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Question about the Bennett model

Scheduled Pinned Locked Moved General Questions
help unitybennettmaterialnew user help
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  • VentiMilkV
    VentiMilkV
    VentiMilk
    wrote on last edited by
    #1

    So I remember seeing a Bennett avatar on quest side that has working metallic outlines but if I put it through toon shader, toonlit or matlit it's not like that.

    I was wondering on how they were able to make that possible cause I would love to impliment it into my personal Bennett avatar since it looks cleaner and you can still use the metal hue toggles.

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    • A
      A
      Anon043
      wrote on last edited by
      #2

      Usually, I do it like this
      Shader Toon Standard + metallic matcap + mask of the outlines
      {1758C3D0-06E4-4829-99FD-8380B94D1E03}.png
      {76E01702-8D84-4393-BD89-8D06EC3A6F5B}.png

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