LF - VRCFury Help - Slime Transformation Effect
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@cloudyday try this
i added a readme and images about how to set this up now, and stripped the package from unneeded stuff.
Hope that helps.I'm really confused why the author had to add a damn setup script anyways. It modifies things too hard.
Quick Setup:
Do not use the ikita setup script. It fucks around with blendtrees, etc directly. Use the prefab "Assets/ikita/SlimeTransform/SlimeTransformSetup.prefab". This is a simple hack to get it running. To change the material (i.e. color), modify "Assets/ikita/SlimeTransform/Example/Materials/Water.mat". To change the size, resize "SlimeTransformSetup". If some mesh renderer aren't disabled; don't worry! It's because the author hardcoded common names. - Just add a VRCFury Toggle on "SlimeTransformSetup" in the scene - Under options, enable "Use a Global Parameter" - Set "Global Parameter" to "WaterTransform" - Add as many object toggles as you need to it - Move the objects / renderers into it - Success No need for weird copies or setups. VRCFury should handle it! -
@cloudyday try this
i added a readme and images about how to set this up now, and stripped the package from unneeded stuff.
Hope that helps.I'm really confused why the author had to add a damn setup script anyways. It modifies things too hard.
Quick Setup:
Do not use the ikita setup script. It fucks around with blendtrees, etc directly. Use the prefab "Assets/ikita/SlimeTransform/SlimeTransformSetup.prefab". This is a simple hack to get it running. To change the material (i.e. color), modify "Assets/ikita/SlimeTransform/Example/Materials/Water.mat". To change the size, resize "SlimeTransformSetup". If some mesh renderer aren't disabled; don't worry! It's because the author hardcoded common names. - Just add a VRCFury Toggle on "SlimeTransformSetup" in the scene - Under options, enable "Use a Global Parameter" - Set "Global Parameter" to "WaterTransform" - Add as many object toggles as you need to it - Move the objects / renderers into it - Success No need for weird copies or setups. VRCFury should handle it! -
C CloudyDay has marked this topic as solved
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@nyannyan I'm having an odd issue where the shader glitches out in transition to and from slime mode. it goes error pink briefly then finishes the transition. any ideas?
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anyone gt this into a functioning non buggy fury prefabe yet
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@nyannyan I'm having an odd issue where the shader glitches out in transition to and from slime mode. it goes error pink briefly then finishes the transition. any ideas?
@bigredtruckrobot unfortunately i wasn't able to fix it. looks like some weird shader / object unloading problem. and i dont have the nerves atm to look deeper into it
maybe changing the order of when what gets disabled could fix it but idk
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