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  5. LF - VRCFury Help - Slime Transformation Effect

LF - VRCFury Help - Slime Transformation Effect

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transformeffectslimevrcfuryhelpunity helpasset helpboothissue
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  • doll.zipD
    doll.zipD
    doll.zip
    wrote on last edited by
    #3

    So fire

    ʰᵃᵖᵖʸ ᵗʰᵒᵘᵍʰᵗˢ!

    ɪ ᴅᴏ ᴄᴏᴍᴍɪꜱꜱɪᴏɴꜱ ꜰᴏʀ ʙᴏᴜɢʜᴛ ᴀᴠᴀᴛᴀʀꜱ.
    ᴅᴍ ᴍᴇ ꜰᴏʀ ᴇxᴀᴍᴘʟᴇꜱ<3
    ᴡɪʟʟ ᴅʀᴀᴡ ᴀʟᴍᴏꜱᴛ ᴀɴʏᴛʜɪɴɢ :3

    1 Reply Last reply
    1
    • CloudyDayC
      CloudyDayC
      CloudyDay
      wrote on last edited by
      #4

      bump

      1 Reply Last reply
      0
      • CloudyDayC
        CloudyDayC
        CloudyDay
        wrote on last edited by
        #5

        bump

        1 Reply Last reply
        0
        • CloudyDayC
          CloudyDayC
          CloudyDay
          wrote on last edited by
          #6

          bump

          1 Reply Last reply
          0
          • CloudyDayC
            CloudyDayC
            CloudyDay
            wrote on last edited by
            #7

            bump

            1 Reply Last reply
            0
            • CloudyDayC
              CloudyDayC
              CloudyDay
              wrote on last edited by
              #8

              bump. Pleaseeeeeeee! someone!

              1 Reply Last reply
              0
              • CloudyDayC
                CloudyDayC
                CloudyDay
                wrote on last edited by
                #9

                bump

                1 Reply Last reply
                0
                • CloudyDayC
                  CloudyDayC
                  CloudyDay
                  wrote on last edited by
                  #10

                  bump

                  1 Reply Last reply
                  0
                  • CloudyDayC
                    CloudyDayC
                    CloudyDay
                    wrote on last edited by
                    #11

                    bump

                    1 Reply Last reply
                    0
                    • nyannyanN
                      nyannyanN
                      nyannyan
                      wrote on last edited by
                      #12

                      im fucking around in unity anyways. ill check if i can get it running.
                      is there anything important i'd need to know, like instructions from the seller or something?

                      1 Reply Last reply
                      0
                      • nyannyanN
                        nyannyanN
                        nyannyan
                        wrote on last edited by
                        #13
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • nyannyanN
                          nyannyanN
                          nyannyan
                          wrote on last edited by nyannyan
                          #14

                          @cloudyday try this
                          [register or login to view this hidden content]

                          i added a readme and images about how to set this up now, and stripped the package from unneeded stuff.
                          Hope that helps.

                          I'm really confused why the author had to add a damn setup script anyways. It modifies things too hard.

                          Quick Setup:

                          Do not use the ikita setup script.
                          It fucks around with blendtrees, etc directly.
                          
                          Use the prefab "Assets/ikita/SlimeTransform/SlimeTransformSetup.prefab".
                          
                          This is a simple hack to get it running.
                          
                          To change the material (i.e. color), modify "Assets/ikita/SlimeTransform/Example/Materials/Water.mat".
                          To change the size, resize "SlimeTransformSetup".
                          
                          If some mesh renderer aren't disabled; don't worry! 
                          
                          It's because the author hardcoded common names.
                          
                          - Just add a VRCFury Toggle on "SlimeTransformSetup" in the scene
                          - Under options, enable "Use a Global Parameter"
                          - Set "Global Parameter" to "WaterTransform"
                          - Add as many object toggles as you need to it
                          - Move the objects / renderers into it
                          - Success
                          
                          No need for weird copies or setups. VRCFury should handle it!
                          
                          CloudyDayC 1 Reply Last reply
                          2
                          • nyannyanN nyannyan

                            @cloudyday try this
                            [register or login to view this hidden content]

                            i added a readme and images about how to set this up now, and stripped the package from unneeded stuff.
                            Hope that helps.

                            I'm really confused why the author had to add a damn setup script anyways. It modifies things too hard.

                            Quick Setup:

                            Do not use the ikita setup script.
                            It fucks around with blendtrees, etc directly.
                            
                            Use the prefab "Assets/ikita/SlimeTransform/SlimeTransformSetup.prefab".
                            
                            This is a simple hack to get it running.
                            
                            To change the material (i.e. color), modify "Assets/ikita/SlimeTransform/Example/Materials/Water.mat".
                            To change the size, resize "SlimeTransformSetup".
                            
                            If some mesh renderer aren't disabled; don't worry! 
                            
                            It's because the author hardcoded common names.
                            
                            - Just add a VRCFury Toggle on "SlimeTransformSetup" in the scene
                            - Under options, enable "Use a Global Parameter"
                            - Set "Global Parameter" to "WaterTransform"
                            - Add as many object toggles as you need to it
                            - Move the objects / renderers into it
                            - Success
                            
                            No need for weird copies or setups. VRCFury should handle it!
                            
                            CloudyDayC
                            CloudyDayC
                            CloudyDay
                            wrote on last edited by
                            #15

                            @nyannyan will try^

                            1 Reply Last reply
                            0
                            • nyannyanN
                              nyannyanN
                              nyannyan
                              wrote on last edited by
                              #16

                              did it work? ❤

                              CloudyDayC 1 Reply Last reply
                              0
                              • nyannyanN nyannyan

                                did it work? ❤

                                CloudyDayC
                                CloudyDayC
                                CloudyDay
                                wrote last edited by
                                #17

                                @nyannyan haven't tried yet, got burnt out, will eventually attempt

                                1 Reply Last reply
                                0
                                • CloudyDayC CloudyDay has marked this topic as solved
                                • nyannyanN
                                  nyannyanN
                                  nyannyan
                                  wrote last edited by
                                  #18

                                  felt, take ur time

                                  bigredtruckrobotB 1 Reply Last reply
                                  0
                                  • nyannyanN nyannyan

                                    felt, take ur time

                                    bigredtruckrobotB
                                    bigredtruckrobotB
                                    bigredtruckrobot
                                    wrote last edited by
                                    #19

                                    @nyannyan I'm having an odd issue where the shader glitches out in transition to and from slime mode. it goes error pink briefly then finishes the transition. any ideas?

                                    nyannyanN 1 Reply Last reply
                                    0
                                    • lenkagamine12L
                                      lenkagamine12L
                                      lenkagamine12
                                      wrote last edited by
                                      #20

                                      anyone gt this into a functioning non buggy fury prefabe yet

                                      1 Reply Last reply
                                      0
                                      • bigredtruckrobotB bigredtruckrobot

                                        @nyannyan I'm having an odd issue where the shader glitches out in transition to and from slime mode. it goes error pink briefly then finishes the transition. any ideas?

                                        nyannyanN
                                        nyannyanN
                                        nyannyan
                                        wrote last edited by
                                        #21

                                        @bigredtruckrobot unfortunately i wasn't able to fix it. looks like some weird shader / object unloading problem. and i dont have the nerves atm to look deeper into it 😞 maybe changing the order of when what gets disabled could fix it but idk

                                        1 Reply Last reply
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