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  4. Help with a fbx edit for a avatar

Help with a fbx edit for a avatar

Scheduled Pinned Locked Moved General Questions
blenderunityhelp meblend shapesfbxediting
26 Posts 3 Posters 434 Views 1 Watching
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  • S
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    Seekerofmemes
    wrote on last edited by
    #4

    3f4fcade-cbb3-45b6-84b2-95cd1199bfe7-image.jpegThis outta help more @lunarembryo

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      Seekerofmemes
      wrote on last edited by
      #5

      I should probably elaborate. It was moved to blender. Edited and some outfits fitted to it. Then exported back and overwritten the original FBX

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        Seekerofmemes
        wrote on last edited by
        #6

        Well i tried that too. It...sorta worked but it was always stuck between either animations not happening at all (The avatar stuck in tpose, missing animations and visemes and in general doing fuck all.) or the arms and legs and everything folding into the torso like a cursed pretzel.

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          Seekerofmemes
          wrote on last edited by
          #7

          f1f0517b-7417-4e87-87f5-528a9fec2e70-image.jpegSee below lol

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            Seekerofmemes
            wrote on last edited by
            #8

            Turtle bug.

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              Seekerofmemes
              wrote on last edited by
              #9

              @lunarembryo I believe it may have something to do with how its exported? That or its armature. Thats the only two ideas i have.

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                Seekerofmemes
                wrote on last edited by
                #10

                @LunarEmbryo For blender?

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                  Seekerofmemes
                  wrote on last edited by
                  #11

                  299cfb06-245c-4020-869d-c604f587fb82-image.jpeg
                  I hope thats all correct?

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                  • S
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                    Seekerofmemes
                    wrote on last edited by
                    #12

                    opening a burn project. One moment.

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                    • S
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                      Seekerofmemes
                      wrote on last edited by
                      #13

                      Should i be replacing original FBX or making a new one?@lunarembryo

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                        Seekerofmemes
                        wrote on last edited by
                        #14

                        Should i be copying the data from the original FBX over with Pumpkins tools?

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                          Seekerofmemes
                          wrote on last edited by
                          #15

                          Well how exactly would i prove that might i ask? The image i sent you was the avatar in play mode

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                            Seekerofmemes
                            wrote on last edited by
                            #16

                            It is a normal t pose without playmode. The avatar only does that when gesture manager is being used.

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                              Seekerofmemes
                              wrote on last edited by
                              #17

                              If ya want i can pull you into a DM stream. It'd certainly make troubleshooting easier. Of course i understand if you dont want to.

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                                Seekerofmemes
                                wrote on last edited by
                                #18

                                Thats fair. Seconding that the armature was originally merged because of the other outfits. A couple of them had armatures and were merged.

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                                  Seekerofmemes
                                  wrote on last edited by
                                  #19

                                  My best guess is it needs to be remade but keeping the FBX's seperate.

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                                  • FluffthepoliceF
                                    FluffthepoliceF
                                    Fluffthepolice
                                    wrote on last edited by Fluffthepolice
                                    #20

                                    Typical case of blender export gone wrong do you have the blender project or only the fbx? its highly likely just cuz unitys scale is differant to blenders scale so exporting it wrongly just fucks it up send me your discord in dm if you down and i help somtimes

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                                    • FluffthepoliceF
                                      FluffthepoliceF
                                      Fluffthepolice
                                      wrote on last edited by
                                      #21

                                      if u still need help that is

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                                      • FluffthepoliceF
                                        FluffthepoliceF
                                        Fluffthepolice
                                        wrote on last edited by
                                        #22

                                        did not realize how old this was ll

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                                          Seekerofmemes
                                          wrote on last edited by
                                          #23

                                          Oof yeah its old -w-

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