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  5. LF: Raruh by Torinyan and Limebreaker (and other assets)

LF: Raruh by Torinyan and Limebreaker (and other assets)

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  • EmiliaSilvieE
    EmiliaSilvieE
    EmiliaSilvie
    wrote on last edited by
    #332

    Also while I'm thinking about how, with that modded texture (human skin one still), how does one change the hair to match up with the hue changes of the body?

    1 Reply Last reply
    0
    • F
      F
      FemboyWaifu
      wrote on last edited by FemboyWaifu
      #333

      Okay, sorry for the long wait. Firstly... be careful everyone, Tori is bringing down ban hammer in his server. Friend of mine already got hit. And that also means most likely the other creators have been informed too, so, be on guard.

      As for the modded textures - here's how I did the materials for the B1TTY, M.E.G.A. Chassis and FL4T Chest

      For the modded textures, and this part works for both skin tones, I dropped the base texture into another art app just to get the color code - for the dark skin it
      Light Skin's Hexadecimal code is FFE7DA
      Dark Skin's is 63524A
      What I did was make a texture thats nothing but that color. You're going to use it for all three.
      For the B1TTY: In the material go to Decal, add the color texture to "Decal" and this mask I made into the Decal RGBA Mask. Make sure decal is on. Next go to the Matcaps. Turn off Matcap 1 and 3 to remove the shine since the rest of the skin is very matte, it looks VERY off putting. When I was working on it like 6 friends pointed that out within 5 minutes at an event lol.

      M.E.G.A. Chassis - add the texture to decal, same way. Turn off Matcap 0 and 3 (2 is blank, but make sure its off too)
      FL4T Chest - add the texture to the Main in Colors & Normals. Turn off Matcap 0, 2 and 3.

      And now they should all have the same (for the light skin tone, might be a little off because i didn't make that one, i used color grab just to get it from the texture in Unity for a friend) as well as the same matte look.

      For the hair and anything else to add the color, you'll have to add them to the animations. The problem with almost every Raruh part is the creators just used the original FX Layer and then give that to you and tell you just use that as well as replace the animations with theirs. That's fine if you only have one, or in one case I think all the creator's parts are on the animation. But if you have multiple creator's mods, you're going to have to add them to the animations manually.

      So for any additional part if you wanna just add it to what you already have in the animations you need to edit the following to make sure they match with RGB, Emission strength, Lighting strength and Audiolink. For anyone who hasn't done animation stuff, I'll give the TLDR. Make a copy of your model, Add the FX Layer you're going to edit to its Controller in Animator (when you click the model you'll see it in Inspection at the top). Go to animation and you can now find the one you're going to edit. Make sure any material you're going to be adding is active just so you don't have to worry about adding things to it like turning on and off. Now when you hit record, you can edit the material and add it. These are what you're going to want to add on to each one. Make sure that after you put the value in, you hit record again so it saves it. I do it after each one, just to be sure. For the M.E.G.A. Chassis, you need to do this for each one you're using, so Booba_NSFW, Booba_SFW_Side, Booba_SFW_Top, and Tubes you need to do this for, even though they're the same material.

      color and color 1 add your emission hue shift (any you want to change colors) (color is 0, color 1 is 100)
      emission and emission 1 - go down to Post Processing in the material and in PP Animation. Change Emission Multiplier, 0 for emission, 1 for emission 1.
      lighting and lighting 1 - in Post Processing, PP Animation, Change Lighting Multiplier. 0 for lighting, 1 for lighting 1.
      audiolink_on_off - go to Audiolink and for the first time stamp (0:00) make sure the Anim Toggle is checked on. at the second time stamp (0:01) make sure its off.

      Now everything is color matched, lighting matched, emission matched, and set up for audio link
      Screenshots to help as well

      B1TTY
      Mask for Decal
      invertbittymask.png
      Decal Settings
      https://gyazo.com/167d54e6f8754005ab3284ad9bee52b9
      FL4T Settings
      https://gyazo.com/a73923eb8042060e02375b1fcc1ae675
      M.E.G.A. Chassis Settings
      https://gyazo.com/863576b9f7ae034f96f00c46d7b2bd7e
      Emission Hue Shift Location
      https://gyazo.com/0f2a028743d28d178322d103f524533a
      Audiolink and Post Processing Location
      https://gyazo.com/e6eac0f7f5eec5fc979da00b7a5d78a0

      EmiliaSilvieE Seaport636S 3 Replies Last reply
      1
      • F FemboyWaifu

        Okay, sorry for the long wait. Firstly... be careful everyone, Tori is bringing down ban hammer in his server. Friend of mine already got hit. And that also means most likely the other creators have been informed too, so, be on guard.

