Help with a fbx edit for a avatar
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So for lack of a better way to explain it. Im stumped. A little bit ago i commissioned some work (a few weeks ago) for a edit to a avatar including outfits and blendshapes edited. But whenever its put into actual unity. It just refuses to work be it the mesh itself just entirely disappearing or the avatar breaking. I've no clue what im doing in blender. Please do help if you have the patience.

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@LunarEmbryo Yes.
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(Quite a few stuff for being a degenerate and a couple tools. VRCfury, MA and the such.)
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This outta help more @lunarembryo -
I should probably elaborate. It was moved to blender. Edited and some outfits fitted to it. Then exported back and overwritten the original FBX
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Well i tried that too. It...sorta worked but it was always stuck between either animations not happening at all (The avatar stuck in tpose, missing animations and visemes and in general doing fuck all.) or the arms and legs and everything folding into the torso like a cursed pretzel.
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See below lol -
Turtle bug.
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@lunarembryo I believe it may have something to do with how its exported? That or its armature. Thats the only two ideas i have.
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@LunarEmbryo For blender?
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I hope thats all correct? -
opening a burn project. One moment.
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Should i be replacing original FBX or making a new one?@lunarembryo
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Should i be copying the data from the original FBX over with Pumpkins tools?
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Well how exactly would i prove that might i ask? The image i sent you was the avatar in play mode
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It is a normal t pose without playmode. The avatar only does that when gesture manager is being used.
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If ya want i can pull you into a DM stream. It'd certainly make troubleshooting easier. Of course i understand if you dont want to.
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Thats fair. Seconding that the armature was originally merged because of the other outfits. A couple of them had armatures and were merged.
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My best guess is it needs to be remade but keeping the FBX's seperate.
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Typical case of blender export gone wrong do you have the blender project or only the fbx? its highly likely just cuz unitys scale is differant to blenders scale so exporting it wrongly just fucks it up send me your discord in dm if you down and i help somtimes
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