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  4. Washed out AO after baking in Substance Painter

Washed out AO after baking in Substance Painter

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shadingsubstancepainterbakinghelp
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  • MiszorM
    MiszorM
    Miszor
    wrote on last edited by
    #1

    Hello all ! :3
    I've been grafting head, hands and feet onto a body from a different avatar and It's been coming out great but I've encountered a rather (minor) issue and I've been wondering if someone with more Substance Painter or Blender experience will be able to help out. So after grafting the body parts and making it all work in Unity put it back into Substance Painter for painting and I really wanted to keep the body details but the AO and Normal I get after baking them myself isn't as detailed and defined as the one that was originally there. 😞 Am I missing something? Have they been hand painted? Thank you for all advice!!! :3

    Original
    Zrzut ekranu 2026-01-09 024124.png

    After Rebaking
    Zrzut ekranu 2026-01-09 024504.png

    Handee_VacH 1 Reply Last reply
    0
    • MiszorM
      MiszorM
      Miszor
      wrote on last edited by
      #2

      Bump

      1 Reply Last reply
      0
      • MiszorM
        MiszorM
        Miszor
        wrote on last edited by
        #3

        bump!

        1 Reply Last reply
        0
        • MiszorM
          MiszorM
          Miszor
          wrote on last edited by
          #4

          bump

          1 Reply Last reply
          0
          • MiszorM Miszor

            Hello all ! :3
            I've been grafting head, hands and feet onto a body from a different avatar and It's been coming out great but I've encountered a rather (minor) issue and I've been wondering if someone with more Substance Painter or Blender experience will be able to help out. So after grafting the body parts and making it all work in Unity put it back into Substance Painter for painting and I really wanted to keep the body details but the AO and Normal I get after baking them myself isn't as detailed and defined as the one that was originally there. 😞 Am I missing something? Have they been hand painted? Thank you for all advice!!! :3

            Original
            Zrzut ekranu 2026-01-09 024124.png

            After Rebaking
            Zrzut ekranu 2026-01-09 024504.png

            Handee_VacH
            Handee_VacH
            Handee_Vac
            wrote on last edited by
            #5

            @Miszor It could either be baked from the high poly sculpt during the original process of making the model.
            One of the things you can do in Blender is have the normal maps active on the body's material then make a new blank image texture, from there bake the AO in Blender and you should get a detailed ambient occlusion map 🙂

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