        As for the modded textures - here's how I did the materials for the B1TTY, M.E.G.A. Chassis and FL4T Chest

        For the modded textures, and this part works for both skin tones, I dropped the base texture into another art app just to get the color code - for the dark skin it
        Light Skin's Hexadecimal code is FFE7DA
        Dark Skin's is 63524A
        What I did was make a texture thats nothing but that color. You're going to use it for all three.
        For the B1TTY: In the material go to Decal, add the color texture to "Decal" and this mask I made into the Decal RGBA Mask. Make sure decal is on. Next go to the Matcaps. Turn off Matcap 1 and 3 to remove the shine since the rest of the skin is very matte, it looks VERY off putting. When I was working on it like 6 friends pointed that out within 5 minutes at an event lol.

        M.E.G.A. Chassis - add the texture to decal, same way. Turn off Matcap 0 and 3 (2 is blank, but make sure its off too)
        FL4T Chest - add the texture to the Main in Colors & Normals. Turn off Matcap 0, 2 and 3.

        And now they should all have the same (for the light skin tone, might be a little off because i didn't make that one, i used color grab just to get it from the texture in Unity for a friend) as well as the same matte look.

        For the hair and anything else to add the color, you'll have to add them to the animations. The problem with almost every Raruh part is the creators just used the original FX Layer and then give that to you and tell you just use that as well as replace the animations with theirs. That's fine if you only have one, or in one case I think all the creator's parts are on the animation. But if you have multiple creator's mods, you're going to have to add them to the animations manually.

        So for any additional part if you wanna just add it to what you already have in the animations you need to edit the following to make sure they match with RGB, Emission strength, Lighting strength and Audiolink. For anyone who hasn't done animation stuff, I'll give the TLDR. Make a copy of your model, Add the FX Layer you're going to edit to its Controller in Animator (when you click the model you'll see it in Inspection at the top). Go to animation and you can now find the one you're going to edit. Make sure any material you're going to be adding is active just so you don't have to worry about adding things to it like turning on and off. Now when you hit record, you can edit the material and add it. These are what you're going to want to add on to each one. Make sure that after you put the value in, you hit record again so it saves it. I do it after each one, just to be sure. For the M.E.G.A. Chassis, you need to do this for each one you're using, so Booba_NSFW, Booba_SFW_Side, Booba_SFW_Top, and Tubes you need to do this for, even though they're the same material.

        color and color 1 add your emission hue shift (any you want to change colors) (color is 0, color 1 is 100)
        emission and emission 1 - go down to Post Processing in the material and in PP Animation. Change Emission Multiplier, 0 for emission, 1 for emission 1.
        lighting and lighting 1 - in Post Processing, PP Animation, Change Lighting Multiplier. 0 for lighting, 1 for lighting 1.
        audiolink_on_off - go to Audiolink and for the first time stamp (0:00) make sure the Anim Toggle is checked on. at the second time stamp (0:01) make sure its off.

        Now everything is color matched, lighting matched, emission matched, and set up for audio link
        Screenshots to help as well

        B1TTY
        Mask for Decal
        invertbittymask.png
        Decal Settings
        https://gyazo.com/167d54e6f8754005ab3284ad9bee52b9
        FL4T Settings
        https://gyazo.com/a73923eb8042060e02375b1fcc1ae675
        M.E.G.A. Chassis Settings
        https://gyazo.com/863576b9f7ae034f96f00c46d7b2bd7e
        Emission Hue Shift Location
        https://gyazo.com/0f2a028743d28d178322d103f524533a
        Audiolink and Post Processing Location
        https://gyazo.com/e6eac0f7f5eec5fc979da00b7a5d78a0

        EmiliaSilvieE
        EmiliaSilvieE
        EmiliaSilvie
        wrote on last edited by
        #334

