Help with a fbx edit for a avatar
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@lunarembryo I believe it may have something to do with how its exported? That or its armature. Thats the only two ideas i have.
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@LunarEmbryo For blender?
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I hope thats all correct? -
opening a burn project. One moment.
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Should i be replacing original FBX or making a new one?@lunarembryo
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Should i be copying the data from the original FBX over with Pumpkins tools?
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Well how exactly would i prove that might i ask? The image i sent you was the avatar in play mode
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It is a normal t pose without playmode. The avatar only does that when gesture manager is being used.
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If ya want i can pull you into a DM stream. It'd certainly make troubleshooting easier. Of course i understand if you dont want to.
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Thats fair. Seconding that the armature was originally merged because of the other outfits. A couple of them had armatures and were merged.
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My best guess is it needs to be remade but keeping the FBX's seperate.
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Typical case of blender export gone wrong do you have the blender project or only the fbx? its highly likely just cuz unitys scale is differant to blenders scale so exporting it wrongly just fucks it up send me your discord in dm if you down and i help somtimes
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if u still need help that is
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did not realize how old this was ll
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Oof yeah its old -w-
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Try to check if the scale you exporting with is correct by just dragging the fbx into the scene. if it is a correct size then the export was correct. Also try unchecking "Apply modifiers" under the "geometry" an see if the result is different. If it is then apply all modifiers on all objects and then export
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Oh when no one checked to help i went to some discord friends. The avatar has since been completed -w-
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I just have no idea how to remove a post -w-
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