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  5. LF: Raruh by Torinyan and Limebreaker (and other assets)

LF: Raruh by Torinyan and Limebreaker (and other assets)

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  • EmiliaSilvieE
    EmiliaSilvieE
    EmiliaSilvie
    wrote on last edited by
    #324

    Anybody know how to get the Modded Texture (human skin one) to work with the Mega-Chassis?

    petalsP 1 Reply Last reply
    0
    • EmiliaSilvieE EmiliaSilvie

      Anybody know how to get the Modded Texture (human skin one) to work with the Mega-Chassis?

      petalsP
      petalsP
      petals
      wrote on last edited by
      #325

      @EmiliaSilvie follow the instructions on the video where it shows what to change for the original body texture but just apply that to the body mat for the modded skin instead

      1 Reply Last reply
      0
      • EmiliaSilvieE
        EmiliaSilvieE
        EmiliaSilvie
        wrote on last edited by EmiliaSilvie
        #326

        So at the 3:57 mark, instead of replacing Body with PB_Raruh_Body_Chest_Cutout, I do:
        - Go to the Assets[kitsu]\modded\raruh\materials\Variant A folder
        - On the body mat itself, I swap the texture out for the texture used on that PB_Raruh_Body_Chest_Cutout mat?

        Or do I have to do some picture/material stitching? Sorry I'm still learning how to edit models so this is all roughly new to me lol.

        Okay so I copied the Material settings from the PB_Raruh_Body_Chest_Cutout and put them onto the Material for the modded/human skin material. Le' tiddies are half and half colored rn, all the rest of the body is normal human skin but the titties are still the robot skin.

        1 Reply Last reply
        1
        • M
          M
          melia
          wrote on last edited by
          #327

          i dont think they have a texture for the Mega-Chassis

          F 1 Reply Last reply
          0
          • EmiliaSilvieE
            EmiliaSilvieE
            EmiliaSilvie
            wrote on last edited by
            #328

            damn, well at least it's working now, thank you very much, random citizen! ❤

            ? 1 Reply Last reply
            0
            • EmiliaSilvieE EmiliaSilvie

              damn, well at least it's working now, thank you very much, random citizen! ❤

              ?
              ?
              A Former User
              wrote on last edited by
              #329

              @EmiliaSilvie the modded for the mega is a wip

              1 Reply Last reply
              0
              • M melia

                i dont think they have a texture for the Mega-Chassis

                F
                F
                FemboyWaifu
                wrote on last edited by FemboyWaifu
                #330

                @StuffedRavioli you dont need much. i just made a literal color sheet and then just turned off the matcaps (cant remember which ones off the top of my head, i think it was 2 of the three). I did the same already for the FL4T and the B1TTY chests. I just used the same texture. later on today i can check and post exactly how i made it work with a few screenshots

                EmiliaSilvieE 1 Reply Last reply
                0
                • F FemboyWaifu

                  @StuffedRavioli you dont need much. i just made a literal color sheet and then just turned off the matcaps (cant remember which ones off the top of my head, i think it was 2 of the three). I did the same already for the FL4T and the B1TTY chests. I just used the same texture. later on today i can check and post exactly how i made it work with a few screenshots

                  EmiliaSilvieE
                  EmiliaSilvieE
                  EmiliaSilvie
                  wrote on last edited by
                  #331

                  @FemboyWaifu That would be amazing if you could show us how you did it, please and thanks!

                  1 Reply Last reply
                  0
                  • EmiliaSilvieE
                    EmiliaSilvieE
                    EmiliaSilvie
                    wrote on last edited by
                    #332

                    Also while I'm thinking about how, with that modded texture (human skin one still), how does one change the hair to match up with the hue changes of the body?

                    1 Reply Last reply
                    0
                    • F
                      F
                      FemboyWaifu
                      wrote on last edited by FemboyWaifu
                      #333

                      Okay, sorry for the long wait. Firstly... be careful everyone, Tori is bringing down ban hammer in his server. Friend of mine already got hit. And that also means most likely the other creators have been informed too, so, be on guard.