        @FemboyWaifu Thank you so much! I'll give this a whirl later on tonight. o7

        1 Reply Last reply
        0
        • CoolGuyMeikaiC
          CoolGuyMeikaiC
          CoolGuyMeikai
          wrote on last edited by
          #335

          Bump for human skin to Chassis update~

          EmiliaSilvieE 1 Reply Last reply
          0
          • CoolGuyMeikaiC CoolGuyMeikai

            Bump for human skin to Chassis update~

            EmiliaSilvieE
            EmiliaSilvieE
            EmiliaSilvie
            wrote on last edited by
            #336

            @CoolGuyMeikai You can do the above for now while we wait ❤

            1 Reply Last reply
            0
            • F FemboyWaifu

              Okay, sorry for the long wait. Firstly... be careful everyone, Tori is bringing down ban hammer in his server. Friend of mine already got hit. And that also means most likely the other creators have been informed too, so, be on guard.

              As for the modded textures - here's how I did the materials for the B1TTY, M.E.G.A. Chassis and FL4T Chest

              For the modded textures, and this part works for both skin tones, I dropped the base texture into another art app just to get the color code - for the dark skin it
              Light Skin's Hexadecimal code is FFE7DA
              Dark Skin's is 63524A
              What I did was make a texture thats nothing but that color. You're going to use it for all three.
              For the B1TTY: In the material go to Decal, add the color texture to "Decal" and this mask I made into the Decal RGBA Mask. Make sure decal is on. Next go to the Matcaps. Turn off Matcap 1 and 3 to remove the shine since the rest of the skin is very matte, it looks VERY off putting. When I was working on it like 6 friends pointed that out within 5 minutes at an event lol.

              M.E.G.A. Chassis - add the texture to decal, same way. Turn off Matcap 0 and 3 (2 is blank, but make sure its off too)
              FL4T Chest - add the texture to the Main in Colors & Normals. Turn off Matcap 0, 2 and 3.

              And now they should all have the same (for the light skin tone, might be a little off because i didn't make that one, i used color grab just to get it from the texture in Unity for a friend) as well as the same matte look.

              For the hair and anything else to add the color, you'll have to add them to the animations. The problem with almost every Raruh part is the creators just used the original FX Layer and then give that to you and tell you just use that as well as replace the animations with theirs. That's fine if you only have one, or in one case I think all the creator's parts are on the animation. But if you have multiple creator's mods, you're going to have to add them to the animations manually.

              So for any additional part if you wanna just add it to what you already have in the animations you need to edit the following to make sure they match with RGB, Emission strength, Lighting strength and Audiolink. For anyone who hasn't done animation stuff, I'll give the TLDR. Make a copy of your model, Add the FX Layer you're going to edit to its Controller in Animator (when you click the model you'll see it in Inspection at the top). Go to animation and you can now find the one you're going to edit. Make sure any material you're going to be adding is active just so you don't have to worry about adding things to it like turning on and off. Now when you hit record, you can edit the material and add it. These are what you're going to want to add on to each one. Make sure that after you put the value in, you hit record again so it saves it. I do it after each one, just to be sure. For the M.E.G.A. Chassis, you need to do this for each one you're using, so Booba_NSFW, Booba_SFW_Side, Booba_SFW_Top, and Tubes you need to do this for, even though they're the same material.

              color and color 1 add your emission hue shift (any you want to change colors) (color is 0, color 1 is 100)
              emission and emission 1 - go down to Post Processing in the material and in PP Animation. Change Emission Multiplier, 0 for emission, 1 for emission 1.
              lighting and lighting 1 - in Post Processing, PP Animation, Change Lighting Multiplier. 0 for lighting, 1 for lighting 1.
              audiolink_on_off - go to Audiolink and for the first time stamp (0:00) make sure the Anim Toggle is checked on. at the second time stamp (0:01) make sure its off.

