<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Question about the Bennett model]]></title><description><![CDATA[<p dir="auto">So I remember seeing a Bennett avatar on quest side that has working metallic outlines but if I put it through toon shader, toonlit or matlit it's not like that.</p>
<p dir="auto">I was wondering on how they were able to make that possible cause I would love to impliment it into my personal Bennett avatar since it looks cleaner and you can still use the metal hue toggles.</p>
]]></description><link>https://forum.ripper.store/topic/92498/question-about-the-bennett-model</link><generator>RSS for Node</generator><lastBuildDate>Tue, 22 Sep 2026 09:56:14 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/92498.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 28 Jan 2026 22:34:01 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Question about the Bennett model on Fri, 30 Jan 2026 08:52:26 GMT]]></title><description><![CDATA[<p dir="auto">Usually, I do it like this<br />
Shader Toon Standard + metallic matcap + mask of the outlines<br />
<img src="/assets/uploads/files/1769763111057-ac076969-a747-46b8-a68e-e0703103d026-1758c3d0-06e4-4829-99fd-8380b94d1e03.png" alt="{1758C3D0-06E4-4829-99FD-8380B94D1E03}.png" class=" img-fluid img-markdown" width="634" height="656" /><br />
<img src="/assets/uploads/files/1769763125216-6462a82a-0221-43c9-8d51-62c75df36fe4-76e01702-8d84-4393-bd89-8d06ec3a6f5b.png" alt="{76E01702-8D84-4393-BD89-8D06EC3A6F5B}.png" class=" img-fluid img-markdown" width="604" height="187" /></p>
]]></description><link>https://forum.ripper.store/post/1511659</link><guid isPermaLink="true">https://forum.ripper.store/post/1511659</guid><dc:creator><![CDATA[Anon043]]></dc:creator><pubDate>Fri, 30 Jan 2026 08:52:26 GMT</pubDate></item></channel></rss>