                      As for the modded textures - here's how I did the materials for the B1TTY, M.E.G.A. Chassis and FL4T Chest

                      For the modded textures, and this part works for both skin tones, I dropped the base texture into another art app just to get the color code - for the dark skin it
                      Light Skin's Hexadecimal code is FFE7DA
                      Dark Skin's is 63524A
                      What I did was make a texture thats nothing but that color. You're going to use it for all three.
                      For the B1TTY: In the material go to Decal, add the color texture to "Decal" and this mask I made into the Decal RGBA Mask. Make sure decal is on. Next go to the Matcaps. Turn off Matcap 1 and 3 to remove the shine since the rest of the skin is very matte, it looks VERY off putting. When I was working on it like 6 friends pointed that out within 5 minutes at an event lol.

                      M.E.G.A. Chassis - add the texture to decal, same way. Turn off Matcap 0 and 3 (2 is blank, but make sure its off too)
                      FL4T Chest - add the texture to the Main in Colors & Normals. Turn off Matcap 0, 2 and 3.

                      And now they should all have the same (for the light skin tone, might be a little off because i didn't make that one, i used color grab just to get it from the texture in Unity for a friend) as well as the same matte look.

                      For the hair and anything else to add the color, you'll have to add them to the animations. The problem with almost every Raruh part is the creators just used the original FX Layer and then give that to you and tell you just use that as well as replace the animations with theirs. That's fine if you only have one, or in one case I think all the creator's parts are on the animation. But if you have multiple creator's mods, you're going to have to add them to the animations manually.

                      So for any additional part if you wanna just add it to what you already have in the animations you need to edit the following to make sure they match with RGB, Emission strength, Lighting strength and Audiolink. For anyone who hasn't done animation stuff, I'll give the TLDR. Make a copy of your model, Add the FX Layer you're going to edit to its Controller in Animator (when you click the model you'll see it in Inspection at the top). Go to animation and you can now find the one you're going to edit. Make sure any material you're going to be adding is active just so you don't have to worry about adding things to it like turning on and off. Now when you hit record, you can edit the material and add it. These are what you're going to want to add on to each one. Make sure that after you put the value in, you hit record again so it saves it. I do it after each one, just to be sure. For the M.E.G.A. Chassis, you need to do this for each one you're using, so Booba_NSFW, Booba_SFW_Side, Booba_SFW_Top, and Tubes you need to do this for, even though they're the same material.

                      color and color 1 add your emission hue shift (any you want to change colors) (color is 0, color 1 is 100)
                      emission and emission 1 - go down to Post Processing in the material and in PP Animation. Change Emission Multiplier, 0 for emission, 1 for emission 1.
                      lighting and lighting 1 - in Post Processing, PP Animation, Change Lighting Multiplier. 0 for lighting, 1 for lighting 1.
                      audiolink_on_off - go to Audiolink and for the first time stamp (0:00) make sure the Anim Toggle is checked on. at the second time stamp (0:01) make sure its off.

                      Now everything is color matched, lighting matched, emission matched, and set up for audio link
                      Screenshots to help as well

                      B1TTY
                      Mask for Decal
                      invertbittymask.png
                      Decal Settings
                      https://gyazo.com/167d54e6f8754005ab3284ad9bee52b9
                      FL4T Settings
                      https://gyazo.com/a73923eb8042060e02375b1fcc1ae675
                      M.E.G.A. Chassis Settings
                      https://gyazo.com/863576b9f7ae034f96f00c46d7b2bd7e
                      Emission Hue Shift Location
                      https://gyazo.com/0f2a028743d28d178322d103f524533a
                      Audiolink and Post Processing Location
                      https://gyazo.com/e6eac0f7f5eec5fc979da00b7a5d78a0

                      EmiliaSilvieE Seaport636S 3 Replies Last reply
                      1
                      • F FemboyWaifu

                        Okay, sorry for the long wait. Firstly... be careful everyone, Tori is bringing down ban hammer in his server. Friend of mine already got hit. And that also means most likely the other creators have been informed too, so, be on guard.

