings
                                    https://gyazo.com/167d54e6f8754005ab3284ad9bee52b9
                                    FL4T Settings
                                    https://gyazo.com/a73923eb8042060e02375b1fcc1ae675
                                    M.E.G.A. Chassis Settings
                                    https://gyazo.com/863576b9f7ae034f96f00c46d7b2bd7e
                                    Emission Hue Shift Location
                                    https://gyazo.com/0f2a028743d28d178322d103f524533a
                                    Audiolink and Post Processing Location
                                    https://gyazo.com/e6eac0f7f5eec5fc979da00b7a5d78a0

                                    EmiliaSilvieE
                                    EmiliaSilvieE
                                    EmiliaSilvie
                                    wrote on last edited by EmiliaSilvie
                                    #337

                                    @FemboyWaifu Hey so I did everything up until the hair, thank you btw, but I'm still confused with how to sync up the hair color with the rest of the body x.x . Is the hair already in the animator? If so what's it called specifically, cause I'm not seeing a hair layer.
                                    I'm seeing the hairs and hair_extra in the animation, but with it being set to 0 for color and 1 for color 1, it's still green by default. Am I doing something wrong?
                                    Aha! I found the easiest solution. Gonna provide steps for those who aren't as great like myself:

                                    1. Click hair
                                    2. Unlock shader/material
                                    3. Scroll down to Special FX, go to Emission 0
                                    4. Checkmark the Replace Base Color
                                    5. Click on the Emission Color, and with the color-picking tool, on the body, click one of the already lit-up areas (so for example, mine are all pink by default, so I clicked on a pink light on the body).
                                    6. ez-pz

                                    (Obviously do this with hair_extra, too)

                                    F 1 Reply Last reply
                                    1
                                    • EmiliaSilvieE EmiliaSilvie

                                      @FemboyWaifu Hey so I did everything up until the hair, thank you btw, but I'm still confused with how to sync up the hair color with the rest of the body x.x . Is the hair already in the animator? If so what's it called specifically, cause I'm not seeing a hair layer.
                                      I'm seeing the hairs and hair_extra in the animation, but with it being set to 0 for color and 1 for color 1, it's still green by default. Am I doing something wrong?
                                      Aha! I found the easiest solution. Gonna provide steps for those who aren't as great like myself:

                                      1. Click hair
                                      2. Unlock shader/material
                                      3. Scroll down to Special FX, go to Emission 0
                                      4. Checkmark the Replace Base Color
                                      5. Click on the Emission Color, and with the color-picking tool, on the body, click one of the already lit-up areas (so for example, mine are all pink by default, so I clicked on a pink light on the body).
                                      6. ez-pz

                                      (Obviously do this with hair_extra, too)

                                      F
                                      F
                                      FemboyWaifu
                                      wrote on last edited by
                                      #338

                                      @EmiliaSilvie Ah - yeah, i explained how to add it to the RGB slider. I didn't think to add that part too >.< and I did that for myself. Sowwy about that.

                                      EmiliaSilvieE 1 Reply Last reply
                                      0
                                      • F FemboyWaifu

                                        @EmiliaSilvie Ah - yeah, i explained how to add it to the RGB slider. I didn't think to add that part too >.< and I did that for myself. Sowwy about that.

                                        EmiliaSilvieE
                                        EmiliaSilvieE
                                        EmiliaSilvie
                                        wrote on last edited by
                                        #339

                                        @FemboyWaifu You're all good dw, I'm still learning xD

                                        1 Reply Last reply
                                        0
                                        • EmiliaSilvieE
                                          EmiliaSilvieE
                                          EmiliaSilvie
                                          wrote on last edited by
                                          #340

                                          What about the body looking like this? Is it just the world I'm in that's making her look like this or did I miss something?

                                          VRChat_2024-07-16_02-52-42.911_1920x1080.png

                                          F 1 Reply Last reply
                                          0

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