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  5. LF - VRCFury Help - Slime Transformation Effect

LF - VRCFury Help - Slime Transformation Effect

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transformeffectslimevrcfuryhelpunity helpasset helpboothissue
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  • CloudyDayC
    CloudyDayC
    CloudyDay
    wrote on last edited by
    #1

    232f2d7e-b1f3-4954-a52f-230d9168a1a8-image.jpeg
    https://booth.pm/ja/items/3485256

    This has been bugging me since i bought it. I try adding it to the avatar, i test in play mode, it works, I exit play mode, its gone from my menus, I go back into play mode and still gone.
    Can someone PLEASE make this into a functional VRCFury drag & drop prefab/menu? Thank you.

    Files: [register or login to view this hidden content]

    1 Reply Last reply
    2
    • nyannyanN
      nyannyanN
      nyannyan
      wrote on last edited by nyannyan
      #14

      @cloudyday try this
      [register or login to view this hidden content]

      i added a readme and images about how to set this up now, and stripped the package from unneeded stuff.
      Hope that helps.

      I'm really confused why the author had to add a damn setup script anyways. It modifies things too hard.

      Quick Setup:

      Do not use the ikita setup script.
      It fucks around with blendtrees, etc directly.
      
      Use the prefab "Assets/ikita/SlimeTransform/SlimeTransformSetup.prefab".
      
      This is a simple hack to get it running.
      
      To change the material (i.e. color), modify "Assets/ikita/SlimeTransform/Example/Materials/Water.mat".
      To change the size, resize "SlimeTransformSetup".
      
      If some mesh renderer aren't disabled; don't worry! 
      
      It's because the author hardcoded common names.
      
      - Just add a VRCFury Toggle on "SlimeTransformSetup" in the scene
      - Under options, enable "Use a Global Parameter"
      - Set "Global Parameter" to "WaterTransform"
      - Add as many object toggles as you need to it
      - Move the objects / renderers into it
      - Success
      
      No need for weird copies or setups. VRCFury should handle it!
      
      CloudyDayC 1 Reply Last reply
      2
      • CloudyDayC
        CloudyDayC
        CloudyDay
        wrote on last edited by
        #2

        bump! please help thank you!

        1 Reply Last reply
        1
        • doll.zipD
          doll.zipD
          doll.zip
          wrote on last edited by
          #3

          So fire

          ʰᵃᵖᵖʸ ᵗʰᵒᵘᵍʰᵗˢ!

          ɪ ᴅᴏ ᴄᴏᴍᴍɪꜱꜱɪᴏɴꜱ ꜰᴏʀ ʙᴏᴜɢʜᴛ ᴀᴠᴀᴛᴀʀꜱ.
          ᴅᴍ ᴍᴇ ꜰᴏʀ ᴇxᴀᴍᴘʟᴇꜱ<3
          ᴡɪʟʟ ᴅʀᴀᴡ ᴀʟᴍᴏꜱᴛ ᴀɴʏᴛʜɪɴɢ :3

          1 Reply Last reply
          1
          • CloudyDayC
            CloudyDayC
            CloudyDay
            wrote on last edited by
            #4

            bump

            1 Reply Last reply
            0
            • CloudyDayC
              CloudyDayC
              CloudyDay
              wrote on last edited by
              #5

              bump

              1 Reply Last reply
              0
              • CloudyDayC
                CloudyDayC
                CloudyDay
                wrote on last edited by
                #6

                bump

                1 Reply Last reply
                0
                • CloudyDayC
                  CloudyDayC
                  CloudyDay
                  wrote on last edited by
                  #7

                  bump

                  1 Reply Last reply
                  0
                  • CloudyDayC
                    CloudyDayC
                    CloudyDay
                    wrote on last edited by
                    #8

                    bump. Pleaseeeeeeee! someone!

                    1 Reply Last reply
                    0
                    • CloudyDayC
                      CloudyDayC
                      CloudyDay
                      wrote on last edited by
                      #9

                      bump

                      1 Reply Last reply
                      0
                      • CloudyDayC
                        CloudyDayC
                        CloudyDay
                        wrote on last edited by
                        #10

                        bump

                        1 Reply Last reply
                        0
                        • CloudyDayC
                          CloudyDayC
                          CloudyDay
                          wrote on last edited by
                          #11

                          bump

                          1 Reply Last reply
                          0
                          • nyannyanN
                            nyannyanN
                            nyannyan
                            wrote on last edited by
                            #12

                            im fucking around in unity anyways. ill check if i can get it running.
                            is there anything important i'd need to know, like instructions from the seller or something?