                        As for the modded textures - here's how I did the materials for the B1TTY, M.E.G.A. Chassis and FL4T Chest

                        For the modded textures, and this part works for both skin tones, I dropped the base texture into another art app just to get the color code - for the dark skin it
                        Light Skin's Hexadecimal code is FFE7DA
                        Dark Skin's is 63524A
                        What I did was make a texture thats nothing but that color. You're going to use it for all three.
                        For the B1TTY: In the material go to Decal, add the color texture to "Decal" and this mask I made into the Decal RGBA Mask. Make sure decal is on. Next go to the Matcaps. Turn off Matcap 1 and 3 to remove the shine since the rest of the skin is very matte, it looks VERY off putting. When I was working on it like 6 friends pointed that out within 5 minutes at an event lol.

                        M.E.G.A. Chassis - add the texture to decal, same way. Turn off Matcap 0 and 3 (2 is blank, but make sure its off too)
                        FL4T Chest - add the texture to the Main in Colors & Normals. Turn off Matcap 0, 2 and 3.

                        And now they should all have the same (for the light skin tone, might be a little off because i didn't make that one, i used color grab just to get it from the texture in Unity for a friend) as well as the same matte look.

                        For the hair and anything else to add the color, you'll have to add them to the animations. The problem with almost every Raruh part is the creators just used the original FX Layer and then give that to you and tell you just use that as well as replace the animations with theirs. That's fine if you only have one, or in one case I think all the creator's parts are on the animation. But if you have multiple creator's mods, you're going to have to add them to the animations manually.

                        So for any additional part if you wanna just add it to what you already have in the animations you need to edit the following to make sure they match with RGB, Emission strength, Lighting strength and Audiolink. For anyone who hasn't done animation stuff, I'll give the TLDR. Make a copy of your model, Add the FX Layer you're going to edit to its Controller in Animator (when you click the model you'll see it in Inspection at the top). Go to animation and you can now find the one you're going to edit. Make sure any material you're going to be adding is active just so you don't have to worry about adding things to it like turning on and off. Now when you hit record, you can edit the material and add it. These are what you're going to want to add on to each one. Make sure that after you put the value in, you hit record again so it saves it. I do it after each one, just to be sure. For the M.E.G.A. Chassis, you need to do this for each one you're using, so Booba_NSFW, Booba_SFW_Side, Booba_SFW_Top, and Tubes you need to do this for, even though they're the same material.

                        color and color 1 add your emission hue shift (any you want to change colors) (color is 0, color 1 is 100)
                        emission and emission 1 - go down to Post Processing in the material and in PP Animation. Change Emission Multiplier, 0 for emission, 1 for emission 1.
                        lighting and lighting 1 - in Post Processing, PP Animation, Change Lighting Multiplier. 0 for lighting, 1 for lighting 1.
                        audiolink_on_off - go to Audiolink and for the first time stamp (0:00) make sure the Anim Toggle is checked on. at the second time stamp (0:01) make sure its off.

                        Now everything is color matched, lighting matched, emission matched, and set up for audio link
                        Screenshots to help as well

                        B1TTY
                        Mask for Decal
                        invertbittymask.png
                        Decal Settings
                        https://gyazo.com/167d54e6f8754005ab3284ad9bee52b9
                        FL4T Settings
                        https://gyazo.com/a73923eb8042060e02375b1fcc1ae675
                        M.E.G.A. Chassis Settings
                        https://gyazo.com/863576b9f7ae034f96f00c46d7b2bd7e
                        Emission Hue Shift Location
                        https://gyazo.com/0f2a028743d28d178322d103f524533a
                        Audiolink and Post Processing Location
                        https://gyazo.com/e6eac0f7f5eec5fc979da00b7a5d78a0

                        EmiliaSilvieE
                        EmiliaSilvieE
                        EmiliaSilvie
                        wrote on last edited by
                        #334

                        @FemboyWaifu Thank you so much! I'll give this a whirl later on tonight. o7

                        1 Reply Last reply
                        0
                        • CoolGuyMeikaiC
                          CoolGuyMeikaiC
                          CoolGuyMeikai
                          wrote on last edited by
                          #335

                          Bump for human skin to Chassis update~

                          EmiliaSilvieE 1 Reply Last reply
                          0
                          • CoolGuyMeikaiC CoolGuyMeikai

                            Bump for human skin to Chassis update~

                            EmiliaSilvieE
                            EmiliaSilvieE
                            EmiliaSilvie
                            wrote on last edited by
                            #336

                            @CoolGuyMeikai You can do the above for now while we wait ❤

                            1 Reply Last reply
                            0
                            • F FemboyWaifu

                              Okay, sorry for the long wait. Firstly... be careful everyone, Tori is bringing down ban hammer in his server. Friend of mine already got hit. And that also means most likely the other creators have been informed too, so, be on guard.