              Now everything is color matched, lighting matched, emission matched, and set up for audio link
              Screenshots to help as well

              B1TTY
              Mask for Decal
              invertbittymask.png
              Decal Settings
              https://gyazo.com/167d54e6f8754005ab3284ad9bee52b9
              FL4T Settings
              https://gyazo.com/a73923eb8042060e02375b1fcc1ae675
              M.E.G.A. Chassis Settings
              https://gyazo.com/863576b9f7ae034f96f00c46d7b2bd7e
              Emission Hue Shift Location
              https://gyazo.com/0f2a028743d28d178322d103f524533a
              Audiolink and Post Processing Location
              https://gyazo.com/e6eac0f7f5eec5fc979da00b7a5d78a0

              EmiliaSilvieE
              EmiliaSilvieE
              EmiliaSilvie
              wrote on last edited by EmiliaSilvie
              #337

              @FemboyWaifu Hey so I did everything up until the hair, thank you btw, but I'm still confused with how to sync up the hair color with the rest of the body x.x . Is the hair already in the animator? If so what's it called specifically, cause I'm not seeing a hair layer.
              I'm seeing the hairs and hair_extra in the animation, but with it being set to 0 for color and 1 for color 1, it's still green by default. Am I doing something wrong?
              Aha! I found the easiest solution. Gonna provide steps for those who aren't as great like myself:

              1. Click hair
              2. Unlock shader/material
              3. Scroll down to Special FX, go to Emission 0
              4. Checkmark the Replace Base Color
              5. Click on the Emission Color, and with the color-picking tool, on the body, click one of the already lit-up areas (so for example, mine are all pink by default, so I clicked on a pink light on the body).
              6. ez-pz

              (Obviously do this with hair_extra, too)

              F 1 Reply Last reply
              1
              • EmiliaSilvieE EmiliaSilvie

                @FemboyWaifu Hey so I did everything up until the hair, thank you btw, but I'm still confused with how to sync up the hair color with the rest of the body x.x . Is the hair already in the animator? If so what's it called specifically, cause I'm not seeing a hair layer.
                I'm seeing the hairs and hair_extra in the animation, but with it being set to 0 for color and 1 for color 1, it's still green by default. Am I doing something wrong?
                Aha! I found the easiest solution. Gonna provide steps for those who aren't as great like myself:

                1. Click hair
                2. Unlock shader/material
                3. Scroll down to Special FX, go to Emission 0
                4. Checkmark the Replace Base Color
                5. Click on the Emission Color, and with the color-picking tool, on the body, click one of the already lit-up areas (so for example, mine are all pink by default, so I clicked on a pink light on the body).
                6. ez-pz

                (Obviously do this with hair_extra, too)

                F
                F
                FemboyWaifu
                wrote on last edited by
                #338

                @EmiliaSilvie Ah - yeah, i explained how to add it to the RGB slider. I didn't think to add that part too >.< and I did that for myself. Sowwy about that.

                EmiliaSilvieE 1 Reply Last reply
                0
                • F FemboyWaifu

                  @EmiliaSilvie Ah - yeah, i explained how to add it to the RGB slider. I didn't think to add that part too >.< and I did that for myself. Sowwy about that.

                  EmiliaSilvieE
                  EmiliaSilvieE
                  EmiliaSilvie
                  wrote on last edited by
                  #339

                  @FemboyWaifu You're all good dw, I'm still learning xD

                  1 Reply Last reply
                  0
                  • EmiliaSilvieE
                    EmiliaSilvieE
                    EmiliaSilvie
                    wrote on last edited by
                    #340

                    What about the body looking like this? Is it just the world I'm in that's making her look like this or did I miss something?

                    VRChat_2024-07-16_02-52-42.911_1920x1080.png

                    F 1 Reply Last reply
                    0
                    • ? A Former User

                      @VoidAura that's the one ive been downloading, doesnt have mats

                      EmiliaSilvieE
                      EmiliaSilvieE
                      EmiliaSilvie
                      wrote on last edited by
                      #341

                      @WompiusRee Same here, mine doesn't have mats either, just the prefab/FBX

                      1 Reply Last reply
                      0
                      • F FemboyWaifu

                        Okay, sorry for the long wait. Firstly... be careful everyone, Tori is bringing down ban hammer in his server. Friend of mine already got hit. And that also means most likely the other creators have been informed too, so, be on guard.

                        As for the modded textures - here's how I did the materials for the B1TTY, M.E.G.A. Chassis and FL4T Chest

                        For the modded textures, and this part works for both skin tones, I dropped the base texture into another art app just to get the color code - for the dark skin it
                        Light Skin's Hexadecimal code is FFE7DA
                        Dark Skin's is 63524A
                        What I did was make a texture thats nothing but that color. You're going to use it for all three.
                        For the B1TTY: In the material go to Decal, add the color texture to "Decal" and this mask I made into the Decal RGBA Mask. Make sure decal is on. Next go to the Matcaps. Turn off Matcap 1 and 3 to remove the shine since the rest of the skin is very matte, it looks VERY off putting. When I was working on it like 6 friends pointed that out within 5 minutes at an event lol.

