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  4. Heyaa! blender help!<3

Heyaa! blender help!<3

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  • KonataK
    KonataK
    Konata
    wrote on last edited by
    #1

    So ive just started using blender taking small steps cause pheww but i tried to take the tail off my rindo and then export her back and replace the old fbx annn she turns out looking like chernobyl please help qwq ❤
    9a537d73-21f0-42e9-913c-5263e1c3df4b-image.png
    29da8a8e-5ebd-475b-974d-b91562631b97-image.png

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    • ikirutoastI
      ikirutoastI
      ikirutoast
      wrote on last edited by
      #2

      It’s hard to tell, but the first image looks like your mesh normals is inverted in blender. Possibly due to negative scaling and can cause your mesh to be invisible unless backface culling is enabled.

      Try checking face orientation on the top right of the viewport(2 circles overlapping symbol) under geometry. If it’s red, you need to flip them - edit mode, mesh, normals, flip while selecting affected parts. Your mesh and armature transforms should also be positive 1 in blender.

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      • WeeWooW
        WeeWooW
        WeeWoo
        wrote on last edited by
        #3

        You're never supposed to replace the fbx/save over the fbx in your unity file it, will corrupt the model! Next time you make fbx edits make sure the name is different from the one in your project 🙂

        ( ͡° ͜ʖ ͡^)~☆

        I give gift, I baby my bang...

        KonataK 1 Reply Last reply
        0
        • WeeWooW WeeWoo

          You're never supposed to replace the fbx/save over the fbx in your unity file it, will corrupt the model! Next time you make fbx edits make sure the name is different from the one in your project 🙂

          KonataK
          KonataK
          Konata
          wrote on last edited by
          #4

          @WeeWoo ill give this a go thank you!

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          • momM
            momM
            mom
            wrote on last edited by
            #5

            When exporting an fbx from blender, Make sure you select FBX all under Transform !! image_2024-02-10_080420136.png

            The first image is just your outlines being messed up since this option wasn't selected on export. It used to happen to me all the time :3

            ☾✩☽
            she/her! / local mom / Have a wonderful day!! (Not interested in trades, lol. Just share to everyone instead.) Don't forget to upvote your local asset providers!
            ☾✩☽

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            • DyttoD
              DyttoD
              Dytto
              wrote on last edited by
              #6

              The same thing happened to me

              meow

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              • C0rd3dC
                C0rd3dC
                C0rd3d
                wrote on last edited by
                #7

                This looks like you replaced the fbx and in doing so, the altered bones caused the avatar (a certain file that tells unity this is what your bones are for a humanoid rig, looks like a lil' blue man) to completely misunderstand the new bone changes. Just go into your fbx settings, and change it to humanoid, either select the old avatar or make a new one from there. This should make it look normal again.

                Furry femboy looking for things because money is hard to come by.

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                With your input, this post could be even better 💗

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