                              As for the modded textures - here's how I did the materials for the B1TTY, M.E.G.A. Chassis and FL4T Chest

                              For the modded textures, and this part works for both skin tones, I dropped the base texture into another art app just to get the color code - for the dark skin it
                              Light Skin's Hexadecimal code is FFE7DA
                              Dark Skin's is 63524A
                              What I did was make a texture thats nothing but that color. You're going to use it for all three.
                              For the B1TTY: In the material go to Decal, add the color texture to "Decal" and this mask I made into the Decal RGBA Mask. Make sure decal is on. Next go to the Matcaps. Turn off Matcap 1 and 3 to remove the shine since the rest of the skin is very matte, it looks VERY off putting. When I was working on it like 6 friends pointed that out within 5 minutes at an event lol.

                              M.E.G.A. Chassis - add the texture to decal, same way. Turn off Matcap 0 and 3 (2 is blank, but make sure its off too)
                              FL4T Chest - add the texture to the Main in Colors & Normals. Turn off Matcap 0, 2 and 3.

                              And now they should all have the same (for the light skin tone, might be a little off because i didn't make that one, i used color grab just to get it from the texture in Unity for a friend) as well as the same matte look.

                              For the hair and anything else to add the color, you'll have to add them to the animations. The problem with almost every Raruh part is the creators just used the original FX Layer and then give that to you and tell you just use that as well as replace the animations with theirs. That's fine if you only have one, or in one case I think all the creator's parts are on the animation. But if you have multiple creator's mods, you're going to have to add them to the animations manually.

                              So for any additional part if you wanna just add it to what you already have in the animations you need to edit the following to make sure they match with RGB, Emission strength, Lighting strength and Audiolink. For anyone who hasn't done animation stuff, I'll give the TLDR. Make a copy of your model, Add the FX Layer you're going to edit to its Controller in Animator (when you click the model you'll see it in Inspection at the top). Go to animation and you can now find the one you're going to edit. Make sure any material you're going to be adding is active just so you don't have to worry about adding things to it like turning on and off. Now when you hit record, you can edit the material and add it. These are what you're going to want to add on to each one. Make sure that after you put the value in, you hit record again so it saves it. I do it after each one, just to be sure. For the M.E.G.A. Chassis, you need to do this for each one you're using, so Booba_NSFW, Booba_SFW_Side, Booba_SFW_Top, and Tubes you need to do this for, even though they're the same material.

                              color and color 1 add your emission hue shift (any you want to change colors) (color is 0, color 1 is 100)
                              emission and emission 1 - go down to Post Processing in the material and in PP Animation. Change Emission Multiplier, 0 for emission, 1 for emission 1.
                              lighting and lighting 1 - in Post Processing, PP Animation, Change Lighting Multiplier. 0 for lighting, 1 for lighting 1.
                              audiolink_on_off - go to Audiolink and for the first time stamp (0:00) make sure the Anim Toggle is checked on. at the second time stamp (0:01) make sure its off.

                              Now everything is color matched, lighting matched, emission matched, and set up for audio link
                              Screenshots to help as well

                              B1TTY
                              Mask for Decal
                              invertbittymask.png
                              Decal Settings
                              https://gyazo.com/167d54e6f8754005ab3284ad9bee52b9
                              FL4T Settings
                              https://gyazo.com/a73923eb8042060e02375b1fcc1ae675
                              M.E.G.A. Chassis Settings
                              https://gyazo.com/863576b9f7ae034f96f00c46d7b2bd7e
                              Emission Hue Shift Location
                              https://gyazo.com/0f2a028743d28d178322d103f524533a
                              Audiolink and Post Processing Location
                              https://gyazo.com/e6eac0f7f5eec5fc979da00b7a5d78a0

                              EmiliaSilvieE
                              EmiliaSilvieE
                              EmiliaSilvie
                              wrote on last edited by EmiliaSilvie
                              #337