                        M.E.G.A. Chassis - add the texture to decal, same way. Turn off Matcap 0 and 3 (2 is blank, but make sure its off too)
                        FL4T Chest - add the texture to the Main in Colors & Normals. Turn off Matcap 0, 2 and 3.

                        And now they should all have the same (for the light skin tone, might be a little off because i didn't make that one, i used color grab just to get it from the texture in Unity for a friend) as well as the same matte look.

                        For the hair and anything else to add the color, you'll have to add them to the animations. The problem with almost every Raruh part is the creators just used the original FX Layer and then give that to you and tell you just use that as well as replace the animations with theirs. That's fine if you only have one, or in one case I think all the creator's parts are on the animation. But if you have multiple creator's mods, you're going to have to add them to the animations manually.

                        So for any additional part if you wanna just add it to what you already have in the animations you need to edit the following to make sure they match with RGB, Emission strength, Lighting strength and Audiolink. For anyone who hasn't done animation stuff, I'll give the TLDR. Make a copy of your model, Add the FX Layer you're going to edit to its Controller in Animator (when you click the model you'll see it in Inspection at the top). Go to animation and you can now find the one you're going to edit. Make sure any material you're going to be adding is active just so you don't have to worry about adding things to it like turning on and off. Now when you hit record, you can edit the material and add it. These are what you're going to want to add on to each one. Make sure that after you put the value in, you hit record again so it saves it. I do it after each one, just to be sure. For the M.E.G.A. Chassis, you need to do this for each one you're using, so Booba_NSFW, Booba_SFW_Side, Booba_SFW_Top, and Tubes you need to do this for, even though they're the same material.

                        color and color 1 add your emission hue shift (any you want to change colors) (color is 0, color 1 is 100)
                        emission and emission 1 - go down to Post Processing in the material and in PP Animation. Change Emission Multiplier, 0 for emission, 1 for emission 1.
                        lighting and lighting 1 - in Post Processing, PP Animation, Change Lighting Multiplier. 0 for lighting, 1 for lighting 1.
                        audiolink_on_off - go to Audiolink and for the first time stamp (0:00) make sure the Anim Toggle is checked on. at the second time stamp (0:01) make sure its off.

                        Now everything is color matched, lighting matched, emission matched, and set up for audio link
                        Screenshots to help as well

                        B1TTY
                        Mask for Decal
                        invertbittymask.png
                        Decal Settings
                        https://gyazo.com/167d54e6f8754005ab3284ad9bee52b9
                        FL4T Settings
                        https://gyazo.com/a73923eb8042060e02375b1fcc1ae675
                        M.E.G.A. Chassis Settings
                        https://gyazo.com/863576b9f7ae034f96f00c46d7b2bd7e
                        Emission Hue Shift Location
                        https://gyazo.com/0f2a028743d28d178322d103f524533a
                        Audiolink and Post Processing Location
                        https://gyazo.com/e6eac0f7f5eec5fc979da00b7a5d78a0

                        Seaport636S
                        Seaport636S
                        Seaport636
                        wrote on last edited by Seaport636
                        #342

                        @FemboyWaifu Ach, if Tori's bringing the banhammer down, then I guess I'm shit outta luck getting any discussion with them on twitter and such; that is, if they're scanning through threads like this looking for people who are sharing around. Knew I should'a OPSEC'd here. Probably too late now, oh well. I'm not even takin' these models outta malice, I just can't afford all this...

                        Might as well swap up my username just in case it isn't too late though.

                        C0 EveC 1 Reply Last reply
                        0
                        • S
                          S
                          Striker711
                          wrote on last edited by Striker711
                          #343

                          and ive got banned, or at least, deleted from the list since i dont see any channels on tori or polybunny qwq.

                          1 Reply Last reply
                          0
                          • Seaport636S Seaport636

                            @FemboyWaifu Ach, if Tori's bringing the banhammer down, then I guess I'm shit outta luck getting any discussion with them on twitter and such; that is, if they're scanning through threads like this looking for people who are sharing around. Knew I should'a OPSEC'd here. Probably too late now, oh well. I'm not even takin' these models outta malice, I just can't afford all this...