                            1 Reply Last reply
                            0
                            • nyannyanN
                              nyannyanN
                              nyannyan
                              wrote on last edited by
                              #13
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • nyannyanN
                                nyannyanN
                                nyannyan
                                wrote on last edited by nyannyan
                                #14

                                @cloudyday try this
                                [register or login to view this hidden content]

                                i added a readme and images about how to set this up now, and stripped the package from unneeded stuff.
                                Hope that helps.

                                I'm really confused why the author had to add a damn setup script anyways. It modifies things too hard.

                                Quick Setup:

                                Do not use the ikita setup script.
                                It fucks around with blendtrees, etc directly.
                                
                                Use the prefab "Assets/ikita/SlimeTransform/SlimeTransformSetup.prefab".
                                
                                This is a simple hack to get it running.
                                
                                To change the material (i.e. color), modify "Assets/ikita/SlimeTransform/Example/Materials/Water.mat".
                                To change the size, resize "SlimeTransformSetup".
                                
                                If some mesh renderer aren't disabled; don't worry! 
                                
                                It's because the author hardcoded common names.
                                
                                - Just add a VRCFury Toggle on "SlimeTransformSetup" in the scene
                                - Under options, enable "Use a Global Parameter"
                                - Set "Global Parameter" to "WaterTransform"
                                - Add as many object toggles as you need to it
                                - Move the objects / renderers into it
                                - Success
                                
                                No need for weird copies or setups. VRCFury should handle it!
                                
                                CloudyDayC 1 Reply Last reply
                                2
                                • nyannyanN nyannyan

                                  @cloudyday try this
                                  [register or login to view this hidden content]

                                  i added a readme and images about how to set this up now, and stripped the package from unneeded stuff.
                                  Hope that helps.

                                  I'm really confused why the author had to add a damn setup script anyways. It modifies things too hard.

                                  Quick Setup:

                                  Do not use the ikita setup script.
                                  It fucks around with blendtrees, etc directly.
                                  
                                  Use the prefab "Assets/ikita/SlimeTransform/SlimeTransformSetup.prefab".
                                  
                                  This is a simple hack to get it running.
                                  
                                  To change the material (i.e. color), modify "Assets/ikita/SlimeTransform/Example/Materials/Water.mat".
                                  To change the size, resize "SlimeTransformSetup".
                                  
                                  If some mesh renderer aren't disabled; don't worry! 
                                  
                                  It's because the author hardcoded common names.
                                  
                                  - Just add a VRCFury Toggle on "SlimeTransformSetup" in the scene
                                  - Under options, enable "Use a Global Parameter"
                                  - Set "Global Parameter" to "WaterTransform"
                                  - Add as many object toggles as you need to it
                                  - Move the objects / renderers into it
                                  - Success
                                  
                                  No need for weird copies or setups. VRCFury should handle it!
                                  
                                  CloudyDayC
                                  CloudyDayC
                                  CloudyDay
                                  wrote on last edited by
                                  #15

                                  @nyannyan will try^

                                  1 Reply Last reply
                                  0
                                  • nyannyanN
                                    nyannyanN
                                    nyannyan
                                    wrote on last edited by
                                    #16

                                    did it work? ❤

                                    CloudyDayC 1 Reply Last reply
                                    0
                                    • nyannyanN nyannyan

                                      did it work? ❤

                                      CloudyDayC
                                      CloudyDayC
                                      CloudyDay
                                      wrote last edited by
                                      #17

                                      @nyannyan haven't tried yet, got burnt out, will eventually attempt

                                      1 Reply Last reply
                                      0
                                      • CloudyDayC CloudyDay has marked this topic as solved
                                      • nyannyanN
                                        nyannyanN
                                        nyannyan
                                        wrote last edited by
                                        #18

                                        felt, take ur time

                                        bigredtruckrobotB 1 Reply Last reply
                                        0
                                        • nyannyanN nyannyan

                                          felt, take ur time

                                          bigredtruckrobotB
                                          bigredtruckrobotB
                                          bigredtruckrobot
                                          wrote last edited by
                                          #19

                                          @nyannyan I'm having an odd issue where the shader glitches out in transition to and from slime mode. it goes error pink briefly then finishes the transition. any ideas?

                                          nyannyanN 1 Reply Last reply
                                          0
                                          • lenkagamine12L
                                            lenkagamine12L
                                            lenkagamine12
                                            wrote last edited by
                                            #20

                                            anyone gt this into a functioning non buggy fury prefabe yet

                                            1 Reply Last reply
                                            0

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