                              @FemboyWaifu Hey so I did everything up until the hair, thank you btw, but I'm still confused with how to sync up the hair color with the rest of the body x.x . Is the hair already in the animator? If so what's it called specifically, cause I'm not seeing a hair layer.
                              I'm seeing the hairs and hair_extra in the animation, but with it being set to 0 for color and 1 for color 1, it's still green by default. Am I doing something wrong?
                              Aha! I found the easiest solution. Gonna provide steps for those who aren't as great like myself:

                              1. Click hair
                              2. Unlock shader/material
                              3. Scroll down to Special FX, go to Emission 0
                              4. Checkmark the Replace Base Color
                              5. Click on the Emission Color, and with the color-picking tool, on the body, click one of the already lit-up areas (so for example, mine are all pink by default, so I clicked on a pink light on the body).
                              6. ez-pz

                              (Obviously do this with hair_extra, too)

                              F 1 Reply Last reply
                              1
                              • EmiliaSilvieE EmiliaSilvie

                                @FemboyWaifu Hey so I did everything up until the hair, thank you btw, but I'm still confused with how to sync up the hair color with the rest of the body x.x . Is the hair already in the animator? If so what's it called specifically, cause I'm not seeing a hair layer.
                                I'm seeing the hairs and hair_extra in the animation, but with it being set to 0 for color and 1 for color 1, it's still green by default. Am I doing something wrong?
                                Aha! I found the easiest solution. Gonna provide steps for those who aren't as great like myself:

                                1. Click hair
                                2. Unlock shader/material
                                3. Scroll down to Special FX, go to Emission 0
                                4. Checkmark the Replace Base Color
                                5. Click on the Emission Color, and with the color-picking tool, on the body, click one of the already lit-up areas (so for example, mine are all pink by default, so I clicked on a pink light on the body).
                                6. ez-pz

                                (Obviously do this with hair_extra, too)

                                F
                                F
                                FemboyWaifu
                                wrote on last edited by
                                #338

                                @EmiliaSilvie Ah - yeah, i explained how to add it to the RGB slider. I didn't think to add that part too >.< and I did that for myself. Sowwy about that.

                                EmiliaSilvieE 1 Reply Last reply
                                0
                                • F FemboyWaifu

                                  @EmiliaSilvie Ah - yeah, i explained how to add it to the RGB slider. I didn't think to add that part too >.< and I did that for myself. Sowwy about that.

                                  EmiliaSilvieE
                                  EmiliaSilvieE
                                  EmiliaSilvie
                                  wrote on last edited by
                                  #339

                                  @FemboyWaifu You're all good dw, I'm still learning xD

                                  1 Reply Last reply
                                  0
                                  • EmiliaSilvieE
                                    EmiliaSilvieE
                                    EmiliaSilvie
                                    wrote on last edited by
                                    #340

                                    What about the body looking like this? Is it just the world I'm in that's making her look like this or did I miss something?

                                    VRChat_2024-07-16_02-52-42.911_1920x1080.png

                                    F 1 Reply Last reply
                                    0
                                    • ? A Former User

                                      @VoidAura that's the one ive been downloading, doesnt have mats

                                      EmiliaSilvieE
                                      EmiliaSilvieE
                                      EmiliaSilvie
                                      wrote on last edited by
                                      #341

                                      @WompiusRee Same here, mine doesn't have mats either, just the prefab/FBX

                                      1 Reply Last reply
                                      0
                                      • F FemboyWaifu

                                        Okay, sorry for the long wait. Firstly... be careful everyone, Tori is bringing down ban hammer in his server. Friend of mine already got hit. And that also means most likely the other creators have been informed too, so, be on guard.

                                        As for the modded textures - here's how I did the materials for the B1TTY, M.E.G.A. Chassis and FL4T Chest

                                        For the modded textures, and this part works for both skin tones, I dropped the base texture into another art app just to get the color code - for the dark skin it
                                        Light Skin's Hexadecimal code is FFE7DA
                                        Dark Skin's is 63524A
                                        What I did was make a texture thats nothing but that color. You're going to use it for all three.
                                        For the B1TTY: In the material go to Decal, add the color texture to "Decal" and this mask I made into the Decal RGBA Mask. Make sure decal is on. Next go to the Matcaps. Turn off Matcap 1 and 3 to remove the shine since the rest of the skin is very matte, it looks VERY off putting. When I was working on it like 6 friends pointed that out within 5 minutes at an event lol.