                            Might as well swap up my username just in case it isn't too late though.

                            C0 EveC
                            C0 EveC
                            C0 Eve
                            wrote on last edited by
                            #344

                            @JustSomeFriend99

                            You can take my models and assets from here, genuinely no hard feelings. I understand that if everyone had a comfy amount of cash, they'd just buy the things. My issue is mainly when I see people redistribute it, especially from creators much smaller than us.

                            The issue is not even simply piracy, it's the lack of patience to me. At the very start the sales are really important, after a month they die down a lot and the "damage" caused by piracy is actually tiny. We personally see it as free advertisement, so it's beneficial to us.

                            Will I starve if you pirate it? Not at all, my income is fine and my staff is being paid. Small creators? Actually a big deal, so if I see people redistribute stuff from small creators on Day 1, it irks me the wrong way.

                            I know you can't force people to follow made up rules on this stuff, but I'd really appreciate if people would just be patient with pirating assets, at the very least for 2 weeks. I feel like waiting 2-4 weeks to NOT pay for things is a good payoff, especially when you put half a year into the creation of an Avatar.

                            This way I can feel like you guys respect the creators of all these things, meaning we won't need to see the piracy community in such a bad light.

                            WanWanW Seaport636S 2 Replies Last reply
                            💗
                            1
                            • C0 EveC C0 Eve

                              @JustSomeFriend99

                              You can take my models and assets from here, genuinely no hard feelings. I understand that if everyone had a comfy amount of cash, they'd just buy the things. My issue is mainly when I see people redistribute it, especially from creators much smaller than us.

                              The issue is not even simply piracy, it's the lack of patience to me. At the very start the sales are really important, after a month they die down a lot and the "damage" caused by piracy is actually tiny. We personally see it as free advertisement, so it's beneficial to us.

                              Will I starve if you pirate it? Not at all, my income is fine and my staff is being paid. Small creators? Actually a big deal, so if I see people redistribute stuff from small creators on Day 1, it irks me the wrong way.

                              I know you can't force people to follow made up rules on this stuff, but I'd really appreciate if people would just be patient with pirating assets, at the very least for 2 weeks. I feel like waiting 2-4 weeks to NOT pay for things is a good payoff, especially when you put half a year into the creation of an Avatar.

                              This way I can feel like you guys respect the creators of all these things, meaning we won't need to see the piracy community in such a bad light.

                              WanWanW
                              WanWanW
                              WanWan
                              wrote on last edited by
                              #345

                              @C0-Eve Sorry to see that happen. The owner of this forum and I tried to tell people wait, but we lack the ability to moderate our own forums and the comments people make on the forum. The owner of the form could have included a timed Moratorium though, like what I did, but that won't stop the people who are truly impatient or just simply don't respect you to do so.

                              Avatar Collector Enthusiast

                              1 Reply Last reply
                              1
                              • HarpytheDerpH
                                HarpytheDerpH
                                HarpytheDerp
                                wrote on last edited by
                                #346

                                i may have got mine from here but i'm fully getting her at the end of the month as i only get paid once a month and can afford only one Avi a month.

                                1 Reply Last reply
                                2
                                • S
                                  S
                                  Staticia
                                  Banned
                                  wrote on last edited by
                                  #347

                                  Bump for simply small

                                  1 Reply Last reply
                                  0
                                  • Joop6969J
                                    Joop6969J
                                    Joop6969
                                    wrote on last edited by
                                    #348

                                    bumb v1.1 Update for Modded Texture for RARUH

                                    1 Reply Last reply
                                    1
                                    • LemonL
                                      LemonL
                                      Lemon
                                      wrote on last edited by
                                      #349

                                      bump updated modded text

                                      I don't trade.

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                                      • T
                                        T
                                        ToxinEclipse
                                        wrote on last edited by
                                        #350

                                        bump kitsune fest textures

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                                        • LocalBozoL
                                          LocalBozoL
                                          LocalBozo
                                          wrote on last edited by
                                          #351

                                          kitsune got an update, so bumpin' that.

                                          i won't be updating my shared assets often, as i'd rather people buy what i share and support the creators.

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