                                        M.E.G.A. Chassis - add the texture to decal, same way. Turn off Matcap 0 and 3 (2 is blank, but make sure its off too)
                                        FL4T Chest - add the texture to the Main in Colors & Normals. Turn off Matcap 0, 2 and 3.

                                        And now they should all have the same (for the light skin tone, might be a little off because i didn't make that one, i used color grab just to get it from the texture in Unity for a friend) as well as the same matte look.

                                        For the hair and anything else to add the color, you'll have to add them to the animations. The problem with almost every Raruh part is the creators just used the original FX Layer and then give that to you and tell you just use that as well as replace the animations with theirs. That's fine if you only have one, or in one case I think all the creator's parts are on the animation. But if you have multiple creator's mods, you're going to have to add them to the animations manually.

                                        So for any additional part if you wanna just add it to what you already have in the animations you need to edit the following to make sure they match with RGB, Emission strength, Lighting strength and Audiolink. For anyone who hasn't done animation stuff, I'll give the TLDR. Make a copy of your model, Add the FX Layer you're going to edit to its Controller in Animator (when you click the model you'll see it in Inspection at the top). Go to animation and you can now find the one you're going to edit. Make sure any material you're going to be adding is active just so you don't have to worry about adding things to it like turning on and off. Now when you hit record, you can edit the material and add it. These are what you're going to want to add on to each one. Make sure that after you put the value in, you hit record again so it saves it. I do it after each one, just to be sure. For the M.E.G.A. Chassis, you need to do this for each one you're using, so Booba_NSFW, Booba_SFW_Side, Booba_SFW_Top, and Tubes you need to do this for, even though they're the same material.

                                        color and color 1 add your emission hue shift (any you want to change colors) (color is 0, color 1 is 100)
                                        emission and emission 1 - go down to Post Processing in the material and in PP Animation. Change Emission Multiplier, 0 for emission, 1 for emission 1.
                                        lighting and lighting 1 - in Post Processing, PP Animation, Change Lighting Multiplier. 0 for lighting, 1 for lighting 1.
                                        audiolink_on_off - go to Audiolink and for the first time stamp (0:00) make sure the Anim Toggle is checked on. at the second time stamp (0:01) make sure its off.

                                        Now everything is color matched, lighting matched, emission matched, and set up for audio link
                                        Screenshots to help as well

                                        B1TTY
                                        Mask for Decal
                                        invertbittymask.png
                                        Decal Settings
                                        https://gyazo.com/167d54e6f8754005ab3284ad9bee52b9
                                        FL4T Settings
                                        https://gyazo.com/a73923eb8042060e02375b1fcc1ae675
                                        M.E.G.A. Chassis Settings
                                        https://gyazo.com/863576b9f7ae034f96f00c46d7b2bd7e
                                        Emission Hue Shift Location
                                        https://gyazo.com/0f2a028743d28d178322d103f524533a
                                        Audiolink and Post Processing Location
                                        https://gyazo.com/e6eac0f7f5eec5fc979da00b7a5d78a0

                                        Seaport636S
                                        Seaport636S
                                        Seaport636
                                        wrote on last edited by Seaport636
                                        #342

                                        @FemboyWaifu Ach, if Tori's bringing the banhammer down, then I guess I'm shit outta luck getting any discussion with them on twitter and such; that is, if they're scanning through threads like this looking for people who are sharing around. Knew I should'a OPSEC'd here. Probably too late now, oh well. I'm not even takin' these models outta malice, I just can't afford all this...

                                        Might as well swap up my username just in case it isn't too late though.

                                        C0 EveC 1 Reply Last reply
                                        0
                                        • S
                                          S
                                          Striker711
                                          wrote on last edited by Striker711
                                          #343

                                          and ive got banned, or at least, deleted from the list since i dont see any channels on tori or polybunny qwq.

                                          1 Reply Last reply
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